mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-07-23 21:51:38 +03:00
Merge branch 'master' into feature/changelog
This commit is contained in:
commit
185a86b87c
182
.github/workflows/build.yml
vendored
182
.github/workflows/build.yml
vendored
@ -5,16 +5,18 @@ on:
|
||||
branches: [master]
|
||||
paths-ignore:
|
||||
- '**.md'
|
||||
- '.github/**'
|
||||
|
||||
pull_request:
|
||||
types: [opened, reopened, synchronize]
|
||||
release:
|
||||
types: [published]
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
windows:
|
||||
name: 'Windows'
|
||||
runs-on: windows-2019
|
||||
runs-on: windows-2025
|
||||
|
||||
env:
|
||||
solution: 'msvc/ReGameDLL.sln'
|
||||
@ -24,6 +26,9 @@ jobs:
|
||||
buildTests: 'Tests'
|
||||
|
||||
steps:
|
||||
- name: Configure
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
@ -31,12 +36,48 @@ jobs:
|
||||
|
||||
- name: Setup MSBuild
|
||||
uses: microsoft/setup-msbuild@v2
|
||||
with:
|
||||
vs-version: '16'
|
||||
|
||||
# TODO: add support of 141_xp toolchain at VS2022+
|
||||
# - name: Install v140, v141 and v142 toolsets
|
||||
# shell: cmd
|
||||
# run: |
|
||||
# "C:\Program Files (x86)\Microsoft Visual Studio\Installer\vs_installer.exe" modify ^
|
||||
# --installPath "C:\Program Files\Microsoft Visual Studio\2022\Enterprise" ^
|
||||
# --add Microsoft.VisualStudio.Component.WindowsXP ^
|
||||
# --add Microsoft.VisualStudio.Component.VC.v140 ^
|
||||
# --add Microsoft.VisualStudio.Component.VC.v140.x86.x64 ^
|
||||
# --add Microsoft.VisualStudio.Component.VC.v140.xp ^
|
||||
# --add Microsoft.VisualStudio.Component.VC.140.CRT ^
|
||||
# --add Microsoft.VisualStudio.Component.VC.v141 ^
|
||||
# --add Microsoft.VisualStudio.Component.VC.v141.x86.x64 ^
|
||||
# --add Microsoft.VisualStudio.Component.VC.v141.xp ^
|
||||
# --add Microsoft.VisualStudio.Component.VC.v142 ^
|
||||
# --add Microsoft.VisualStudio.Component.VC.v142.x86.x64 ^
|
||||
# --quiet --norestart
|
||||
|
||||
- name: Select PlatformToolset
|
||||
id: select_toolset
|
||||
shell: pwsh
|
||||
run: |
|
||||
$vswhere = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
|
||||
$vs2019 = & $vswhere -products * -version "[16.0,17.0)" -property installationPath -latest
|
||||
$vs2022 = & $vswhere -products * -version "[17.0,)" -property installationPath -latest
|
||||
|
||||
if ($vs2019) {
|
||||
"toolset=v140_xp" >> $env:GITHUB_OUTPUT
|
||||
Write-Host "Selected v140_xp toolset"
|
||||
} elseif ($vs2022) {
|
||||
"toolset=v143" >> $env:GITHUB_OUTPUT
|
||||
Write-Host "Selected v143 toolset"
|
||||
} else {
|
||||
Write-Error "No suitable Visual Studio installation found"
|
||||
exit 1
|
||||
}
|
||||
|
||||
- name: Build and Run unittests
|
||||
run: |
|
||||
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildTests }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false
|
||||
$toolset = '${{ steps.select_toolset.outputs.toolset }}'
|
||||
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildTests }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=$toolset /p:XPDeprecationWarning=false
|
||||
.\"msvc\Tests\mp.exe"
|
||||
If ($LASTEXITCODE -ne 0 -And
|
||||
$LASTEXITCODE -ne 3)
|
||||
@ -45,8 +86,13 @@ jobs:
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildRelease }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false
|
||||
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildReleasePlay }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=v140_xp /p:XPDeprecationWarning=false
|
||||
$toolset = '${{ steps.select_toolset.outputs.toolset }}'
|
||||
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildRelease }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=$toolset /p:XPDeprecationWarning=false
|
||||
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildReleasePlay }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=$toolset /p:XPDeprecationWarning=false
|
||||
- name: Get rcedit from chocolatey
|
||||
shell: pwsh
|
||||
run: |
|
||||
choco install rcedit -y
|
||||
|
||||
- name: Move files
|
||||
run: |
|
||||
@ -57,6 +103,49 @@ jobs:
|
||||
move msvc\${{ env.buildRelease }}\mp.dll publish\bin\win32\cstrike\dlls\mp.dll
|
||||
move msvc\${{ env.buildRelease }}\mp.pdb publish\debug\mp.pdb
|
||||
|
||||
- name: Get app version
|
||||
id: get_version
|
||||
shell: pwsh
|
||||
run: |
|
||||
$versionFile = "regamedll/version/appversion.h"
|
||||
if (-not (Test-Path $versionFile)) {
|
||||
Write-Error "Version file not found: $versionFile"
|
||||
exit 1
|
||||
}
|
||||
|
||||
$content = Get-Content $versionFile
|
||||
foreach ($line in $content) {
|
||||
if ($line -match '^\s*#define\s+APP_VERSION\s+"([^"]+)"') {
|
||||
$version = $matches[1]
|
||||
"version=$version" >> $env:GITHUB_OUTPUT
|
||||
Write-Host "Found version: $version"
|
||||
exit 0
|
||||
}
|
||||
}
|
||||
Write-Error "APP_VERSION not found in file"
|
||||
exit 1
|
||||
|
||||
- name: Show version
|
||||
run: echo "Version is ${{ steps.get_version.outputs.version }}"
|
||||
|
||||
- name: Import PFX and sign
|
||||
if: github.event_name != 'pull_request'
|
||||
env:
|
||||
KEY_PFX_PASS: ${{ secrets.KEY_PFX_PASS }}
|
||||
# https://github.com/actions/runner-images/blob/main/images/windows/Windows2025-Readme.md
|
||||
run: |
|
||||
$pfxBase64 = "${{ secrets.KEY_PFX_B64 }}"
|
||||
[IO.File]::WriteAllBytes("${{ github.workspace }}\signing-cert.pfx", [Convert]::FromBase64String($pfxBase64))
|
||||
certutil -f -p "${{ secrets.KEY_PFX_PASS }}" -importPFX "${{ github.workspace }}\signing-cert.pfx"
|
||||
& 'C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x86\signtool.exe' sign /a /f "${{ github.workspace }}\signing-cert.pfx" /p $env:KEY_PFX_PASS /d "Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so" /du "https://rehlds.dev/" /tr "http://timestamp.digicert.com" /td sha256 /fd sha256 /v ${{ github.workspace }}\publish\bin\win32\cstrike\dlls\mp.dll
|
||||
Remove-Item -Recurse -Force "${{ github.workspace }}\signing-cert.pfx"
|
||||
shell: "pwsh"
|
||||
|
||||
- name: Edit resources at windows binaries
|
||||
run: |
|
||||
rcedit ${{ github.workspace }}\publish\bin\win32\cstrike\dlls\mp.dll --set-version-string ProductName "Regamedll_CS - mp.dll" --set-file-version "${{ steps.get_version.outputs.version }}" --set-product-version "${{ steps.get_version.outputs.version }}" --set-version-string FileDescription "Regamedll_CS (mp.dll) - provide more stable (than official) version of Counter-Strike game with extended API for mods and plugins, Commit: $env:GITHUB_SHA" --set-version-string "Comments" "Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so. Commit: $env:GITHUB_SHA" --set-version-string CompanyName "ReHLDS Dev Team" --set-version-string LegalCopyright "Copyright 2025 Valve, ReHLDS DevTeam" --set-icon regamedll/msvc/icon.ico
|
||||
shell: "pwsh"
|
||||
|
||||
- name: Deploy artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
@ -105,11 +194,6 @@ jobs:
|
||||
container: debian:11-slim
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
dpkg --add-architecture i386
|
||||
@ -121,6 +205,58 @@ jobs:
|
||||
git cmake rsync \
|
||||
g++ gcc
|
||||
|
||||
- name: Configure
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
|
||||
- name: GPG Import
|
||||
run: |
|
||||
echo "${{ secrets.PUB_ASC }}" > "${{ secrets.PUB_ASC_FILE }}"
|
||||
echo "${{ secrets.KEY_ASC }}" > "${{ secrets.KEY_ASC_FILE }}"
|
||||
|
||||
# Import the public key
|
||||
gpg --batch --yes --import "${{ secrets.PUB_ASC_FILE }}"
|
||||
if [[ $? -ne 0 ]]; then
|
||||
echo "Error: Failed to import the public key"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Import the private key
|
||||
gpg --batch --yes --import "${{ secrets.KEY_ASC_FILE }}"
|
||||
if [[ $? -ne 0 ]]; then
|
||||
echo "Error: Failed to import the private key"
|
||||
exit 2
|
||||
fi
|
||||
|
||||
# Extract the fingerprint of the imported public key
|
||||
GPG_LINUX_FINGERPRINT=$(gpg --list-keys --with-colons | grep '^fpr' | head -n 1 | cut -d: -f10)
|
||||
|
||||
# Check if the fingerprint was extracted
|
||||
if [[ -z "$GPG_LINUX_FINGERPRINT" ]]; then
|
||||
echo "Error: Failed to extract the fingerprint of the key"
|
||||
exit 3
|
||||
fi
|
||||
|
||||
# Set the trust level for the key
|
||||
echo "$GPG_LINUX_FINGERPRINT:6:" | gpg --batch --import-ownertrust
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "Error: Failed to set trust for the key $GPG_LINUX_FINGERPRINT"
|
||||
exit 4
|
||||
fi
|
||||
|
||||
echo "Key $GPG_LINUX_FINGERPRINT successfully imported and trusted"
|
||||
gpg --list-keys
|
||||
|
||||
#export for global use
|
||||
echo "GPG_LINUX_FINGERPRINT=$GPG_LINUX_FINGERPRINT" >> $GITHUB_ENV
|
||||
shell: bash
|
||||
if: github.event_name != 'pull_request'
|
||||
|
||||
- name: Build and Run unittests
|
||||
run: |
|
||||
rm -rf build && CC=gcc CXX=g++ cmake -DCMAKE_BUILD_TYPE=Unittests -B build && cmake --build build -j8
|
||||
@ -217,7 +353,29 @@ jobs:
|
||||
run: |
|
||||
rsync -a dist/ bin/win32/cstrike
|
||||
rsync -a dist/ bin/linux32/cstrike
|
||||
|
||||
# new runner, niw signs
|
||||
echo "${{ secrets.PUB_ASC }}" > "${{ secrets.PUB_ASC_FILE }}"
|
||||
echo "${{ secrets.KEY_ASC }}" > "${{ secrets.KEY_ASC_FILE }}"
|
||||
gpg --batch --yes --import "${{ secrets.PUB_ASC_FILE }}"
|
||||
gpg --batch --yes --import "${{ secrets.KEY_ASC_FILE }}"
|
||||
GPG_LINUX_FINGERPRINT=$(gpg --list-keys --with-colons | grep '^fpr' | head -n 1 | cut -d: -f10)
|
||||
echo "$GPG_LINUX_FINGERPRINT:6:" | gpg --batch --import-ownertrust
|
||||
echo "GPG_LINUX_FINGERPRINT=$GPG_LINUX_FINGERPRINT" >> $GITHUB_ENV
|
||||
|
||||
sign_file() {
|
||||
local file=$1
|
||||
gpg --batch --yes --detach-sign --armor -u "$GPG_LINUX_FINGERPRINT" "$file"
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "Error: Failed to sign $file"
|
||||
exit 2
|
||||
fi
|
||||
echo "$file signed successfully."
|
||||
}
|
||||
|
||||
# Pack and sign final archive
|
||||
7z a -tzip regamedll-bin-${{ env.APP_VERSION }}.zip bin/ cssdk/
|
||||
sign_file "regamedll-bin-${{ env.APP_VERSION }}.zip"
|
||||
|
||||
- name: Publish artifacts
|
||||
uses: softprops/action-gh-release@v2
|
||||
@ -228,6 +386,8 @@ jobs:
|
||||
with:
|
||||
files: |
|
||||
*.zip
|
||||
*.7z
|
||||
*.asc
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.API_TOKEN }}
|
||||
|
||||
|
695
LICENSE
695
LICENSE
@ -1,674 +1,21 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2015–2025 ReGameDLL_CS Contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the “Software”), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
16
LICENSE-TRANSITION.md
Normal file
16
LICENSE-TRANSITION.md
Normal file
@ -0,0 +1,16 @@
|
||||
# License Transition Notice
|
||||
|
||||
ReGameDLL_CS was originally licensed under the GNU General Public License v3.0 (GPLv3).
|
||||
|
||||
As of July 2025, the project has transitioned to the MIT License with the explicit agreement of the major contributors, including:
|
||||
|
||||
- s1lent
|
||||
- Vaqtincha
|
||||
- In-line
|
||||
- wopox
|
||||
- WPMGPRoSToTeMa
|
||||
|
||||
All significant contributors have agreed to this license transition.
|
||||
All previous contributions are now considered to be licensed under the MIT License unless otherwise noted.
