mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
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#include "precompiled.h"
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/* <2c5a1c> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:50 */
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LINK_ENTITY_TO_CLASS(weapon_galil, CGalil);
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/* <2c57b0> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:52 */
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NOBODY void CGalil::Spawn(void)
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{
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}
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/* <2c5709> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:65 */
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NOBODY void CGalil::Precache(void)
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{
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}
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/* <2c5730> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:81 */
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NOBODY int CGalil::GetItemInfo(ItemInfo *p)
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{
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}
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/* <2c5789> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:98 */
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NOBODY BOOL CGalil::Deploy(void)
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{
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}
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/* <2c5763> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:107 */
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NOBODY void CGalil::SecondaryAttack(void)
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{
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}
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/* <2c59d2> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:111 */
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NOBODY void CGalil::PrimaryAttack(void)
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{
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// PrimaryAttack(CGalil *const this); // 111
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}
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/* <2c5ae6> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */
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NOBODY void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// Vector vecAiming; // 165
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// Vector vecSrc; // 167
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// Vector vecDir; // 169
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// int flag; // 172
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// operator+(const Vector *const this,
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// const Vector &v); // 164
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// Vector(Vector *const this,
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// const Vector &v); // 170
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// Vector(Vector *const this,
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// const Vector &v); // 170
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// Length2D(const Vector *const this); // 199
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// }
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}
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/* <2c5861> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:210 */
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NOBODY void CGalil::Reload(void)
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{
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// {
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// int iResult; // 215
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// }
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// Reload(CGalil *const this); // 210
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}
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/* <2c5826> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:232 */
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NOBODY void CGalil::WeaponIdle(void)
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{
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// WeaponIdle(CGalil *const this); // 232
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}
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