Round restart delay. (#153)

Source code says to use "mp_round_restart_delay" FCVAR but it in the doc it was inverted to "mp_restart_round_delay" so just replaced and fixed it.
This commit is contained in:
Abhishek Deshkar 2017-05-09 14:57:52 +05:30 committed by Dmitry Novikov
parent d0587eefe9
commit 02ef683824
2 changed files with 2 additions and 2 deletions

View File

@ -27,7 +27,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game |
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)<br/>`0` disabled<br/>`1` enabled<br/><br/>or flags<br/>`a` block round time round end check<br/>`b` block needed players round end check<br/>`c` block VIP assassination/success round end check<br/>`d` block prison escape round end check<br/>`e` block bomb round end check<br/>`f` block team extermination round end check<br/>`g` block hostage rescue round end check<br/><br/>`Example setting:` "ae" blocks round time and bomb round end checks |
| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
| mp_restart_round_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.<br/>`0` disabled<br/>`1` enabled |
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.<br/>`0` disabled<br/>`1` drop one the grenade<br/>`2` drop an everyone grenades |
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |

2
dist/game.cfg vendored
View File

@ -53,7 +53,7 @@ mp_roundover 0
// Number of seconds to delay before restarting a round after a win.
// Default value: "5"
mp_restart_round_delay 5
mp_round_restart_delay 5
// Disable grenade damage through walls
// 0 - disabled