|
||||
|
||||
For questions, contact us via GitHub or the ReHLDS dev chat.
|
27
README.md
27
README.md
@ -1,18 +1,27 @@
|
||||
# ReGameDLL_CS [](https://github.com/s1lentq/ReGameDLL_CS/releases/latest)  [](http://isitmaintained.com/project/s1lentq/ReGameDLL_CS "Percentage of issues still open") [](https://www.gnu.org/licenses/gpl-3.0) <img align="right" src="https://cloud.githubusercontent.com/assets/5860435/20008568/b3623150-a2d3-11e6-85f3-0d6571045fc9.png" alt="Counter-Strike 1.6 GameDLL" />
|
||||
# ReGameDLL_CS [](https://github.com/rehlds/ReGameDLL_CS/releases/latest)  [](http://isitmaintained.com/project/rehlds/ReGameDLL_CS "Percentage of issues still open") [](https://www.gnu.org/licenses/gpl-3.0) <img align="right" src="https://cloud.githubusercontent.com/assets/5860435/20008568/b3623150-a2d3-11e6-85f3-0d6571045fc9.png" alt="Counter-Strike 1.6 GameDLL" />
|
||||
Reverse-engineered gamedll (mp.dll / Counter-Strike)
|
||||
|
||||
## What is this?
|
||||
Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so
|
||||
ReGameDLL_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so
|
||||
|
||||
## Goals of the project
|
||||
* Provide more stable (than official) version of Counter-Strike game with extended API for mods and plugins
|
||||
|
||||
## 🛠 License
|
||||
|
||||
ReGameDLL_CS is licensed under the [MIT License](./LICENSE).
|
||||
|
||||
### License Transition
|
||||
> [!NOTE]
|
||||
> Originally released under [GPLv3](https://www.gnu.org/licenses/gpl-3.0.html), ReHReGameDLL_CSLDS transitioned to the MIT License in July 2025 with the agreement of the core contributors.
|
||||
> See [LICENSE-TRANSITION.md](./LICENSE-TRANSITION.md) for details.
|
||||
|
||||
## How can use it?
|
||||
ReGameDLL_CS is fully compatible with official mod CS 1.6 / CZero by Valve. All you have to do is to download binaries and replace original mp.dll/cs.so
|
||||
|
||||
## Downloads
|
||||
* [Release builds](https://github.com/s1lentq/ReGameDLL_CS/releases)
|
||||
* [Dev builds](https://github.com/s1lentq/ReGameDLL_CS/actions/workflows/build.yml)
|
||||
* [Release builds](https://github.com/rehlds/ReGameDLL_CS/releases)
|
||||
* [Dev builds](https://github.com/rehlds/ReGameDLL_CS/actions/workflows/build.yml)
|
||||
|
||||
<b>Warning!</b> ReGameDLL_CS is not binary compatible with original hlds since it's compiled with compilers other than ones used for original mod CS.
|
||||
This means that plugins that do binary code analysis (Orpheu for example) probably will not work with ReGameDLL_CS.
|
||||
@ -98,6 +107,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
|
||||
| mp_ct_give_player_knife | 1 | 0 | 1 | Whether Counter-Terrorist player spawn with knife. |
|
||||
| mp_ct_default_weapons_primary | "" | "" | - | The default primary (rifle) weapon that the CTs will spawn with. |
|
||||
| mp_ct_default_weapons_secondary | "usp" | "" | - | The default secondary (pistol) weapon that the CTs will spawn with. |
|
||||
| mp_default_weapons_random | 0 | 0 | 1 | Randomize default weapons (if there are multiple).<br/> `0` disabled<br/>`1` enabled |
|
||||
| mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not.<br/> `0` disabled<br/>`1` enabled |
|
||||
| mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.<br/> `0` hide all map weapons.<br/>`1` enabled<br/>`NOTE`: Effect will work after round restart. |
|
||||
| mp_free_armor | 0 | 0 | 2 | Give free armor on player spawn.<br/>`0` disabled <br/>`1` Give Kevlar <br/>`2` Give Kevlar + Helmet |
|
||||
@ -123,6 +133,15 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
|
||||
| mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. |
|
||||
| mp_vote_flags | km | 0 | - | Vote systems enabled in server.<br/>`0` voting disabled<br/>`k` votekick enabled via `vote` command<br/>`m` votemap enabled via `votemap` command |
|
||||
| mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before `votemap` command can be used. |
|
||||
| mp_flymove_method | 0 | 0 | 1 | Set the method used for flymove calculations.<br/> `0` default method<br/>`1` alternative method (more accurate) |
|
||||
| mp_stamina_restore_rate | 0 | 0.0 | - | Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump. |
|
||||
| mp_logkills | 1 | 0 | 1 | Log kills.<br/>`0` disabled <br/>`1` enabled |
|
||||
| mp_jump_height | 45 | 0.0 | - | Player jump height. |
|
||||
| bot_excellent_morale | 0 | 0 | 1 | Bots always have great morale regardless of defeat or victory. |
|
||||
| mp_randomspawn | 0 | 0 | 1 | Random player spawns<br/>`0` disabled <br/>`1` enabled<br/>`NOTE`: Navigation `maps/.nav` file required |
|
||||
| mp_playerid_showhealth | 1 | 0 | 2 | Player ID display mode.<br/>`0` don't show health<br/>`1` show health for teammates only (default CS behaviour)<br/>`2` show health for all players |
|
||||
| mp_playerid_field | 3 | 0 | 3 | Player ID field display mode.<br/>`0` don't show additional information<br/>`1` show team name<br/>`2` show health percentage<br/>`3` show both team name and health percentage |
|
||||
| mp_knockback | 170 | - | - | Knockback force applied to the victim when damaged by strong weapons (e.g. `AWP`, `AK47`).<br/>Works only if not crouching, and not hit in the legs.<br/>Set to `0` to disable. |
|
||||
|
||||
</details>
|
||||
|
||||
|
2
build.sh
2
build.sh
@ -33,7 +33,7 @@ main()
|
||||
case "$C" in
|
||||
("intel"|"icc") CC=icc CXX=icpc ;;
|
||||
("gcc"|"g++") CC=gcc CXX=g++ ;;
|
||||
("clang|llvm") CC=clang CXX=clang++ ;;
|
||||
("clang"|"llvm") CC=clang CXX=clang++ ;;
|
||||
*)
|
||||
;;
|
||||
esac
|
||||
|
69
dist/game.cfg
vendored
69
dist/game.cfg
vendored
@ -466,6 +466,13 @@ mp_ct_default_weapons_primary ""
|
||||
// Default value: "usp"
|
||||
mp_ct_default_weapons_secondary "usp"
|
||||
|
||||
// Randomize default weapons (if there are multiple)
|
||||
// 0 - disabled (default behaviour)
|
||||
// 1 - enabled
|
||||
//
|
||||
// Default value: "0"
|
||||
mp_default_weapons_random "0"
|
||||
|
||||
// Give the player free armor on player spawn
|
||||
// 0 - No armor (default behavior)
|
||||
// 1 - Give Kevlar
|
||||
@ -521,7 +528,7 @@ mp_give_c4_frags "3"
|
||||
// Default value: "1.0"
|
||||
mp_hostages_rescued_ratio "1.0"
|
||||
|
||||
// Legacy func_vehicle behavior when blocked by another entity.
|
||||
// Legacy func_vehicle behavior when blocked by another entity.
|
||||
// New one is more useful for playing multiplayer.
|
||||
//
|
||||
// 0 - New behavior
|
||||
@ -620,3 +627,63 @@ mp_vote_flags "km"
|
||||
//
|
||||
// Default value: "180"
|
||||
mp_votemap_min_time "180"
|
||||
|
||||
// Set the method used for flymove calculations.
|
||||
// 0 - default method
|
||||
// 1 - alternative method (more accurate)
|
||||
//
|
||||
// Default value: "0"
|
||||
mp_flymove_method "0"
|
||||
|
||||
// Framerate (FPS), that is used as a reference when restoring stamina (fuser2) after a jump.
|
||||
// 0 - disabled
|
||||
//
|
||||
// Default value: "0"
|
||||
mp_stamina_restore_rate "0"
|
||||
|
||||
// Player jump height
|
||||
//
|
||||
// Default value: "45"
|
||||
mp_jump_height "45"
|
||||
|
||||
// Bots always have great morale regardless of defeat or victory.
|
||||
// 0 - disabled (default behaviour)
|
||||
// 1 - enabled
|
||||
//
|
||||
// Default value: "0"
|
||||
bot_excellent_morale "0"
|
||||
|
||||
// Random player spawns
|
||||
// 0 - disabled (default behaviour)
|
||||
// 1 - enabled
|
||||
//
|
||||
// NOTE: Navigation "maps/.nav" file required
|
||||
//
|
||||
// Default value: "0"
|
||||
mp_randomspawn "0"
|
||||
|
||||
// Player ID display mode
|
||||
//
|
||||
// 0 - don't show health (default behaviour)
|
||||
// 1 - show health for teammates only (default CS behaviour)
|
||||
// 2 - show health for all players
|
||||
//
|
||||
// Default value: "1"
|
||||
mp_playerid_showhealth "1"
|
||||
|
||||
// Player ID field display mode
|
||||
//
|
||||
// 0 - don't show additional information
|
||||
// 1 - show team name
|
||||
// 2 - show health percentage
|
||||
// 3 - show both team name and health percentage
|
||||
//
|
||||
// Default value: "3"
|
||||
mp_playerid_field "3"
|
||||
|
||||
// Knockback force applied to the victim when damaged by strong weapons (e.g. AWP, AK47).
|
||||
// Works only if not crouching, and not hit in the legs.
|
||||
// Set to "0" to disable.
|
||||
//
|
||||
// Default: "170"
|
||||
mp_knockback "170"
|
||||
|
@ -20,20 +20,47 @@
|
||||
cmake_minimum_required(VERSION 3.1)
|
||||
project(regamedll CXX)
|
||||
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
|
||||
option(DEBUG "Build with debug information." OFF)
|
||||
option(USE_STATIC_LIBSTDC "Enables static linking libstdc++." OFF)
|
||||
option(USE_LEGACY_LIBC "Enables linking against legacy libc (<= 2.15) for compat with older distros (Debian 8/Ubuntu 16.04/Centos 7)." OFF)
|
||||
option(XASH_COMPAT "Enable Xash3D FWGS compatiblity (support for it's 64-bit ABI support and crossplatform library suffix)")
|
||||
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
# Avoid -rdynamic -fPIC options
|
||||
set(CMAKE_SHARED_LIBRARY_CXX_FLAGS "")
|
||||
set(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "")
|
||||
if (NOT XASH_COMPAT)
|
||||
set(CMAKE_SHARED_LIBRARY_CXX_FLAGS "")
|
||||
set(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "")
|
||||
endif()
|
||||
|
||||
set(COMPILE_FLAGS "-m32 -U_FORTIFY_SOURCE")
|
||||
set(LINK_FLAGS "-m32 -s")
|
||||
set(LINK_LIBS dl aelf32)
|
||||
set(COMPILE_FLAGS "-U_FORTIFY_SOURCE")
|
||||
set(LINK_LIBS dl)
|
||||
|
||||
# do not strip debuginfo during link
|
||||
if (NOT DEBUG)
|
||||
set(LINK_FLAGS "-s")
|
||||
endif()
|
||||
|
||||
# add -m32 flag only on 64-bit systems, if building for 64-bit wasn't enabled with XASH_COMPAT
|
||||
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
if (XASH_COMPAT)
|
||||
set(COMPILE_FLAGS "${COMPILE_FLAGS} -DXASH_64BIT")
|
||||
else()
|
||||
set(COMPILE_FLAGS "${COMPILE_FLAGS} -m32")
|
||||
set(LINK_FLAGS "${LINK_FLAGS} -m32")
|
||||
list(APPEND LINK_LIBS aelf32)
|
||||
set(CMAKE_SIZEOF_VOID_P 4)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(XASH_COMPAT)
|
||||
# Xash3D FWGS Library Naming Scheme compliance
|
||||
# see documentation: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/extensions/library-naming.md
|
||||
include(LibraryNaming)
|
||||
endif()
|
||||
|
||||
set(COMPILE_FLAGS "${COMPILE_FLAGS} -Wall -fno-exceptions -fno-builtin -Wno-unknown-pragmas")
|
||||
|
||||
@ -47,7 +74,7 @@ else()
|
||||
endif()
|
||||
|
||||
# Check Intel C++ compiler
|
||||
if ("$ENV{CXX}" MATCHES "icpc")
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Intel")
|
||||
#
|
||||
# -fp-model=precise
|
||||
# ICC uses -fp-model fast=1 by default for more aggressive optimizations on floating-point calculations
|
||||
@ -75,11 +102,15 @@ if ("$ENV{CXX}" MATCHES "icpc")
|
||||
set(COMPILE_FLAGS "${COMPILE_FLAGS} -ipo")
|
||||
set(LINK_FLAGS "${LINK_FLAGS} -ipo")
|
||||
endif()
|
||||
else()
