mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-27 05:58:00 +03:00
Add details about mp_restart_round_delay, bot_quota_mode to game.cfg
This commit is contained in:
parent
b39b581f04
commit
035189cbeb
@ -27,6 +27,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
|
||||
| mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game |
|
||||
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)<br/>`0` disabled<br/>`1` enabled<br/><br/>or flags<br/>`a` block round time round end check<br/>`b` block needed players round end check<br/>`c` block VIP assassination/success round end check<br/>`d` block prison escape round end check<br/>`e` block bomb round end check<br/>`f` block team extermination round end check<br/>`g` block hostage rescue round end check<br/><br/>`Example setting:` "ae" blocks round time and bomb round end checks |
|
||||
| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
|
||||
| mp_restart_round_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
|
||||
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.<br/>`0` disabled<br/>`1` enabled |
|
||||
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.<br/>`0` disabled<br/>`1` drop one the grenade<br/>`2` drop an everyone grenades |
|
||||
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
|
||||
@ -42,6 +43,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
|
||||
| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take the damage.<br/>`0` disabled<br/>`1` enabled |
|
||||
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
|
||||
| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
|
||||
| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota |
|
||||
|
||||
## How to install zBot for CS 1.6?
|
||||
* Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true)
|
||||
|
11
dist/game.cfg
vendored
11
dist/game.cfg
vendored
@ -51,6 +51,10 @@ mp_round_infinite 0
|
||||
// Default value: "0"
|
||||
mp_roundover 0
|
||||
|
||||
// Number of seconds to delay before restarting a round after a win.
|
||||
// Default value: "5"
|
||||
mp_restart_round_delay 5
|
||||
|
||||
// Disable grenade damage through walls
|
||||
// 0 - disabled
|
||||
// 1 - enabled
|
||||
@ -132,6 +136,13 @@ mp_hostage_hurtable 1
|
||||
// Default value: "0"
|
||||
bot_deathmatch 0
|
||||
|
||||
// Determines the type of quota.
|
||||
// normal - default behaviour
|
||||
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
|
||||
//
|
||||
// Default value: "normal"
|
||||
bot_quota_mode "normal"
|
||||
|
||||
// Debug cvar shows triggers.
|
||||
// 0 - disabled (default behaviour)
|
||||
// 1 - enabled
|
||||
|
Loading…
x
Reference in New Issue
Block a user