2015-06-30 12:46:07 +03:00
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef MAPRULES_H
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#define MAPRULES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define MAX_EQUIP 32
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#define SF_SCORE_NEGATIVE 0x0001
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#define SF_SCORE_TEAM 0x0002
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#define SF_ENVTEXT_ALLPLAYERS 0x0001
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#define SF_TEAMMASTER_FIREONCE 0x0001
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#define SF_TEAMMASTER_ANYTEAM 0x0002
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#define SF_TEAMSET_FIREONCE 0x0001
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#define SF_TEAMSET_CLEARTEAM 0x0002
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#define SF_PKILL_FIREONCE 0x0001
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#define SF_GAMECOUNT_FIREONCE 0x0001
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#define SF_GAMECOUNT_RESET 0x0002
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#define SF_GAMECOUNTSET_FIREONCE 0x0001
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#define SF_PLAYEREQUIP_USEONLY 0x0001
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#define SF_PTEAM_FIREONCE 0x0001
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#define SF_PTEAM_KILL 0x0002
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#define SF_PTEAM_GIB 0x0004
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/* <edff5> ../cstrike/dlls/maprules.cpp:34 */
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class CRuleEntity: public CBaseEntity
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{
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public:
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NOBODY virtual void Spawn(void);
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NOBODY virtual void KeyValue(KeyValueData *pkvd);
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NOBODY virtual int Save(CSave &save);
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NOBODY virtual int Restore(CRestore &restore);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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#endif // HOOK_GAMEDLL
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public:
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2015-07-05 14:05:26 +03:00
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
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2015-06-30 12:46:07 +03:00
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void SetMaster(int iszMaster)
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{
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m_iszMaster = iszMaster;
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}
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protected:
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BOOL CanFireForActivator(CBaseEntity *pActivator);
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2015-07-05 14:05:26 +03:00
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2015-06-30 12:46:07 +03:00
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private:
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string_t m_iszMaster;
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};/* size: 156, cachelines: 3, members: 3 */
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/* <ee010> ../cstrike/dlls/maprules.cpp:95 */
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class CRulePointEntity: public CRuleEntity
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{
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public:
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NOBODY virtual void Spawn(void);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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#endif // HOOK_GAMEDLL
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};/* size: 156, cachelines: 3, members: 1 */
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/* <ee209> ../cstrike/dlls/maprules.cpp:112 */
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class CRuleBrushEntity: public CRuleEntity
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{
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public:
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NOBODY virtual void Spawn(void);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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#endif // HOOK_GAMEDLL
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};/* size: 156, cachelines: 3, members: 1 */
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/* <ee086> ../cstrike/dlls/maprules.cpp:135 */
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class CGameScore: public CRulePointEntity
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{
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public:
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NOBODY virtual void Spawn(void);
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NOBODY virtual void KeyValue(KeyValueData *pkvd);
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void KeyValue_(KeyValueData *pkvd);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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NOBODY inline int Points(void)
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{
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return (int)(pev->frags);
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}
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NOBODY inline BOOL AllowNegativeScore(void)
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{
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return pev->spawnflags & SF_SCORE_NEGATIVE;
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}
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NOBODY inline BOOL AwardToTeam(void)
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{
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return pev->spawnflags & SF_SCORE_TEAM;
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}
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NOBODY inline void SetPoints(int points)
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{
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pev->frags = points;
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}
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};/* size: 156, cachelines: 3, members: 1 */
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/* <ee0d3> ../cstrike/dlls/maprules.cpp:195 */
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class CGameEnd: public CRulePointEntity
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{