|
||||
# Produce code optimized for the most common IA32/AMD64/EM64T processors.
|
||||
# As new processors are deployed in the marketplace, the behavior of this option will change.
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
if (NOT XASH_COMPAT OR XASH_AMD64 OR XASH_X86)
|
||||
# Produce code optimized for the most common IA32/AMD64/EM64T processors.
|
||||
# As new processors are deployed in the marketplace, the behavior of this option will change.
|
||||
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
|
||||
-mtune=generic -msse3")
|
||||
endif()
|
||||
|
||||
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
|
||||
-mtune=generic -msse3\
|
||||
-fpermissive -fno-sized-deallocation\
|
||||
-Wno-delete-non-virtual-dtor -Wno-invalid-offsetof\
|
||||
-Wno-unused-variable -Wno-unused-value -Wno-unused-result -Wno-unused-function\
|
||||
@ -87,7 +118,7 @@ else()
|
||||
-Wno-sign-compare -Wno-format -Wno-ignored-attributes -Wno-strict-aliasing")
|
||||
|
||||
# Check Clang compiler
|
||||
if ("$ENV{CXX}" MATCHES "clang")
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
|
||||
-Wno-unused-local-typedef\
|
||||
-Wno-unused-private-field\
|
||||
@ -102,16 +133,11 @@ else()
|
||||
|
||||
# GCC >= 8.3
|
||||
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 8.0)
|
||||
set(COMPILE_FLAGS "${COMPILE_FLAGS} -Wno-stringop-truncation -Wno-format-truncation -Wno-class-memaccess")
|
||||
set(COMPILE_FLAGS "${COMPILE_FLAGS} -Wno-stringop-truncation -Wno-format-truncation -Wno-class-memaccess -fcf-protection=none")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# GCC >= 8.3
|
||||
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 8.0)
|
||||
set(COMPILE_FLAGS "${COMPILE_FLAGS} -fcf-protection=none")
|
||||
endif()
|
||||
|
||||
if (NOT DEBUG)
|
||||
set(LINK_FLAGS "${LINK_FLAGS} \
|
||||
-Wl,-gc-sections -Wl,--version-script=\"${PROJECT_SOURCE_DIR}/../version_script.lds\"")
|
||||
@ -378,14 +404,36 @@ if (USE_STATIC_LIBSTDC)
|
||||
set(LINK_FLAGS "${LINK_FLAGS} -static-libgcc -static-libstdc++")
|
||||
endif()
|
||||
|
||||
set(LINK_FLAGS "${LINK_FLAGS} \
|
||||
-Wl,-rpath,'$ORIGIN/.' \
|
||||
-L${PROJECT_SOURCE_DIR}/lib/linux32")
|
||||
set(LINK_FLAGS "${LINK_FLAGS} -Wl,-rpath,'$ORIGIN/.'")
|
||||
|
||||
if (CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
set(LINK_FLAGS "${LINK_FLAGS} -L${PROJECT_SOURCE_DIR}/lib/linux32")
|
||||
endif()
|
||||
|
||||
set_target_properties(regamedll PROPERTIES
|
||||
OUTPUT_NAME cs
|
||||
PREFIX ""
|
||||
COMPILE_FLAGS ${COMPILE_FLAGS}
|
||||
LINK_FLAGS ${LINK_FLAGS}
|
||||
POSITION_INDEPENDENT_CODE OFF
|
||||
)
|
||||
|
||||
if (XASH_COMPAT)
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Android")
|
||||
set_target_properties(regamedll PROPERTIES
|
||||
OUTPUT_NAME server)
|
||||
else()
|
||||
set_target_properties(regamedll PROPERTIES
|
||||
PREFIX ""
|
||||
OUTPUT_NAME cs${POSTFIX})
|
||||
endif()
|
||||
else()
|
||||
set_target_properties(regamedll PROPERTIES
|
||||
OUTPUT_NAME cs
|
||||
PREFIX ""
|
||||
POSITION_INDEPENDENT_CODE OFF)
|
||||
endif()
|
||||
|
||||
install(TARGETS regamedll
|
||||
RUNTIME DESTINATION "cstrike/dlls/"
|
||||
LIBRARY DESTINATION "cstrike/dlls/"
|
||||
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
|
||||
GROUP_READ GROUP_EXECUTE
|
||||
WORLD_READ WORLD_EXECUTE)
|
||||
|
198
regamedll/cmake/LibraryNaming.cmake
Normal file
198
regamedll/cmake/LibraryNaming.cmake
Normal file
@ -0,0 +1,198 @@
|
||||
include(CheckSymbolExists)
|
||||
|
||||
macro(check_build_target symbol)
|
||||
check_symbol_exists(${symbol} "build.h" ${symbol})
|
||||
endmacro()
|
||||
|
||||
macro(check_group_build_target symbol group)
|
||||
if(NOT ${group})
|
||||
check_build_target(${symbol})
|
||||
if(${symbol})
|
||||
set(${group} TRUE)
|
||||
endif()
|
||||
else()
|
||||
set(${symbol} FALSE)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# So there is a problem:
|
||||
# 1. Number of these symbols only grows, as we support more and more ports
|
||||
# 2. CMake was written by morons and can't check these symbols in parallel
|
||||
# 3. MSVC is very slow at everything (startup, parsing, generating error)
|
||||
|
||||
# Solution: group these symbols and set variable if one of them was found
|
||||
# this way we can reorder to reorder them by most common configurations
|
||||
# but we can't generate this list anymore! ... OR IS IT ???
|
||||
|
||||
# Well, after reordering positions in engine's buildenums.h, we can partially autogenerate this list!
|
||||
# echo "check_build_target(XASH_64BIT)"
|
||||
# grep "#define PLATFORM" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 " XASH_PLATFORM)" }'
|
||||
# grep "#define ARCHITECTURE" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 " XASH_ARCHITECTURE)"
|
||||
# grep "#define ENDIAN" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 "_ENDIAN XASH_ENDIANNESS)"}'
|
||||
# echo "if(XASH_ARM)"
|
||||
# grep '^#undef XASH' build.h | grep "XASH_ARM[v_]" | awk '{ print "check_build_target(" $2 ")"}'
|
||||
# echo "endif()"
|
||||
# echo "if(XASH_RISCV)"
|
||||
# grep '^#undef XASH' build.h | grep "XASH_RISCV_" | awk '{ print "check_build_target(" $2 ")"}'
|
||||
# echo "endif()"
|
||||
|
||||
# NOTE: Android must have priority over Linux to work correctly!
|
||||
|
||||
set(CMAKE_REQUIRED_INCLUDES "${PROJECT_SOURCE_DIR}/public/")
|
||||
check_build_target(XASH_64BIT)
|
||||
check_group_build_target(XASH_WIN32 XASH_PLATFORM)
|
||||
check_group_build_target(XASH_ANDROID XASH_PLATFORM)
|
||||
check_group_build_target(XASH_LINUX XASH_PLATFORM)
|
||||
check_group_build_target(XASH_FREEBSD XASH_PLATFORM)
|
||||
check_group_build_target(XASH_APPLE XASH_PLATFORM)
|
||||
check_group_build_target(XASH_NETBSD XASH_PLATFORM)
|
||||
check_group_build_target(XASH_OPENBSD XASH_PLATFORM)
|
||||
check_group_build_target(XASH_EMSCRIPTEN XASH_PLATFORM)
|
||||
check_group_build_target(XASH_DOS4GW XASH_PLATFORM)
|
||||
check_group_build_target(XASH_HAIKU XASH_PLATFORM)
|
||||
check_group_build_target(XASH_SERENITY XASH_PLATFORM)
|
||||
check_group_build_target(XASH_IRIX XASH_PLATFORM)
|
||||
check_group_build_target(XASH_NSWITCH XASH_PLATFORM)
|
||||
check_group_build_target(XASH_PSVITA XASH_PLATFORM)
|
||||
check_group_build_target(XASH_WASI XASH_PLATFORM)
|
||||
check_group_build_target(XASH_SUNOS XASH_PLATFORM)
|
||||
check_group_build_target(XASH_X86 XASH_ARCHITECTURE)
|
||||
check_group_build_target(XASH_AMD64 XASH_ARCHITECTURE)
|
||||
check_group_build_target(XASH_ARM XASH_ARCHITECTURE)
|
||||
check_group_build_target(XASH_MIPS XASH_ARCHITECTURE)
|
||||
check_group_build_target(XASH_PPC XASH_ARCHITECTURE)
|
||||
check_group_build_target(XASH_JS XASH_ARCHITECTURE)
|
||||
check_group_build_target(XASH_E2K XASH_ARCHITECTURE)
|
||||
check_group_build_target(XASH_RISCV XASH_ARCHITECTURE)
|
||||
check_group_build_target(XASH_LITTLE_ENDIAN XASH_ENDIANNESS)
|
||||
check_group_build_target(XASH_BIG_ENDIAN XASH_ENDIANNESS)
|
||||
if(XASH_ARM)
|
||||
check_build_target(XASH_ARM_HARDFP)
|
||||
check_build_target(XASH_ARM_SOFTFP)
|
||||
check_build_target(XASH_ARMv4)
|
||||
check_build_target(XASH_ARMv5)
|
||||
check_build_target(XASH_ARMv6)
|
||||
check_build_target(XASH_ARMv7)
|
||||
check_build_target(XASH_ARMv8)
|
||||
endif()
|
||||
if(XASH_RISCV)
|
||||
check_build_target(XASH_RISCV_DOUBLEFP)
|
||||
check_build_target(XASH_RISCV_SINGLEFP)
|
||||
check_build_target(XASH_RISCV_SOFTFP)
|
||||
endif()
|
||||
unset(CMAKE_REQUIRED_INCLUDES)
|
||||
|
||||
# engine/common/build.c
|
||||
if(XASH_ANDROID)
|
||||
set(BUILDOS "android")
|
||||
elseif(XASH_WIN32 OR XASH_LINUX OR XASH_APPLE)
|
||||
set(BUILDOS "") # no prefix for default OS
|
||||
elseif(XASH_FREEBSD)
|
||||
set(BUILDOS "freebsd")
|
||||
elseif(XASH_NETBSD)
|
||||
set(BUILDOS "netbsd")
|
||||
elseif(XASH_OPENBSD)
|
||||
set(BUILDOS "openbsd")
|
||||
elseif(XASH_EMSCRIPTEN)
|
||||
set(BUILDOS "emscripten")
|
||||
elseif(XASH_DOS4GW)
|
||||
set(BUILDOS "DOS4GW")
|
||||
elseif(XASH_HAIKU)
|
||||
set(BUILDOS "haiku")
|
||||
elseif(XASH_SERENITY)
|
||||
set(BUILDOS "serenityos")
|
||||
elseif(XASH_NSWITCH)
|
||||
set(BUILDOS "nswitch")
|
||||
elseif(XASH_PSVITA)
|
||||
set(BUILDOS "psvita")
|
||||
elseif(XASH_IRIX)
|
||||
set(BUILDOS "irix")
|
||||
elseif(XASH_WASI)
|
||||
set(BUILDOS "wasi")
|
||||
elseif(XASH_SUNOS)
|
||||
set(BUILDOS "sunos")
|
||||
else()
|
||||
message(SEND_ERROR "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug")
|
||||
endif()
|
||||
|
||||
if(XASH_AMD64)
|
||||
set(BUILDARCH "amd64")
|
||||
elseif(XASH_X86)
|
||||
if(XASH_WIN32 OR XASH_LINUX OR XASH_APPLE)
|
||||
set(BUILDARCH "") # no prefix for default OS
|
||||
else()
|
||||
set(BUILDARCH "i386")
|
||||
endif()
|
||||
elseif(XASH_ARM AND XASH_64BIT)
|
||||
set(BUILDARCH "arm64")
|
||||
elseif(XASH_ARM)
|
||||
set(BUILDARCH "armv")
|
||||
if(XASH_ARMv8)
|
||||
set(BUILDARCH "${BUILDARCH}8_32")
|
||||
elseif(XASH_ARMv7)
|
||||
set(BUILDARCH "${BUILDARCH}7")
|
||||
elseif(XASH_ARMv6)
|
||||
set(BUILDARCH "${BUILDARCH}6")
|
||||
elseif(XASH_ARMv5)
|
||||
set(BUILDARCH "${BUILDARCH}5")
|
||||
elseif(XASH_ARMv4)
|
||||
set(BUILDARCH "${BUILDARCH}4")
|
||||
else()
|
||||
message(SEND_ERROR "Unknown ARM")
|
||||
endif()
|
||||
|
||||
if(XASH_ARM_HARDFP)
|
||||
set(BUILDARCH "${BUILDARCH}hf")
|
||||
else()
|
||||
set(BUILDARCH "${BUILDARCH}l")
|
||||
endif()
|
||||
elseif(XASH_MIPS)
|
||||
set(BUILDARCH "mips")
|
||||
if(XASH_64BIT)
|
||||
set(BUILDARCH "${BUILDARCH}64")
|
||||
endif()
|
||||
|
||||
if(XASH_LITTLE_ENDIAN)
|
||||
set(BUILDARCH "${BUILDARCH}el")
|
||||
endif()
|
||||
elseif(XASH_RISCV)
|
||||
set(BUILDARCH "riscv")
|
||||
if(XASH_64BIT)
|
||||
set(BUILDARCH "${BUILDARCH}64")
|
||||
else()
|
||||
set(BUILDARCH "${BUILDARCH}32")
|
||||
endif()
|
||||
|
||||
if(XASH_RISCV_DOUBLEFP)
|
||||
set(BUILDARCH "${BUILDARCH}d")
|
||||
elseif(XASH_RISCV_SINGLEFP)
|
||||
set(BUILDARCH "${BUILDARCH}f")
|
||||
endif()
|
||||
elseif(XASH_JS)
|
||||
set(BUILDARCH "javascript")
|
||||
elseif(XASH_E2K)
|
||||
set(BUILDARCH "e2k")
|
||||
elseif(XASH_PPC)
|
||||
set(BUILDARCH "ppc")
|
||||
if(XASH_64BIT)
|
||||
