Add details about mp_restart_round_delay, bot_quota_mode to game.cfg

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s1lent 2017-05-04 18:44:39 +07:00
parent b39b581f04
commit 035189cbeb
2 changed files with 13 additions and 0 deletions

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@ -27,6 +27,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game |
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)<br/>`0` disabled<br/>`1` enabled<br/><br/>or flags<br/>`a` block round time round end check<br/>`b` block needed players round end check<br/>`c` block VIP assassination/success round end check<br/>`d` block prison escape round end check<br/>`e` block bomb round end check<br/>`f` block team extermination round end check<br/>`g` block hostage rescue round end check<br/><br/>`Example setting:` "ae" blocks round time and bomb round end checks |
| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
| mp_restart_round_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.<br/>`0` disabled<br/>`1` enabled |
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.<br/>`0` disabled<br/>`1` drop one the grenade<br/>`2` drop an everyone grenades |
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
@ -42,6 +43,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take the damage.<br/>`0` disabled<br/>`1` enabled |
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota |
## How to install zBot for CS 1.6?
* Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true)

11
dist/game.cfg vendored
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@ -51,6 +51,10 @@ mp_round_infinite 0
// Default value: "0"
mp_roundover 0
// Number of seconds to delay before restarting a round after a win.
// Default value: "5"
mp_restart_round_delay 5
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
@ -132,6 +136,13 @@ mp_hostage_hurtable 1
// Default value: "0"
bot_deathmatch 0
// Determines the type of quota.
// normal - default behaviour
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
//
// Default value: "normal"
bot_quota_mode "normal"
// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled