2015-06-30 12:46:07 +03:00
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef FUNC_TANK_H
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#define FUNC_TANK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define SF_TANK_ACTIVE 0x0001
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#define SF_TANK_PLAYER 0x0002
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#define SF_TANK_HUMANS 0x0004
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#define SF_TANK_ALIENS 0x0008
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#define SF_TANK_LINEOFSIGHT 0x0010
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#define SF_TANK_CANCONTROL 0x0020
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#define SF_TANK_SOUNDON 0x8000
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enum TANKBULLET
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{
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TANK_BULLET_NONE = 0,
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TANK_BULLET_9MM,
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TANK_BULLET_MP5,
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TANK_BULLET_12MM,
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};
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/* <8c75e> ../cstrike/dlls/func_tank.cpp:46 */
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class CFuncTank: public CBaseEntity
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{
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public:
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NOBODY virtual void Spawn(void);
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NOBODY virtual void Precache(void);
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NOBODY virtual void KeyValue(KeyValueData *pkvd);
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NOBODY virtual int Save(CSave &save);
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NOBODY virtual int Restore(CRestore &restore);
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NOBODY virtual int ObjectCaps(void)
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{
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return ObjectCaps_();
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}
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NOBODY virtual BOOL OnControls(entvars_t *pevTest);
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NOBODY virtual void Think(void);
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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NOBODY virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
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NOBODY virtual Vector UpdateTargetPosition(CBaseEntity *pTarget)
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{
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return UpdateTargetPosition_(pTarget);
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}
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void Precache_(void);
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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int ObjectCaps_(void)
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{
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return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION;
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}
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BOOL OnControls_(entvars_t *pevTest);
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void Think_(void);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void Fire_(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
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Vector UpdateTargetPosition_(CBaseEntity *pTarget)
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{
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return pTarget->BodyTarget(pev->origin);
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}
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#endif // HOOK_GAMEDLL
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public:
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NOBODY void TrackTarget(void);
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NOBODY void StartRotSound(void);
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NOBODY void StopRotSound(void);
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inline BOOL IsActive(void)
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{
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return (pev->spawnflags & SF_TANK_ACTIVE) == SF_TANK_ACTIVE;
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}
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inline void TankActivate(void)
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{
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pev->spawnflags |= SF_TANK_ACTIVE;
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pev->nextthink = pev->ltime + 0.1f;
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m_fireLast = 0.0f;
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}
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inline void TankDeactivate(void)
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{
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pev->spawnflags &= ~SF_TANK_ACTIVE;
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m_fireLast = 0.0f;
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StopRotSound();
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}
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inline BOOL CanFire(void)
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{
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return (gpGlobals->time - m_lastSightTime) < m_persist;
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}
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NOBODY BOOL InRange(float range);
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NOBODY edict_t *FindTarget(edict_t *pPlayer);
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NOBODY void TankTrace(const Vector &vecStart, const Vector &vecForward, const Vector &vecSpread, TraceResult &tr);
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Vector BarrelPosition(void)
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{
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Vector forward, right, up;
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UTIL_MakeVectorsPrivate(pev->angles, forward, right, up);
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return pev->origin + (forward * m_barrelPos.x) + (right * m_barrelPos.y) + (up * m_barrelPos.z);
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}
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NOBODY void AdjustAnglesForBarrel(Vector &angles, float distance);
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NOBODY BOOL StartControl(CBasePlayer *pController);
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NOBODY void StopControl(void);
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NOBODY void ControllerPostFrame(void);
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public:
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2015-07-05 14:05:26 +03:00
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[26];
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2015-06-30 12:46:07 +03:00
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protected:
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CBasePlayer *m_pController;
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float m_flNextAttack;
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Vector m_vecControllerUsePos;
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float m_yawCenter;
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float m_yawRate;
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float m_yawRange;
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float m_yawTolerance;
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float m_pitchCenter;
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float m_pitchRate;
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float m_pitchRange;
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float m_pitchTolerance;
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float m_fireLast;
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float m_fireRate;
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float m_lastSightTime;
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float m_persist;
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float m_minRange;
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float m_maxRange;
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Vector m_barrelPos;
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float m_spriteScale;
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int m_iszSpriteSmoke;
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int m_iszSpriteFlash;
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TANKBULLET m_bulletType;
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int m_iBulletDamage;
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Vector m_sightOrigin;
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int m_spread;
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int m_iszMaster;
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};/* size: 280, cachelines: 5, members: 28 */
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/* <8c79a> ../cstrike/dlls/func_tank.cpp:719 */
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class CFuncTankGun: public CFuncTank
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{
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public:
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NOBODY virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
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#ifdef HOOK_GAMEDLL
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void Fire_(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
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#endif // HOOK_GAMEDLL
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};/* size: 280, cachelines: 5, members: 1 */
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/* <8c7e8> ../cstrike/dlls/func_tank.cpp:768 */
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class CFuncTankLaser: public CFuncTank
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{
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public:
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NOBODY virtual void KeyValue(KeyValueData *pkvd);
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NOBODY virtual int Save(CSave &save);
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NOBODY virtual int Restore(CRestore &restore);
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NOBODY virtual void Activate(void);
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NOBODY virtual void Think(void);
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NOBODY virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
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#ifdef HOOK_GAMEDLL
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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void Activate_(void);
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void Think_(void);
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void Fire_(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
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#endif // HOOK_GAMEDLL
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NOBODY CLaser *GetLaser(void);
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public:
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2015-07-05 14:05:26 +03:00
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
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2015-06-30 12:46:07 +03:00
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private:
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CLaser *m_pLaser;
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float m_laserTime;
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};/* size: 288, cachelines: 5, members: 4 */
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/* <8c836> ../cstrike/dlls/func_tank.cpp:887 */
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class CFuncTankRocket: public CFuncTank
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{
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public:
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NOBODY virtual void Precache(void);
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NOBODY virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
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#ifdef HOOK_GAMEDLL
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void Precache_(void);
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void Fire_(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
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#endif // HOOK_GAMEDLL
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};/* size: 280, cachelines: 5, members: 1 */
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/* <8c884> ../cstrike/dlls/func_tank.cpp:924 */
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class CFuncTankMortar: public CFuncTank
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{
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public:
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NOBODY virtual void KeyValue(KeyValueData *pkvd);
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NOBODY virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
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#ifdef HOOK_GAMEDLL
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void KeyValue_(KeyValueData *pkvd);
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void Fire_(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
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#endif // HOOK_GAMEDLL
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};/* size: 280, cachelines: 5, members: 1 */
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/* <8c8d2> ../cstrike/dlls/func_tank.cpp:974 */
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class CFuncTankControls: public CBaseEntity
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{
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public:
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NOBODY virtual void Spawn(void);
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NOBODY virtual int Save(CSave &save);
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NOBODY virtual int Restore(CRestore &restore);
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2015-07-02 00:22:46 +03:00
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NOBODY virtual int ObjectCaps(void)
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{
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return ObjectCaps_();
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}
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2015-06-30 12:46:07 +03:00
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NOBODY virtual void Think(void);
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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2015-07-02 00:22:46 +03:00
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int ObjectCaps_(void)
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{
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return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE;
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}
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2015-06-30 12:46:07 +03:00
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void Think_(void);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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2015-07-05 14:05:26 +03:00
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
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2015-06-30 12:46:07 +03:00
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public:
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CFuncTank *m_pTank;
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};/* size: 156, cachelines: 3, members: 3 */
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#endif // FUNC_TANK_H
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