set(BUILDARCH "${BUILDARCH}64")
|
||||
endif()
|
||||
|
||||
if(XASH_LITTLE_ENDIAN)
|
||||
set(BUILDARCH "${BUILDARCH}el")
|
||||
endif()
|
||||
else()
|
||||
message(SEND_ERROR "Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug")
|
||||
endif()
|
||||
|
||||
if(BUILDOS STREQUAL "android")
|
||||
set(POSTFIX "") # force disable for Android, as Android ports aren't distributed in normal way and doesn't follow library naming
|
||||
elseif(BUILDOS AND BUILDARCH)
|
||||
set(POSTFIX "_${BUILDOS}_${BUILDARCH}")
|
||||
elseif(BUILDARCH)
|
||||
set(POSTFIX "_${BUILDARCH}")
|
||||
else()
|
||||
set(POSTFIX "")
|
||||
endif()
|
||||
|
||||
message(STATUS "Library postfix: " ${POSTFIX})
|
@ -336,6 +336,8 @@ GAMEHOOK_REGISTRY(CSGameRules_SendDeathMessage);
|
||||
GAMEHOOK_REGISTRY(CBasePlayer_PlayerDeathThink);
|
||||
GAMEHOOK_REGISTRY(CBasePlayer_Observer_Think);
|
||||
GAMEHOOK_REGISTRY(CBasePlayer_RemoveAllItems);
|
||||
GAMEHOOK_REGISTRY(CBasePlayer_UpdateStatusBar);
|
||||
GAMEHOOK_REGISTRY(CBasePlayer_TakeDamageImpulse);
|
||||
|
||||
int CReGameApi::GetMajorVersion() {
|
||||
return REGAMEDLL_API_VERSION_MAJOR;
|
||||
|
@ -749,6 +749,14 @@ typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBase
|
||||
typedef IHookChainClassImpl<void, CBasePlayer, BOOL> CReGameHook_CBasePlayer_RemoveAllItems;
|
||||
typedef IHookChainRegistryClassImpl<void, CBasePlayer, BOOL> CReGameHookRegistry_CBasePlayer_RemoveAllItems;
|
||||
|
||||
// CBasePlayer::UpdateStatusBar hook
|
||||
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_UpdateStatusBar;
|
||||
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_UpdateStatusBar;
|
||||
|
||||
// CBasePlayer::TakeDamageImpulse hook
|
||||
typedef IHookChainClassImpl<void, CBasePlayer, CBasePlayer *, float, float> CReGameHook_CBasePlayer_TakeDamageImpulse;
|
||||
typedef IHookChainRegistryClassImpl<void, CBasePlayer, CBasePlayer *, float, float> CReGameHookRegistry_CBasePlayer_TakeDamageImpulse;
|
||||
|
||||
class CReGameHookchains: public IReGameHookchains {
|
||||
public:
|
||||
// CBasePlayer virtual
|
||||
@ -910,6 +918,8 @@ public:
|
||||
CReGameHookRegistry_CBasePlayer_PlayerDeathThink m_CBasePlayer_PlayerDeathThink;
|
||||
CReGameHookRegistry_CBasePlayer_Observer_Think m_CBasePlayer_Observer_Think;
|
||||
CReGameHookRegistry_CBasePlayer_RemoveAllItems m_CBasePlayer_RemoveAllItems;
|
||||
CReGameHookRegistry_CBasePlayer_UpdateStatusBar m_CBasePlayer_UpdateStatusBar;
|
||||
CReGameHookRegistry_CBasePlayer_TakeDamageImpulse m_CBasePlayer_TakeDamageImpulse;
|
||||
|
||||
public:
|
||||
virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn();
|
||||
@ -1070,6 +1080,8 @@ public:
|
||||
virtual IReGameHookRegistry_CBasePlayer_PlayerDeathThink *CBasePlayer_PlayerDeathThink();
|
||||
virtual IReGameHookRegistry_CBasePlayer_Observer_Think *CBasePlayer_Observer_Think();
|
||||
virtual IReGameHookRegistry_CBasePlayer_RemoveAllItems *CBasePlayer_RemoveAllItems();
|
||||
virtual IReGameHookRegistry_CBasePlayer_UpdateStatusBar *CBasePlayer_UpdateStatusBar();
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeDamageImpulse *CBasePlayer_TakeDamageImpulse();
|
||||
};
|
||||
|
||||
extern CReGameHookchains g_ReGameHookchains;
|
||||
|
@ -412,6 +412,11 @@ EXT_FUNC void CCSPlayer::Observer_SetMode(int iMode)
|
||||
BasePlayer()->Observer_SetMode(iMode);
|
||||
}
|
||||
|
||||
EXT_FUNC void CCSPlayer::Observer_FindNextPlayer(bool bReverse, const char *name)
|
||||
{
|
||||
BasePlayer()->Observer_FindNextPlayer(bReverse, name);
|
||||
}
|
||||
|
||||
EXT_FUNC bool CCSPlayer::SelectSpawnSpot(const char *pEntClassName, CBaseEntity *&pSpot)
|
||||
{
|
||||
return BasePlayer()->SelectSpawnSpot(pEntClassName, pSpot);
|
||||
@ -534,6 +539,11 @@ EXT_FUNC bool CCSPlayer::CheckActivityInGame()
|
||||
return (fabs(deltaYaw) >= 0.1f && fabs(deltaPitch) >= 0.1f);
|
||||
}
|
||||
|
||||
EXT_FUNC void CCSPlayer::TakeDamageImpulse(CBasePlayer *pAttacker, float flKnockbackForce, float flVelModifier)
|
||||
{
|
||||
BasePlayer()->TakeDamageImpulse(pAttacker, flKnockbackForce, flVelModifier);
|
||||
}
|
||||
|
||||
void CCSPlayer::ResetVars()
|
||||
{
|
||||
m_szModel[0] = '\0';
|
||||
|
@ -547,7 +547,9 @@ void AngleQuaternion(vec_t *angles, vec_t *quaternion)
|
||||
{
|
||||
static const ALIGN16_BEG size_t ps_signmask[4] ALIGN16_END = { 0x80000000, 0, 0x80000000, 0 };
|
||||
|
||||
__m128 a = _mm_loadu_ps(angles);
|
||||
vec4_t _ps_angles = { angles[0], angles[1], angles[2], 0.0f };
|
||||
|
||||
__m128 a = _mm_loadu_ps(_ps_angles);
|
||||
a = _mm_mul_ps(a, _mm_load_ps(_ps_0p5)); //a *= 0.5
|
||||
__m128 s, c;
|
||||
sincos_ps(a, &s, &c);
|
||||
|
@ -900,3 +900,129 @@ float CCSBot::GetRangeToFarthestEscortedHostage() const
|
||||
|
||||
return away.m_farRange;
|
||||
}
|
||||
|
||||
// Remove all occurrences of a given area from the path list
|
||||
void CCSBot::RemovePath(CNavArea *area)
|
||||
{
|
||||
int i = 0;
|
||||
while (i < m_pathLength)
|
||||
{
|
||||
if (m_path[i].area == area)
|
||||
{
|
||||
// If this area is linked to a ladder, clear the reference
|
||||
if (m_path[i].ladder == m_pathLadder)
|
||||
m_pathLadder = nullptr;
|
||||
|
||||
m_pathLength--;
|
||||
|
||||
// adjust the current path index if the removed element is being used
|
||||
if (i == m_pathIndex)
|
||||
{
|
||||
if (i > 0)
|
||||
m_pathIndex = i - 1;
|
||||
else
|
||||
m_pathIndex = 0;
|
||||
}
|
||||
|
||||
if (m_pathLength != i)
|
||||
Q_memmove(&m_path[i], &m_path[i + 1], (m_pathLength - i) * sizeof(m_path[0]));
|
||||
|
||||
// clear the slot
|
||||
Q_memset(&m_path[m_pathLength], 0, sizeof(m_path[m_pathLength]));
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Remove a hiding spot from the checked spots list
|
||||
void CCSBot::RemoveHidingSpot(HidingSpot *spot)
|
||||
{
|
||||
int i = 0;
|
||||
while (i < m_checkedHidingSpotCount)
|
||||
{
|
||||
if (m_checkedHidingSpot[i].spot == spot)
|
||||
{
|
||||
m_checkedHidingSpotCount--;
|
||||
|
||||
if (m_checkedHidingSpotCount != i)
|
||||
Q_memmove(&m_checkedHidingSpot[i], &m_checkedHidingSpot[i + 1], (m_checkedHidingSpotCount - i) * sizeof(m_checkedHidingSpot[0]));
|
||||
|
||||
// clear the slot
|
||||
Q_memset(&m_checkedHidingSpot[m_checkedHidingSpotCount], 0, sizeof(m_checkedHidingSpot[m_checkedHidingSpotCount]));
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle navigation-related cleanup when a nav area, spot, or encounter is destroyed
|
||||
void CCSBot::OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead)
|
||||
{
|
||||
switch (navNotifyType)
|
||||
{
|
||||
case NAV_NOTIFY_DESTROY_AREA:
|
||||
{
|
||||
CNavArea *area = static_cast<CNavArea *>(dead);
|
||||
|
||||
// If the destroyed area was linked to a spot encounter, clear it
|
||||
if (m_spotEncounter)
|
||||
{
|
||||
if (m_spotEncounter->from.area == area || m_spotEncounter->to.area == area)
|
||||
m_spotEncounter = nullptr;
|
||||
}
|
||||
|
||||
RemovePath(area);
|
||||
|
||||
// Invalidate any references to the destroyed area
|
||||
|
||||
if (m_noiseArea == area)
|
||||
m_noiseArea = nullptr;
|
||||
|
||||
if (m_currentArea == area)
|
||||
m_currentArea = nullptr;
|
||||
|
||||
if (m_lastKnownArea == area)
|
||||
m_lastKnownArea = nullptr;
|
||||
|
||||
if (m_hideState.GetSearchArea() == area)
|
||||
m_hideState.SetSearchArea(nullptr);
|
||||
|
||||
if (m_huntState.GetHuntArea() == area)
|
||||
m_huntState.ClearHuntArea();
|
||||
|
||||
break;
|
||||
}
|
||||
case NAV_NOTIFY_DESTROY_SPOT_ENCOUNTER:
|
||||
{
|
||||
CNavArea *area = static_cast<CNavArea *>(dead);
|
||||
|
||||
// Remove the encounter if it references the destroyed area
|
||||
if (m_spotEncounter && area->HasSpotEncounter(m_spotEncounter))
|
||||
m_spotEncounter = nullptr;
|
||||
|
||||
break;
|
||||
}
|
||||
case NAV_NOTIFY_DESTROY_SPOT:
|
||||
{
|
||||
HidingSpot *spot = static_cast<HidingSpot *>(dead);
|
||||
|
||||
// Remove the destroyed hiding spot from the spot order list
|
||||
if (m_spotEncounter)
|
||||
{
|
||||
SpotOrderList &spotOrderList = m_spotEncounter->spotList;
|
||||
spotOrderList.erase(std::remove_if(spotOrderList.begin(), spotOrderList.end(), [&](SpotOrder &spotOrder) {
|
||||
return spotOrder.spot == spot;
|
||||
}
|
||||
), spotOrderList.end());
|
||||
}
|
||||
|
||||
RemoveHidingSpot(spot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -71,6 +71,7 @@ public:
|
||||
virtual const char *GetName() const { return "Hunt"; }
|
||||
|
||||
void ClearHuntArea() { m_huntArea = nullptr; }
|
||||
CNavArea *GetHuntArea() { return m_huntArea; }
|
||||
|
||||
private:
|
||||
CNavArea *m_huntArea;
|
||||
@ -204,6 +205,7 @@ public:
|
||||
const Vector &GetHidingSpot() const { return m_hidingSpot; }
|
||||
|
||||
void SetSearchArea(CNavArea *area) { m_searchFromArea = area; }
|
||||
CNavArea *GetSearchArea() { return m_searchFromArea; }
|
||||
void SetSearchRange(float range) { m_range = range; }
|
||||
|
||||
void SetDuration(float time) { m_duration = time; }
|
||||
@ -533,12 +535,21 @@ public:
|
||||
bool IsAwareOfEnemyDeath() const; // return true if we *noticed* that our enemy died
|
||||
int GetLastVictimID() const; // return the ID (entindex) of the last victim we killed, or zero
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
bool CanSeeSniper(void) const; ///< return true if we can see an enemy sniper
|
||||
bool HasSeenSniperRecently(void) const; ///< return true if we have seen a sniper recently
|
||||
#endif
|
||||
|
||||
// navigation
|
||||
bool HasPath() const;
|
||||
void DestroyPath();
|
||||
|
||||
float GetFeetZ() const; // return Z of bottom of feet
|
||||
|
||||
void OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead);
|
||||
void RemovePath(CNavArea *area);
|
||||
void RemoveHidingSpot(HidingSpot *spot);
|
||||
|
||||
enum PathResult
|
||||
{
|
||||
PROGRESSING, // we are moving along the path
|
||||
@ -921,6 +932,11 @@ private:
|
||||
|
||||
float m_fireWeaponTimestamp;
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
bool m_isEnemySniperVisible; ///< do we see an enemy sniper right now
|
||||
CountdownTimer m_sawEnemySniperTimer; ///< tracking time since saw enemy sniper
|
||||
#endif
|
||||
|
||||
// reaction time system
|
||||
enum { MAX_ENEMY_QUEUE = 20 };
|
||||
struct ReactionState
|
||||
@ -1109,6 +1125,11 @@ inline bool CCSBot::IsAtBombsite()
|
||||
|
||||
inline CCSBot::MoraleType CCSBot::GetMorale() const
|
||||
{
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (cv_bot_excellent_morale.value != 0.0f)
|
||||
return EXCELLENT;
|
||||
#endif
|
||||
|
||||
return m_morale;
|
||||
}
|
||||
|
||||
@ -1250,6 +1271,18 @@ inline int CCSBot::GetLastVictimID() const
|
||||
return m_lastVictimID;
|
||||
}
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
inline bool CCSBot::CanSeeSniper(void) const
|
||||
{
|
||||
return m_isEnemySniperVisible;
|
||||
}
|
||||
|
||||
inline bool CCSBot::HasSeenSniperRecently(void) const
|
||||
{
|
||||
return !m_sawEnemySniperTimer.IsElapsed();
|
||||
}
|
||||
#endif
|
||||
|
||||
inline bool CCSBot::HasPath() const
|
||||
{
|
||||
return m_pathLength != 0;
|
||||
|
@ -246,6 +246,17 @@ void BotHostageBeingTakenMeme::Interpret(CCSBot *pSender, CCSBot *pReceiver) con
|
||||
pReceiver->GetChatter()->Say("Affirmative");
|
||||
}
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
//---------------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* A teammate warned about snipers, so we shouldn't warn again for awhile
|
||||
*/
|
||||
void BotWarnSniperMeme::Interpret(CCSBot* sender, CCSBot* receiver) const
|
||||
{
|
||||
receiver->GetChatter()->FriendSpottedSniper();
|
||||
}
|
||||
#endif
|
||||
|
||||
BotSpeakable::BotSpeakable()
|
||||
{
|
||||
m_phrase = nullptr;
|
||||
@ -1270,6 +1281,9 @@ void BotChatterInterface::Reset()
|
||||
m_planInterval.Invalidate();
|
||||
m_encourageTimer.Invalidate();
|
||||
m_escortingHostageTimer.Invalidate();
|
||||
#ifdef REGAMEDLL_ADD
|
||||
m_warnSniperTimer.Invalidate();
|
||||
#endif
|
||||
}
|
||||
|
||||
// Register a statement for speaking
|
||||
@ -1626,6 +1640,42 @@ void BotChatterInterface::EnemySpotted()
|
||||
AddStatement(say);
|
||||
}
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
//---------------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* If a friend warned of snipers, don't warn again for awhile
|
||||
*/
|
||||
void BotChatterInterface::FriendSpottedSniper(void)
|
||||
{
|
||||
m_warnSniperTimer.Start(60.0f);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* Warn of an enemy sniper
|
||||
*/
|
||||
void BotChatterInterface::SpottedSniper(void)
|
||||
{
|
||||
if (!m_warnSniperTimer.IsElapsed())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_me->GetFriendsRemaining() == 0)
|
||||
{
|
||||
// no-one to warn
|
||||
return;
|
||||
}
|
||||
|
||||
BotStatement* say = new BotStatement(this, REPORT_INFORMATION, 10.0f);
|
||||
|
||||
say->AppendPhrase(TheBotPhrases->GetPhrase("SniperWarning"));
|
||||
say->AttachMeme(new BotWarnSniperMeme());
|
||||
|
||||
AddStatement(say);
|
||||
}
|
||||
#endif
|
||||
|
||||
NOXREF void BotChatterInterface::Clear(Place place)
|
||||
{
|
||||
BotStatement *say = new BotStatement(this, REPORT_INFORMATION, 10.0f);
|
||||
|
@ -140,6 +140,14 @@ public:
|
||||
virtual void Interpret(CCSBot *pSender, CCSBot *pReceiver) const; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
class BotWarnSniperMeme : public BotMeme
|
||||
{
|
||||
public:
|
||||
virtual void Interpret(CCSBot* sender, CCSBot* receiver) const; ///< cause the given bot to act on this meme
|
||||
};
|
||||
#endif
|
||||
|
||||
enum BotStatementType
|
||||
{
|
||||
REPORT_VISIBLE_ENEMIES,
|
||||
@ -531,6 +539,10 @@ public:
|
||||
void KilledFriend();
|
||||
void FriendlyFire();
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
void SpottedSniper(void);
|
||||
void FriendSpottedSniper(void);
|
||||
#endif
|
||||
bool SeesAtLeastOneEnemy() const { return m_seeAtLeastOneEnemy; }
|
||||
|
||||
private:
|
||||
@ -557,6 +569,9 @@ private:
|
||||
CountdownTimer m_spottedLooseBombTimer;
|
||||
CountdownTimer m_heardNoiseTimer;
|
||||
CountdownTimer m_escortingHostageTimer;
|
||||
#ifdef REGAMEDLL_ADD
|
||||
CountdownTimer m_warnSniperTimer;
|
||||
#endif
|
||||
};
|
||||
|
||||
inline BotChatterInterface::VerbosityType BotChatterInterface::GetVerbosity() const
|
||||
|
@ -65,6 +65,7 @@ cvar_t cv_bot_join_delay = { "bot_join_delay", "0", FCVAR_SERVER, 0.
|
||||
cvar_t cv_bot_freeze = { "bot_freeze", "0", 0, 0.0f, nullptr };
|
||||
cvar_t cv_bot_mimic = { "bot_mimic", "0", 0, 0.0f, nullptr };
|
||||
cvar_t cv_bot_mimic_yaw_offset = { "bot_mimic_yaw_offset", "0", 0, 0.0f, nullptr };
|
||||
cvar_t cv_bot_excellent_morale = { "bot_excellent_morale", "0", 0, 0.0f, nullptr };
|
||||
#else
|
||||
// Migrated to bot_quota_mode, use "match"
|
||||
cvar_t cv_bot_quota_match = { "bot_quota_match", "0", FCVAR_SERVER, 0.0f, nullptr };
|
||||
@ -136,6 +137,7 @@ void Bot_RegisterCVars()
|
||||
CVAR_REGISTER(&cv_bot_freeze);
|
||||
CVAR_REGISTER(&cv_bot_mimic);
|
||||
CVAR_REGISTER(&cv_bot_mimic_yaw_offset);
|
||||
CVAR_REGISTER(&cv_bot_excellent_morale);
|
||||
#endif
|
||||
|
||||
}
|
||||
@ -194,6 +196,11 @@ void CCSBot::ResetValues()
|
||||
m_currentArea = nullptr;
|
||||
m_lastKnownArea = nullptr;
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
m_isEnemySniperVisible = false;
|
||||
m_sawEnemySniperTimer.Invalidate();
|
||||
#endif
|
||||
|
||||
m_avoidFriendTimer.Invalidate();
|
||||
m_isFriendInTheWay = false;
|
||||
m_isWaitingBehindFriend = false;
|
||||
@ -330,7 +337,7 @@ void CCSBot::ResetValues()
|
||||
// NOTE: For some reason, this can be called twice when a bot is added.
|
||||
void CCSBot::SpawnBot()
|
||||
{
|
||||
TheCSBots()->ValidateMapData();
|
||||
TheCSBots()->LoadNavigationMap();
|
||||
ResetValues();
|
||||
|
||||
Q_strlcpy(m_name, STRING(pev->netname));
|
||||
|
@ -65,6 +65,7 @@ extern cvar_t cv_bot_join_delay;
|
||||
extern cvar_t cv_bot_freeze;
|
||||
extern cvar_t cv_bot_mimic;
|
||||
extern cvar_t cv_bot_mimic_yaw_offset;
|
||||
extern cvar_t cv_bot_excellent_morale;
|
||||
#else
|
||||
extern cvar_t cv_bot_quota_match;
|
||||
#endif
|
||||
|
@ -477,31 +477,24 @@ void CCSBot::StartSaveProcess()
|
||||
|
||||
void CCSBot::UpdateSaveProcess()
|
||||
{
|
||||
char msg[256];
|
||||
char cmd[128];
|
||||
|
||||
char gd[64]{};
|
||||
GET_GAME_DIR(gd);
|
||||
|
||||
char filename[MAX_OSPATH];
|
||||
Q_snprintf(filename, sizeof(filename), "%s\\%s", gd, TheBots->GetNavMapFilename());
|
||||
|
||||
HintMessageToAllPlayers("Saving...");
|
||||
SaveNavigationMap(filename);
|
||||
|
||||
char msg[256]{};
|
||||
Q_snprintf(msg, sizeof(msg), "Navigation file '%s' saved.", filename);
|
||||
HintMessageToAllPlayers(msg);
|
||||
CONSOLE_ECHO("%s\n", msg);
|
||||
|
||||
hideProgressMeter();
|
||||
StartNormalProcess();
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
Q_snprintf(cmd, sizeof(cmd), "map %s\n", STRING(gpGlobals->mapname));
|
||||
#else
|
||||
Q_snprintf(cmd, sizeof(cmd), "changelevel %s\n", STRING(gpGlobals->mapname));
|
||||
#endif
|
||||
|
||||
SERVER_COMMAND(cmd);
|
||||
// tell bot manager that the analysis is completed
|
||||
if (TheCSBots())
|
||||
TheCSBots()->AnalysisCompleted();
|
||||
}
|
||||
|
||||
void CCSBot::StartNormalProcess()
|
||||
|
@ -231,13 +231,12 @@ bool CCSBotManager::IsOnOffense(CBasePlayer *pPlayer) const
|
||||
// Invoked when a map has just been loaded
|
||||
void CCSBotManager::ServerActivate()
|
||||
{
|
||||
DestroyNavigationMap();
|
||||
m_isMapDataLoaded = false;
|
||||
|
||||
m_zoneCount = 0;
|
||||
m_gameScenario = SCENARIO_DEATHMATCH;
|
||||
|
||||
ValidateMapData();
|
||||
LoadNavigationMap();
|
||||
RestartRound();
|
||||
|
||||
m_isLearningMap = false;
|
||||
@ -591,7 +590,8 @@ void CCSBotManager::ServerCommand(const char *pcmd)
|
||||
}
|
||||
else if (FStrEq(pcmd, "bot_nav_load"))
|
||||
{
|
||||
ValidateMapData();
|
||||
m_isMapDataLoaded = false; // force nav reload
|
||||
LoadNavigationMap();
|
||||
}
|
||||
else if (FStrEq(pcmd, "bot_nav_use_place"))
|
||||
{
|
||||
@ -1144,22 +1144,232 @@ private:
|
||||
CCSBotManager::Zone *m_zone;
|
||||
};
|
||||
|
||||
// Search the map entities to determine the game scenario and define important zones.
|
||||
void CCSBotManager::ValidateMapData()
|
||||
LINK_ENTITY_TO_CLASS(info_spawn_point, CPointEntity, CCSPointEntity)
|
||||
|
||||
inline bool IsFreeSpace(Vector vecOrigin, int iHullNumber, edict_t *pSkipEnt = nullptr)
|
||||
{
|
||||
if (UTIL_PointContents(vecOrigin) != CONTENTS_EMPTY)
|
||||
return false;
|
||||
|
||||
TraceResult trace;
|
||||
UTIL_TraceHull(vecOrigin, vecOrigin, dont_ignore_monsters, iHullNumber, pSkipEnt, &trace);
|
||||
|
||||
return (!trace.fStartSolid && !trace.fAllSolid && trace.fInOpen);
|
||||
}
|
||||
|
||||
inline bool pointInRadius(Vector vecOrigin, float radius)
|
||||
{
|
||||
CBaseEntity *pEntity = nullptr;
|
||||
while ((pEntity = UTIL_FindEntityInSphere(pEntity, vecOrigin, radius)))
|
||||
{
|
||||
if (!UTIL_IsValidEntity(pEntity->edict()))
|
||||
continue; // ignore the entity marked for deletion
|
||||
|
||||
if (FClassnameIs(pEntity->edict(), "info_spawn_point"))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// a simple algorithm that searches for the farthest point (so that the player does not look at the wall)
|
||||
inline bool GetIdealLookYawForSpawnPoint(const Vector &vecStart, float &flIdealLookYaw)
|
||||
{
|
||||
const float ANGLE_STEP = 30.0f;
|
||||
float bestDistance = 0.0f;
|
||||
|
||||
for (float angleYaw = 0.0f; angleYaw <= 360.0f; angleYaw += ANGLE_STEP)
|
||||
{
|
||||
TraceResult tr;
|
||||
UTIL_MakeVectors(Vector(0, angleYaw, 0));
|
||||
|
||||
Vector vecEnd(vecStart + gpGlobals->v_forward * 8192);
|
||||
UTIL_TraceLine(vecStart, vecEnd, ignore_monsters, nullptr, &tr);
|
||||
|
||||
float distance = (vecStart - tr.vecEndPos).Length();
|
||||
if (distance > bestDistance)
|
||||
{
|
||||
bestDistance = distance;
|
||||
flIdealLookYaw = angleYaw;
|
||||
}
|
||||
}
|
||||
|
||||
return bestDistance > 0.0f;
|
||||
}
|
||||
|
||||
// this function from leaked csgo sources 2020y
|
||||
inline bool IsValidArea(CNavArea *area)
|
||||
{
|
||||
ShortestPathCost cost;
|
||||
bool bNotOrphaned;
|
||||
|
||||
// check that we can path from the nav area to a ct spawner to confirm it isn't orphaned.