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public:
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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};/* size: 156, cachelines: 3, members: 1 */
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/* <ee120> ../cstrike/dlls/maprules.cpp:223 */
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class CGameText: public CRulePointEntity
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{
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public:
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NOBODY virtual void KeyValue(KeyValueData *pkvd);
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NOBODY virtual int Save(CSave &save);
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NOBODY virtual int Restore(CRestore &restore);
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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NOBODY inline BOOL MessageToAll(void)
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{
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return (pev->spawnflags & SF_ENVTEXT_ALLPLAYERS) == SF_ENVTEXT_ALLPLAYERS;
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}
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NOBODY inline void MessageSet(const char *pMessage)
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{
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pev->message = ALLOC_STRING(pMessage);
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}
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NOBODY inline const char *MessageGet(void)
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{
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return STRING(pev->message);
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}
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2015-07-05 14:05:26 +03:00
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2015-06-30 12:46:07 +03:00
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public:
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2015-07-05 14:05:26 +03:00
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
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2015-06-30 12:46:07 +03:00
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private:
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hudtextparms_t m_textParms;
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};/* size: 196, cachelines: 4, members: 3 */
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/* <ee16d> ../cstrike/dlls/maprules.cpp:352 */
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class CGameTeamMaster: public CRulePointEntity
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{
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public:
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NOBODY virtual void KeyValue(KeyValueData *pkvd);
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2015-07-02 00:22:46 +03:00
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NOBODY virtual int ObjectCaps(void)
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{
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return ObjectCaps_();
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}
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2015-06-30 12:46:07 +03:00
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NOBODY virtual BOOL IsTriggered(CBaseEntity *pActivator);
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NOBODY virtual const char *TeamID(void);
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void KeyValue_(KeyValueData *pkvd);
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int ObjectCaps_(void)
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{
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return CRulePointEntity::ObjectCaps() | FCAP_MASTER;
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}
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BOOL IsTriggered_(CBaseEntity *pActivator);
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const char *TeamID_(void);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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inline BOOL RemoveOnFire(void)
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{
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return (pev->spawnflags & SF_TEAMMASTER_FIREONCE) == SF_TEAMMASTER_FIREONCE;
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}
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inline BOOL AnyTeam(void)
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{
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return (pev->spawnflags & SF_TEAMMASTER_ANYTEAM) == SF_TEAMMASTER_ANYTEAM;
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}
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private:
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BOOL TeamMatch(CBaseEntity *pActivator);
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public:
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int m_teamIndex;
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USE_TYPE triggerType;
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};/* size: 164, cachelines: 3, members: 3 */
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/* <ee1bb> ../cstrike/dlls/maprules.cpp:464 */
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class CGameTeamSet: public CRulePointEntity
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{
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public:
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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inline BOOL RemoveOnFire(void)
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{
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return (pev->spawnflags & SF_TEAMSET_FIREONCE) == SF_TEAMSET_FIREONCE;
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}
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inline BOOL ShouldClearTeam(void)
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{
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return (pev->spawnflags & SF_TEAMSET_CLEARTEAM) == SF_TEAMSET_CLEARTEAM;
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}
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};/* size: 156, cachelines: 3, members: 1 */
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/* <ee229> ../cstrike/dlls/maprules.cpp:502 */
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class CGamePlayerZone: public CRuleBrushEntity
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{
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public:
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2015-07-05 14:05:26 +03:00
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NOBODY virtual void KeyValue(KeyValueData *pkvd);
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NOBODY virtual int Save(CSave &save);
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NOBODY virtual int Restore(CRestore &restore);
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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2015-06-30 12:46:07 +03:00
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#ifdef HOOK_GAMEDLL
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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2015-07-05 14:05:26 +03:00
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[4];
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2015-06-30 12:46:07 +03:00
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private:
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string_t m_iszInTarget;
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string_t m_iszOutTarget;
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string_t m_iszInCount;
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string_t m_iszOutCount;
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};/* size: 172, cachelines: 3, members: 6 */
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/* <ee277> ../cstrike/dlls/maprules.cpp:619 */
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class CGamePlayerHurt: public CRulePointEntity
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{
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public:
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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inline BOOL RemoveOnFire(void)
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{
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return (pev->spawnflags & SF_PKILL_FIREONCE) == SF_PKILL_FIREONCE;
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}
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};/* size: 156, cachelines: 3, members: 1 */
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/* <ee2c5> ../cstrike/dlls/maprules.cpp:662 */
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class CGameCounter: public CRulePointEntity
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{
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public:
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NOBODY virtual void Spawn(void);
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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inline BOOL RemoveOnFire(void)
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{
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return (pev->spawnflags & SF_GAMECOUNT_FIREONCE) == SF_GAMECOUNT_FIREONCE;
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}
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inline BOOL ResetOnFire(void)
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{
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return (pev->spawnflags & SF_GAMECOUNT_RESET) == SF_GAMECOUNT_RESET;
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}
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inline void CountUp(void)
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{
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pev->frags++;
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}
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inline void CountDown(void)
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{
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pev->frags--;
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}
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inline void ResetCount(void)
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{
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pev->frags = pev->dmg;
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}
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inline int CountValue(void)
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{
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return (int)(pev->frags);
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}
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|
|
|
inline int LimitValue(void)
|
|
|
|
{
|
|
|
|
return (int)(pev->health);
|
|
|
|
}
|
|
|
|
inline BOOL HitLimit(void)
|
|
|
|
{
|
|
|
|
return CountValue() == LimitValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
inline void SetCountValue(int value)
|
|
|
|
{
|
|
|
|
pev->frags = value;
|
|
|
|
}
|
|
|
|
inline void SetInitialValue(int value)
|
|
|
|
{
|
|
|
|
pev->dmg = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
};/* size: 156, cachelines: 3, members: 1 */
|
|
|
|
|
|
|
|
/* <ee313> ../cstrike/dlls/maprules.cpp:738 */
|
|
|
|
class CGameCounterSet: public CRulePointEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
|
|
|
|
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
|
|
|
|
public:
|
|
|
|
inline BOOL RemoveOnFire(void)
|
|
|
|
{
|
|
|
|
return (pev->spawnflags & SF_GAMECOUNTSET_FIREONCE) == SF_GAMECOUNTSET_FIREONCE;
|
|
|
|
}
|
|
|
|
|
|
|
|
};/* size: 156, cachelines: 3, members: 1 */
|
|
|
|
|
|
|
|
/* <ee361> ../cstrike/dlls/maprules.cpp:771 */
|
|
|
|
class CGamePlayerEquip: public CRulePointEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
NOBODY virtual void KeyValue(KeyValueData *pkvd);
|
|
|
|
NOBODY virtual void Touch(CBaseEntity *pOther);
|
|
|
|
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
|
|
|
|
void KeyValue_(KeyValueData *pkvd);
|
|
|
|
void Touch_(CBaseEntity *pOther);
|
|
|
|
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
|
|
|
|
public:
|
|
|
|
inline BOOL UseOnly(void)
|
|
|
|
{
|
|
|
|
return (pev->spawnflags & SF_PLAYEREQUIP_USEONLY) == SF_PLAYEREQUIP_USEONLY;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
void EquipPlayer(CBaseEntity *pPlayer);
|
|
|
|
|
|
|
|
public:
|
|
|
|
string_t m_weaponNames[ MAX_EQUIP ];
|
|
|
|
int m_weaponCount[ MAX_EQUIP ];
|
|
|
|
|
|
|
|
};/* size: 412, cachelines: 7, members: 3 */
|
|
|
|
|
|
|
|
/* <ee3af> ../cstrike/dlls/maprules.cpp:867 */
|
|
|
|
class CGamePlayerTeam: public CRulePointEntity
|
|
|
|
{
|
|
|
|
public:
|
2015-07-05 14:05:26 +03:00
|
|
|
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
2015-06-30 12:46:07 +03:00
|
|
|
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
|
|
|
|
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
|
|
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
|
|
|
|
private:
|
|
|
|
inline BOOL RemoveOnFire(void)
|
|
|
|
{
|
|
|
|
return (pev->spawnflags & SF_PTEAM_FIREONCE) == SF_PTEAM_FIREONCE;
|
|
|
|
}
|
|
|
|
inline BOOL ShouldKillPlayer(void)
|
|
|
|
{
|
|
|
|
return (pev->spawnflags & SF_PTEAM_KILL) == SF_PTEAM_KILL;
|
|
|
|
}
|
|
|
|
inline BOOL ShouldGibPlayer(void)
|
|
|
|
{
|
|
|
|
return (pev->spawnflags & SF_PTEAM_GIB) == SF_PTEAM_GIB;
|
|
|
|
}
|
|
|
|
const char *TargetTeamName(const char *pszTargetName);
|
|
|
|
|
|
|
|
};/* size: 156, cachelines: 3, members: 1 */
|
|
|
|
|
|
|
|
#endif // MAPRULES_H
|