|
||||
CBaseEntity *CTSpawn = UTIL_FindEntityByClassname(nullptr, "info_player_start");
|
||||
|
||||
if (CTSpawn)
|
||||
{
|
||||
CNavArea *CTSpawnArea = TheNavAreaGrid.GetNearestNavArea(&CTSpawn->pev->origin);
|
||||
bNotOrphaned = NavAreaBuildPath(area, CTSpawnArea, nullptr, cost);
|
||||
|
||||
if (bNotOrphaned)
|
||||
return true;
|
||||
}
|
||||
|
||||
// double check that we can path from the nav area to a t spawner to confirm it isn't orphaned.
|
||||
CBaseEntity *TSpawn = UTIL_FindEntityByClassname(nullptr, "info_player_deathmatch");
|
||||
|
||||
if (TSpawn)
|
||||
{
|
||||
CNavArea *TSpawnArea = TheNavAreaGrid.GetNearestNavArea(&TSpawn->pev->origin);
|
||||
bNotOrphaned = NavAreaBuildPath(area, TSpawnArea, nullptr, cost);
|
||||
|
||||
if (bNotOrphaned)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
|
||||
// Generates spawn points (info_spawn_point entities) for players and bots based on the navigation map data
|
||||
// It uses the navigation areas to find valid spots for spawn points considering factors like area size, slope,
|
||||
// available free space, and distance from other spawn points.
|
||||
void GenerateSpawnPointsFromNavData()
|
||||
{
|
||||
// Remove any existing spawn points
|
||||
UTIL_RemoveOther("info_spawn_point");
|
||||
|
||||
const int MAX_SPAWNS_POINTS = 128; // Max allowed spawn points
|
||||
|
||||
const float MAX_SLOPE = 0.85f; // Maximum slope allowed for a spawn point
|
||||
const float MIN_AREA_SIZE = 32.0f; // Minimum area size for a valid spawn point
|
||||
const float MIN_NEARBY_SPAWNPOINT = 128.0f; // Minimum distance between spawn point
|
||||
|
||||
// Total number of spawn points generated
|
||||
int totalSpawns = 0;
|
||||
|
||||
for (CNavArea *area : TheNavAreaList)
|
||||
{
|
||||
if (totalSpawns >= MAX_SPAWNS_POINTS)
|
||||
break;
|
||||
|
||||
if (!area)
|
||||
continue;
|
||||
|
||||
// Skip areas that are too small
|
||||
if (area->GetSizeX() < MIN_AREA_SIZE || area->GetSizeY() < MIN_AREA_SIZE)
|
||||
continue;
|
||||
|
||||
// Skip areas with unwanted attributes (jump, crouch, etc.)
|
||||
if (area->GetAttributes() != 0)
|
||||
continue;
|
||||
|
||||
// Skip areas with steep slopes
|
||||
if (area->GetAreaSlope() < MAX_SLOPE)
|
||||
{
|
||||
//CONSOLE_ECHO("Skip area slope: %0.3f\n", area->GetAreaSlope());
|
||||
continue;
|
||||
}
|
||||
|
||||
// Calculate the spawn point position above the area center
|
||||
Vector vecOrigin = *area->GetCenter() + Vector(0, 0, HalfHumanHeight + 5);
|
||||
|
||||
// Ensure there is free space at the calculated position
|
||||
if (!IsFreeSpace(vecOrigin, human_hull))
|
||||
{
|
||||
//CONSOLE_ECHO("No free space!\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (pointInRadius(vecOrigin, MIN_NEARBY_SPAWNPOINT))
|
||||
continue; // spawn point is too close to others
|
||||
|
||||
if (!IsValidArea(area))
|
||||
continue;
|
||||
|
||||
// Calculate ideal spawn point yaw angle
|
||||
float flIdealSpawnPointYaw = 0.0f;
|
||||
if (GetIdealLookYawForSpawnPoint(vecOrigin, flIdealSpawnPointYaw))
|
||||
{
|
||||
CBaseEntity *pPoint = CBaseEntity::Create("info_spawn_point", vecOrigin, Vector(0, flIdealSpawnPointYaw, 0), nullptr);
|
||||
if (pPoint)
|
||||
{
|
||||
totalSpawns++;
|
||||
//CONSOLE_ECHO("Add spawn at x:%f y:%f z:%f with angle %0.1f slope %0.3f \n", vecOrigin.x, vecOrigin.y, vecOrigin.z, bestAngle.y, area->GetAreaSlope());
|
||||
|
||||
// use only for debugging
|
||||
if (randomspawn.value > 1.0f)
|
||||
{
|
||||
SET_MODEL(ENT(pPoint->pev), "models/player.mdl");
|
||||
pPoint->pev->sequence = ACT_IDLE;
|
||||
pPoint->pev->rendermode = kRenderTransAdd;
|
||||
pPoint->pev->renderamt = 150.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CONSOLE_ECHO("Total spawns points: %i\n", totalSpawns);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// Load the map's navigation data
|
||||
bool CCSBotManager::LoadNavigationMap()
|
||||
{
|
||||
// check if the map data is already loaded or if bots are not allowed
|
||||
if (m_isMapDataLoaded || !AreBotsAllowed())
|
||||
return;
|
||||
return false;
|
||||
|
||||
m_isMapDataLoaded = true;
|
||||
|
||||
if (LoadNavigationMap())
|
||||
// Clear navigation map data from previous map
|
||||
DestroyNavigationMap();
|
||||
|
||||
// Try to load the map's navigation file
|
||||
NavErrorType navStatus = ::LoadNavigationMap();
|
||||
if (navStatus != NAV_OK)
|
||||
{
|
||||
CONSOLE_ECHO("Failed to load navigation map.\n");
|
||||
return;
|
||||
CONSOLE_ECHO("ERROR: Failed to load 'maps/%s.nav' file navigation map!\n", STRING(gpGlobals->mapname));
|
||||
|
||||
switch (navStatus)
|
||||
{
|
||||
case NAV_CANT_ACCESS_FILE:
|
||||
CONSOLE_ECHO("\tNavigation file not found or access denied.\n");
|
||||
break;
|
||||
case NAV_INVALID_FILE:
|
||||
CONSOLE_ECHO("\tInvalid navigation file format.\n");
|
||||
break;
|
||||
case NAV_BAD_FILE_VERSION:
|
||||
CONSOLE_ECHO("\tBad navigation file version.\n");
|
||||
break;
|
||||
case NAV_CORRUPT_DATA:
|
||||
CONSOLE_ECHO("\tCorrupted navigation data detected.\n");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (navStatus != NAV_CANT_ACCESS_FILE)
|
||||
CONSOLE_ECHO("\tTry regenerating it using the command: bot_nav_analyze\n");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
CONSOLE_ECHO("Navigation map loaded.\n");
|
||||
// Determine the scenario for the current map (e.g., bomb defuse, hostage rescue etc)
|
||||
DetermineMapScenario();
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
GenerateSpawnPointsFromNavData();
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Search the map entities to determine the game scenario and define important zones.
|
||||
void CCSBotManager::DetermineMapScenario()
|
||||
{
|
||||
m_zoneCount = 0;
|
||||
m_gameScenario = SCENARIO_DEATHMATCH;
|
||||
|
||||
@ -1299,6 +1509,59 @@ void CCSBotManager::ValidateMapData()
|
||||
}
|
||||
}
|
||||
|
||||
// Tell all bots that the given nav data no longer exists
|
||||
// This function is called when a part of the map or the nav data is destroyed
|
||||
void CCSBotManager::OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead)
|
||||
{
|
||||
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
||||
{
|
||||
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
|
||||
|
||||
if (!UTIL_IsValidPlayer(pPlayer))
|
||||
continue;
|
||||
|
||||
if (!pPlayer->IsBot())
|
||||
continue;
|
||||
|
||||
// Notify the bot about the destroyed nav data
|
||||
CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
|
||||
pBot->OnDestroyNavDataNotify(navNotifyType, dead);
|
||||
}
|
||||
}
|
||||
|
||||
// Called when the map analysis process has completed
|
||||
// This function makes sure all bots are removed from the map analysis process
|
||||
// and are reset to normal bot behavior. It also reloads the navigation map
|
||||
// and triggers a game restart after the analysis is completed
|
||||
void CCSBotManager::AnalysisCompleted()
|
||||
{
|
||||
// Ensure that all bots are no longer involved in map analysis and start their normal process
|
||||
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
||||
{
|
||||
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
|
||||
|
||||
if (!UTIL_IsValidPlayer(pPlayer))
|
||||
continue;
|
||||
|
||||
if (!pPlayer->IsBot())
|
||||
continue;
|
||||
|
||||
CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
|
||||
pBot->StartNormalProcess();
|
||||
}
|
||||
|
||||
m_isLearningMap = false;
|
||||
m_isMapDataLoaded = false;
|
||||
m_isAnalysisRequested = false;
|
||||
|
||||
// Try to reload the navigation map from the file
|
||||
if (LoadNavigationMap())
|
||||
{
|
||||
// Initiate a game restart in 3 seconds
|
||||
CVAR_SET_FLOAT("sv_restart", 3);
|
||||
}
|
||||
}
|
||||
|
||||
bool CCSBotManager::AddBot(const BotProfile *profile, BotProfileTeamType team)
|
||||
{
|
||||
if (!AreBotsAllowed())
|
||||
|
@ -56,13 +56,16 @@ public:
|
||||
virtual bool IsImportantPlayer(CBasePlayer *pPlayer) const; // return true if pPlayer is important to scenario (VIP, bomb carrier, etc)
|
||||
|
||||
public:
|
||||
void ValidateMapData();
|
||||
bool LoadNavigationMap();
|
||||
void DetermineMapScenario();
|
||||
void OnFreeEntPrivateData(CBaseEntity *pEntity);
|
||||
void OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead);
|
||||
bool IsLearningMap() const { return m_isLearningMap; }
|
||||
void SetLearningMapFlag() { m_isLearningMap = true; }
|
||||
bool IsAnalysisRequested() const { return m_isAnalysisRequested; }
|
||||
void RequestAnalysis() { m_isAnalysisRequested = true; }
|
||||
void AckAnalysisRequest() { m_isAnalysisRequested = false; }
|
||||
void AnalysisCompleted();
|
||||
|
||||
// difficulty levels
|
||||
static BotDifficultyType GetDifficultyLevel()
|
||||
@ -269,3 +272,4 @@ inline bool AreBotsAllowed()
|
||||
}
|
||||
|
||||
void PrintAllEntities();
|
||||
void GenerateSpawnPointsFromNavData();
|
||||
|
@ -255,7 +255,7 @@ void CCSBot::Update()
|
||||
Vector dir = m_spotEncounter->path.to - m_spotEncounter->path.from;
|
||||
float length = dir.NormalizeInPlace();
|
||||
|
||||
for (auto &order : m_spotEncounter->spotList) {
|
||||
for (auto& order : m_spotEncounter->spotList) {
|
||||
UTIL_DrawBeamPoints(m_spotEncounter->path.from + order.t * length * dir, *order.spot->GetPosition(), 3, 0, 255, 255);
|
||||
}
|
||||
}
|
||||
@ -339,7 +339,7 @@ void CCSBot::Update()
|
||||
UpdateReactionQueue();
|
||||
|
||||
// "threat" may be the same as our current enemy
|
||||
CBasePlayer *threat = GetRecognizedEnemy();
|
||||
CBasePlayer* threat = GetRecognizedEnemy();
|
||||
if (threat)
|
||||
{
|
||||
// adjust our personal "safe" time
|
||||
@ -592,6 +592,10 @@ void CCSBot::Update()
|
||||
SecondaryAttack();
|
||||
}
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (!IsBlind())
|
||||
{
|
||||
#endif
|
||||
// check encounter spots
|
||||
UpdatePeripheralVision();
|
||||
|
||||
@ -601,11 +605,24 @@ void CCSBot::Update()
|
||||
GetChatter()->SpottedBomber(GetBomber());
|
||||
}
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
// watch for snipers
|
||||
if (CanSeeSniper() && !HasSeenSniperRecently())
|
||||
{
|
||||
GetChatter()->SpottedSniper();
|
||||
|
||||
const float sniperRecentInterval = 20.0f;
|
||||
m_sawEnemySniperTimer.Start(sniperRecentInterval);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (CanSeeLooseBomb())
|
||||
{
|
||||
GetChatter()->SpottedLooseBomb(TheCSBots()->GetLooseBomb());
|
||||
}
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
}
|
||||
#endif
|
||||
// Scenario interrupts
|
||||
switch (TheCSBots()->GetScenario())
|
||||
{
|
||||
|
@ -697,6 +697,13 @@ CBasePlayer *CCSBot::FindMostDangerousThreat()
|
||||
m_closestVisibleFriend = nullptr;
|
||||
m_closestVisibleHumanFriend = nullptr;
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
m_isEnemySniperVisible = false;
|
||||
CBasePlayer* sniperThreat = NULL;
|
||||
float sniperThreatRange = 99999999999.9f;
|
||||
bool sniperThreatIsFacingMe = false;
|
||||
#endif
|
||||
|
||||
float closeFriendRange = 99999999999.9f;
|
||||
float closeHumanFriendRange = 99999999999.9f;
|
||||
|
||||
@ -789,6 +796,53 @@ CBasePlayer *CCSBot::FindMostDangerousThreat()
|
||||
Vector d = pev->origin - pPlayer->pev->origin;
|
||||
float distSq = d.LengthSquared();
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
CBasePlayerWeapon *pCurrentWeapon = static_cast<CBasePlayerWeapon *>(pPlayer->m_pActiveItem);
|
||||
if (pCurrentWeapon && isSniperRifle(pCurrentWeapon))
|
||||
{
|
||||
m_isEnemySniperVisible = true;
|
||||
if (sniperThreat)
|
||||
{
|
||||
if (IsPlayerLookingAtMe(pPlayer))
|
||||
{
|
||||
if (sniperThreatIsFacingMe)
|
||||
{
|
||||
// several snipers are facing us - keep closest
|
||||
if (distSq < sniperThreatRange)
|
||||
{
|
||||
sniperThreat = pPlayer;
|
||||
sniperThreatRange = distSq;
|
||||
sniperThreatIsFacingMe = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// even if this sniper is farther away, keep it because he's aiming at us
|
||||
sniperThreat = pPlayer;
|
||||
sniperThreatRange = distSq;
|
||||
sniperThreatIsFacingMe = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// this sniper is not looking at us, only consider it if we dont have a sniper facing us
|
||||
if (!sniperThreatIsFacingMe && distSq < sniperThreatRange)
|
||||
{
|
||||
sniperThreat = pPlayer;
|
||||
sniperThreatRange = distSq;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// first sniper we see
|
||||
sniperThreat = pPlayer;
|
||||
sniperThreatRange = distSq;
|
||||
sniperThreatIsFacingMe = IsPlayerLookingAtMe(pPlayer);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// maintain set of visible threats, sorted by increasing distance
|
||||
if (threatCount == 0)
|
||||
{
|
||||
@ -950,6 +1004,23 @@ CBasePlayer *CCSBot::FindMostDangerousThreat()
|
||||
{
|
||||
return currentThreat;
|
||||
}
|
||||
|
||||
// if we are a sniper and we see a sniper threat, attack it unless
|
||||
// there are other close enemies facing me
|
||||
if (IsSniper() && sniperThreat)
|
||||
{
|
||||
const float closeCombatRange = 500.0f;
|
||||
|
||||
for (t = 0; t < threatCount; ++t)
|
||||
{
|
||||
if (threat[t].range < closeCombatRange && IsPlayerLookingAtMe(threat[t].enemy))
|
||||
{
|
||||
return threat[t].enemy;
|
||||
}
|
||||
}
|
||||
|
||||
return sniperThreat;
|
||||
}
|
||||
#endif
|
||||
|
||||
// otherwise, find the closest threat that without using shield
|
||||
|
@ -462,17 +462,26 @@ void BuyState::OnUpdate(CCSBot *me)
|
||||
me->ClientCommand("vesthelm");
|
||||
me->ClientCommand("vest");
|
||||
|
||||
// pistols - if we have no preferred pistol, buy at random
|
||||
if (TheCSBots()->AllowPistols() && !me->GetProfile()->HasPistolPreference())
|
||||
if (TheCSBots()->AllowPistols()
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
&& !me->GetProfile()->HasPistolPreference()
|
||||
#endif
|
||||
)
|
||||
{
|
||||
if (m_buyPistol)
|
||||
{
|
||||
int which = RANDOM_LONG(0, MAX_BUY_WEAPON_SECONDARY - 1);
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
// pistols - if we have no preferred pistol, buy at random
|
||||
if (!me->GetProfile()->HasPistolPreference())
|
||||
#endif
|
||||
{
|
||||
int which = RANDOM_LONG(0, MAX_BUY_WEAPON_SECONDARY - 1);
|
||||
|
||||
if (me->m_iTeam == TERRORIST)
|
||||
me->ClientCommand(secondaryWeaponBuyInfoT[which].buyAlias);
|
||||
else
|
||||
me->ClientCommand(secondaryWeaponBuyInfoCT[which].buyAlias);
|
||||
if (me->m_iTeam == TERRORIST)
|
||||
me->ClientCommand(secondaryWeaponBuyInfoT[which].buyAlias);
|
||||
else
|
||||
me->ClientCommand(secondaryWeaponBuyInfoCT[which].buyAlias);
|
||||
}
|
||||
|
||||
// only buy one pistol
|
||||
m_buyPistol = false;
|
||||
|
@ -841,6 +841,12 @@ void Host_Say(edict_t *pEntity, BOOL teamonly)
|
||||
char *pszConsoleFormat = nullptr;
|
||||
bool consoleUsesPlaceName = false;
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
// there's no team on FFA mode
|
||||
if (teamonly && CSGameRules()->IsFreeForAll() && (pPlayer->m_iTeam == CT || pPlayer->m_iTeam == TERRORIST))
|
||||
teamonly = FALSE;
|
||||
#endif
|
||||
|
||||
// team only
|
||||
if (teamonly)
|
||||
{
|
||||
@ -995,7 +1001,13 @@ void Host_Say(edict_t *pEntity, BOOL teamonly)
|
||||
if (gpGlobals->deathmatch != 0.0f && CSGameRules()->m_VoiceGameMgr.PlayerHasBlockedPlayer(pReceiver, pPlayer))
|
||||
continue;
|
||||
|
||||
if (teamonly && pReceiver->m_iTeam != pPlayer->m_iTeam)
|
||||
if (teamonly
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
&& CSGameRules()->PlayerRelationship(pPlayer, pReceiver) != GR_TEAMMATE
|
||||
#else
|
||||
&& pReceiver->m_iTeam != pPlayer->m_iTeam
|
||||
#endif
|
||||
)
|
||||
continue;
|
||||
|
||||
if (
|
||||
@ -1008,7 +1020,13 @@ void Host_Say(edict_t *pEntity, BOOL teamonly)
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((pReceiver->m_iIgnoreGlobalChat == IGNOREMSG_ENEMY && pReceiver->m_iTeam == pPlayer->m_iTeam)
|
||||
if ((pReceiver->m_iIgnoreGlobalChat == IGNOREMSG_ENEMY
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
&& CSGameRules()->PlayerRelationship(pPlayer, pReceiver) == GR_TEAMMATE
|
||||
#else
|
||||
&& pReceiver->m_iTeam == pPlayer->m_iTeam
|
||||
#endif
|
||||
)
|
||||
|| pReceiver->m_iIgnoreGlobalChat == IGNOREMSG_NONE)
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ONE, gmsgSayText, nullptr, pReceiver->pev);
|
||||
@ -3815,9 +3833,6 @@ void EXT_FUNC ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
CSGameRules()->ServerActivate();
|
||||
|
||||
if (location_area_info.value)
|
||||
LoadNavigationMap();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -160,6 +160,7 @@ cvar_t t_default_grenades = { "mp_t_default_grenades", "", 0, 0.0
|
||||
cvar_t t_give_player_knife = { "mp_t_give_player_knife", "1", 0, 1.0f, nullptr };
|
||||
cvar_t t_default_weapons_secondary = { "mp_t_default_weapons_secondary", "glock18", 0, 0.0f, nullptr };
|
||||
cvar_t t_default_weapons_primary = { "mp_t_default_weapons_primary", "", 0, 0.0f, nullptr };
|
||||
cvar_t default_weapons_random = { "mp_default_weapons_random", "", 0, 0.0f, nullptr };
|
||||
cvar_t free_armor = { "mp_free_armor", "0", 0, 0.0f, nullptr };
|
||||
cvar_t teamflash = { "mp_team_flash", "1", 0, 1.0f, nullptr };
|
||||
cvar_t allchat = { "sv_allchat", "0", 0, 0.0f, nullptr };
|
||||
@ -171,10 +172,11 @@ cvar_t deathmsg_flags = { "mp_deathmsg_flags", "abc", 0, 0.0f
|
||||
cvar_t assist_damage_threshold = { "mp_assist_damage_threshold", "40", 0, 40.0f, nullptr };
|
||||
cvar_t freezetime_duck = { "mp_freezetime_duck", "1", 0, 1.0f, nullptr };
|
||||
cvar_t freezetime_jump = { "mp_freezetime_jump", "1", 0, 1.0f, nullptr };
|
||||
cvar_t jump_height = { "mp_jump_height", "45", FCVAR_SERVER, 45.0f, nullptr };
|
||||
|
||||
cvar_t hostages_rescued_ratio = { "mp_hostages_rescued_ratio", "1.0", 0, 1.0f, nullptr };
|
||||
cvar_t hostages_rescued_ratio = { "mp_hostages_rescued_ratio", "1.0", 0, 1.0f, nullptr };
|
||||
|
||||
cvar_t legacy_vehicle_block = { "mp_legacy_vehicle_block", "1", 0, 0.0f, nullptr };
|
||||
cvar_t legacy_vehicle_block = { "mp_legacy_vehicle_block", "1", 0, 0.0f, nullptr };
|
||||
|
||||
cvar_t dying_time = { "mp_dying_time", "3.0", 0, 3.0f, nullptr };
|
||||
cvar_t defuser_allocation = { "mp_defuser_allocation", "0", 0, 0.0f, nullptr };
|
||||
@ -188,6 +190,17 @@ cvar_t ammo_respawn_time = { "mp_ammo_respawn_time", "20", FCVAR_SERVER, 2
|
||||
cvar_t vote_flags = { "mp_vote_flags", "km", 0, 0.0f, nullptr };
|
||||
cvar_t votemap_min_time = { "mp_votemap_min_time", "180", 0, 180.0f, nullptr };
|
||||
|
||||
cvar_t flymove_method = { "mp_flymove_method", "0", 0, 0.0f, nullptr };
|
||||
cvar_t stamina_restore_rate = { "mp_stamina_restore_rate", "0", 0, 0.f, nullptr };
|
||||
|
||||
cvar_t logkills = { "mp_logkills", "1", FCVAR_SERVER, 0.0f, nullptr };
|
||||
cvar_t randomspawn = { "mp_randomspawn", "0", FCVAR_SERVER, 0.0f, nullptr };
|
||||
|
||||
cvar_t playerid_showhealth = { "mp_playerid_showhealth", "1", 0, 1.0f, nullptr };
|
||||
cvar_t playerid_field = { "mp_playerid_field", "3", 0, 3.0f, nullptr };
|
||||
|
||||
cvar_t knockback = { "mp_knockback", "170", 0, 170.0f, nullptr };
|
||||
|
||||
void GameDLL_Version_f()
|
||||
{
|
||||
if (Q_stricmp(CMD_ARGV(1), "version") != 0)
|
||||
@ -431,6 +444,7 @@ void EXT_FUNC GameDLLInit()
|
||||
CVAR_REGISTER(&t_give_player_knife);
|
||||
CVAR_REGISTER(&t_default_weapons_secondary);
|
||||
CVAR_REGISTER(&t_default_weapons_primary);
|
||||
CVAR_REGISTER(&default_weapons_random);
|
||||
CVAR_REGISTER(&free_armor);
|
||||
CVAR_REGISTER(&teamflash);
|
||||
CVAR_REGISTER(&allchat);
|
||||
@ -449,6 +463,7 @@ void EXT_FUNC GameDLLInit()
|
||||
|
||||
CVAR_REGISTER(&freezetime_duck);
|
||||
CVAR_REGISTER(&freezetime_jump);
|
||||
CVAR_REGISTER(&jump_height);
|
||||
CVAR_REGISTER(&defuser_allocation);
|
||||
CVAR_REGISTER(&location_area_info);
|
||||
CVAR_REGISTER(&chat_loc_fallback);
|
||||
@ -459,9 +474,20 @@ void EXT_FUNC GameDLLInit()
|
||||
|
||||
CVAR_REGISTER(&vote_flags);
|
||||
CVAR_REGISTER(&votemap_min_time);
|
||||
CVAR_REGISTER(&randomspawn);
|
||||
|
||||
CVAR_REGISTER(&cv_bot_enable);
|
||||
CVAR_REGISTER(&cv_hostage_ai_enable);
|
||||
CVAR_REGISTER(&logkills);
|
||||
|
||||
CVAR_REGISTER(&playerid_showhealth);
|
||||
CVAR_REGISTER(&playerid_field);
|
||||
|
||||
CVAR_REGISTER(&stamina_restore_rate);
|
||||
|
||||
CVAR_REGISTER(&flymove_method);
|
||||
|
||||
CVAR_REGISTER(&knockback);
|
||||
|
||||
// print version
|
||||
CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
|
||||
|
@ -186,6 +186,7 @@ extern cvar_t t_default_grenades;
|
||||
extern cvar_t t_give_player_knife;
|
||||
extern cvar_t t_default_weapons_secondary;
|
||||
extern cvar_t t_default_weapons_primary;
|
||||
extern cvar_t default_weapons_random;
|
||||
extern cvar_t free_armor;
|
||||
extern cvar_t teamflash;
|
||||
extern cvar_t allchat;
|
||||
@ -200,6 +201,7 @@ extern cvar_t deathmsg_flags;
|
||||
extern cvar_t assist_damage_threshold;
|
||||
extern cvar_t freezetime_duck;
|
||||
extern cvar_t freezetime_jump;
|
||||
extern cvar_t jump_height;
|
||||
extern cvar_t defuser_allocation;
|
||||
extern cvar_t location_area_info;
|
||||
extern cvar_t chat_loc_fallback;
|
||||
@ -208,6 +210,13 @@ extern cvar_t weapon_respawn_time;
|
||||
extern cvar_t ammo_respawn_time;
|
||||
extern cvar_t vote_flags;
|
||||
extern cvar_t votemap_min_time;
|
||||
extern cvar_t flymove_method;
|
||||
extern cvar_t stamina_restore_rate;
|
||||
extern cvar_t logkills;
|
||||
extern cvar_t randomspawn;
|
||||
extern cvar_t playerid_showhealth;
|
||||
extern cvar_t playerid_field;
|
||||
extern cvar_t knockback;
|
||||
|
||||
#endif
|
||||
|
||||
@ -215,4 +224,6 @@ extern cvar_t scoreboard_showmoney;
|
||||
extern cvar_t scoreboard_showhealth;
|
||||
extern cvar_t scoreboard_showdefkit;
|
||||
|
||||
|
||||
|
||||
void GameDLLInit();
|
||||
|
@ -1170,6 +1170,12 @@ void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useTy
|
||||
if (!m_bIsC4)
|
||||
return;
|
||||
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
// block the start of defuse if the bomb timer has expired
|
||||
if (m_flC4Blow > 0 && gpGlobals->time >= m_flC4Blow)
|
||||
return;
|
||||
#endif
|
||||
|
||||
// TODO: We must be sure that the activator is a player.
|
||||
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pActivator->pev);
|
||||
|
||||
@ -1503,6 +1509,13 @@ void CGrenade::C4Think()
|
||||
{
|
||||
DefuseBombEnd(pPlayer, false);
|
||||
}
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
// if the bomb timer has expired and defuse is still ongoing, stop the defuse
|
||||
else if (gpGlobals->time >= m_flC4Blow)
|
||||
{
|
||||
DefuseBombEnd(pPlayer, false);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -656,8 +656,7 @@ void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(CleanUpMap)()
|
||||
#endif
|
||||
|
||||
// Remove grenades and C4
|
||||
const int grenadesRemoveCount = 20;
|
||||
UTIL_RemoveOther("grenade", grenadesRemoveCount);
|
||||
UTIL_RemoveOther("grenade");
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
// Remove defuse kit
|
||||
@ -1817,6 +1816,11 @@ void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(RestartRound)()
|
||||
if (!UTIL_IsValidPlayer(pPlayer))
|
||||
continue;
|
||||
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
if (!pPlayer->IsBot())
|
||||
pPlayer->ForceClientDllUpdate();
|
||||
#endif
|
||||
|
||||
pPlayer->Reset();
|
||||
}
|
||||
|
||||
@ -3246,19 +3250,6 @@ void CHalfLifeMultiplay::CareerRestart()
|
||||
}
|
||||
|
||||
m_bSkipSpawn = false;
|
||||
|
||||
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
||||
{
|
||||
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
|
||||
|
||||
if (!UTIL_IsValidPlayer(pPlayer))
|
||||
continue;
|
||||
|
||||
if (!pPlayer->IsBot())
|
||||
{
|
||||
pPlayer->ForceClientDllUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BOOL CHalfLifeMultiplay::IsMultiplayer()
|
||||
@ -4160,29 +4151,33 @@ void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(DeathNotice)(CBasePlayer *pVictim,
|
||||
pVictim->CSPlayer()->m_iNumKilledByUnanswered[iPlayerIndexKiller - 1]++;
|
||||
}
|
||||
}
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (static_cast<int>(logkills.value))
|
||||
#endif
|
||||
{
|
||||
// Did he kill himself?
|
||||
if (pVictim->pev == pevKiller)
|
||||
{
|
||||
// killed self
|
||||
char *team = GetTeam(pVictim->m_iTeam);
|
||||
UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
|
||||
GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
|
||||
}
|
||||
else if (pevKiller->flags & FL_CLIENT)
|
||||
{
|
||||
const char *VictimTeam = GetTeam(pVictim->m_iTeam);
|
||||
const char *KillerTeam = (pKiller && pKiller->IsPlayer()) ? GetTeam(pKiller->m_iTeam) : "";
|
||||
|
||||
// Did he kill himself?
|
||||
if (pVictim->pev == pevKiller)
|
||||
{
|
||||
// killed self
|
||||
char *team = GetTeam(pVictim->m_iTeam);
|
||||
UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
|
||||
GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
|
||||
}
|
||||
else if (pevKiller->flags & FL_CLIENT)
|
||||
{
|
||||
const char *VictimTeam = GetTeam(pVictim->m_iTeam);
|
||||
const char *KillerTeam = (pKiller && pKiller->IsPlayer()) ? GetTeam(pKiller->m_iTeam) : "";
|
||||
|
||||
UTIL_LogPrintf("\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n", STRING(pevKiller->netname), GETPLAYERUSERID(ENT(pevKiller)), GETPLAYERAUTHID(ENT(pevKiller)),
|
||||
KillerTeam, STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()), GETPLAYERAUTHID(pVictim->edict()), VictimTeam, killer_weapon_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
// killed by the world
|
||||
char *team = GetTeam(pVictim->m_iTeam);
|
||||
UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\" (world)\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
|
||||
GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
|
||||
UTIL_LogPrintf("\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n", STRING(pevKiller->netname), GETPLAYERUSERID(ENT(pevKiller)), GETPLAYERAUTHID(ENT(pevKiller)),
|
||||
KillerTeam, STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()), GETPLAYERAUTHID(pVictim->edict()), VictimTeam, killer_weapon_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
// killed by the world
|
||||
char *team = GetTeam(pVictim->m_iTeam);
|
||||
UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\" (world)\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
|
||||
GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: It is called in CBasePlayer::Killed too, most likely,
|
||||
|
@ -115,6 +115,57 @@ void CBasePlayer::SendItemStatus()
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
|
||||
enum PlayerIdShowHealth
|
||||
{
|
||||
PLAYERID_HIDE = 0, // Don't show health
|
||||
PLAYERID_TEAMMATES = 1, // Show health for teammates only (default CS)
|
||||
PLAYERID_ALL = 2 // Show health for all players
|
||||
};
|
||||
|
||||
enum PlayerIdField
|
||||
{
|
||||
PLAYERID_FIELD_NONE = 0, // No extra info
|
||||
PLAYERID_FIELD_TEAM = 1, // Show team name
|
||||
PLAYERID_FIELD_HEALTH = 2, // Show health percentage
|
||||
PLAYERID_FIELD_BOTH = 3 // Show both team name and health
|
||||
};
|
||||
|
||||
inline const char *GetPlayerIdString(bool sameTeam)
|
||||
{
|
||||
int showHealth = static_cast<int>(playerid_showhealth.value);
|
||||
int fieldType = static_cast<int>(playerid_field.value);
|
||||
|
||||
// Don't show health
|
||||
if (showHealth == PLAYERID_HIDE)
|
||||
{
|
||||
return (fieldType == PLAYERID_FIELD_NONE) ? "1 %p2" : "1 %c1: %p2";
|
||||
}
|
||||
|
||||
// Health only for teammates
|
||||
if (showHealth == PLAYERID_TEAMMATES && !sameTeam)
|
||||
{
|
||||
switch (fieldType)
|
||||
{
|
||||
case PLAYERID_FIELD_TEAM: return "1 %c1: %p2";
|
||||
case PLAYERID_FIELD_HEALTH: return "1 %p2";
|
||||
case PLAYERID_FIELD_BOTH: return "1 %c1: %p2";
|
||||
default: return "1 %p2";
|
||||
}
|
||||
}
|
||||
|
||||
// Show health to everyone
|
||||
switch (fieldType)
|
||||
{
|
||||
case PLAYERID_FIELD_TEAM: return "1 %c1: %p2\n2 : %i3%%";
|
||||
case PLAYERID_FIELD_HEALTH: return "1 %p2\n2 %h: %i3%%";
|
||||
case PLAYERID_FIELD_BOTH: return "1 %c1: %p2\n2 %h: %i3%%";
|
||||
default: return "1 %p2\n2 : %i3%%";
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
const char *GetCSModelName(int item_id)
|
||||
{
|
||||
const char *modelName = nullptr;
|
||||
@ -1182,7 +1233,7 @@ BOOL EXT_FUNC CBasePlayer::__API_HOOK(TakeDamage)(entvars_t *pevInflictor, entva
|
||||
|
||||
if (!ShouldDoLargeFlinch(m_LastHitGroup, iGunType))
|
||||
{
|
||||
m_flVelocityModifier = 0.5f;
|
||||
TakeDamageImpulse(pAttack, 0.0f, 0.5f);
|
||||
|
||||
if (m_LastHitGroup == HITGROUP_HEAD)
|
||||
m_bHighDamage = (flDamage > 60);
|
||||
@ -1195,10 +1246,13 @@ BOOL EXT_FUNC CBasePlayer::__API_HOOK(TakeDamage)(entvars_t *pevInflictor, entva
|
||||
{
|
||||
if (pev->velocity.Length() < 300)
|
||||
{
|
||||
Vector attack_velocity = (pev->origin - pAttack->pev->origin).Normalize() * 170;
|
||||
pev->velocity = pev->velocity + attack_velocity;
|
||||
#ifdef REGAMEDLL_ADD
|
||||
float knockbackValue = knockback.value;
|
||||
#else
|
||||
float knockbackValue = 170;
|
||||
#endif
|
||||
|
||||
m_flVelocityModifier = 0.65f;
|
||||
TakeDamageImpulse(pAttack, knockbackValue, 0.65f);
|
||||
}
|
||||
|
||||
SetAnimation(PLAYER_LARGE_FLINCH);
|
||||
@ -1487,7 +1541,7 @@ void CBasePlayer::PackDeadPlayerItems()
|
||||
{
|
||||
DropShield();
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if(iPackGun != GR_PLR_DROP_GUN_ALL)
|
||||
if (iPackGun != GR_PLR_DROP_GUN_ALL)
|
||||
#endif
|
||||
{
|
||||
bSkipPrimSec = true;
|
||||
@ -1644,6 +1698,10 @@ void EXT_FUNC CBasePlayer::__API_HOOK(GiveDefaultItems)()
|
||||
// Give default secondary equipment
|
||||
{
|
||||
char *secondaryString = NULL;
|
||||
int secondaryCount = 0;
|
||||
const int MAX_SECONDARY = 13; // x2 + 1
|
||||
WeaponInfoStruct *secondaryWeaponInfoArray[MAX_SECONDARY];
|
||||
|
||||
if (m_iTeam == CT)
|
||||
secondaryString = ct_default_weapons_secondary.string;
|
||||
else if (m_iTeam == TERRORIST)
|
||||
@ -1665,18 +1723,34 @@ void EXT_FUNC CBasePlayer::__API_HOOK(GiveDefaultItems)()
|
||||
if (weaponInfo) {
|
||||
const auto iItemID = GetItemIdByWeaponId(weaponInfo->id);
|
||||
if (iItemID != ITEM_NONE && !HasRestrictItem(iItemID, ITEM_TYPE_EQUIPPED) && IsSecondaryWeapon(iItemID)) {
|
||||
GiveWeapon(weaponInfo->gunClipSize * iAmountOfBPAmmo, weaponInfo->entityName);
|
||||
if (default_weapons_random.value != 0.0f) {
|
||||
if (secondaryCount < MAX_SECONDARY) {
|
||||
secondaryWeaponInfoArray[secondaryCount++] = weaponInfo;
|
||||
}
|
||||
}
|
||||
else {
|
||||
GiveWeapon(weaponInfo->gunClipSize * iAmountOfBPAmmo, weaponInfo->entityName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
secondaryString = SharedParse(secondaryString);
|
||||
}
|
||||
|
||||
if (default_weapons_random.value != 0.0f) {
|
||||
WeaponInfoStruct *weaponInfo = secondaryWeaponInfoArray[RANDOM_LONG(0, secondaryCount - 1)];
|
||||
if (weaponInfo)
|
||||
GiveWeapon(weaponInfo->gunClipSize * iAmountOfBPAmmo, weaponInfo->entityName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Give default primary equipment
|
||||
{
|
||||
char *primaryString = NULL;
|
||||
int primaryCount = 0;
|
||||
const int MAX_PRIMARY = 39; // x2 + 1
|
||||
WeaponInfoStruct *primaryWeaponInfoArray[MAX_PRIMARY];
|
||||
|
||||
if (m_iTeam == CT)
|
||||
primaryString = ct_default_weapons_primary.string;
|
||||
@ -1699,12 +1773,25 @@ void EXT_FUNC CBasePlayer::__API_HOOK(GiveDefaultItems)()
|
||||
if (weaponInfo) {
|
||||
const auto iItemID = GetItemIdByWeaponId(weaponInfo->id);
|
||||
if (iItemID != ITEM_NONE && !HasRestrictItem(iItemID, ITEM_TYPE_EQUIPPED) && IsPrimaryWeapon(iItemID)) {
|
||||
GiveWeapon(weaponInfo->gunClipSize * iAmountOfBPAmmo, weaponInfo->entityName);
|
||||
if (default_weapons_random.value != 0.0f) {
|
||||
if (primaryCount < MAX_PRIMARY) {
|
||||
primaryWeaponInfoArray[primaryCount++] = weaponInfo;
|
||||
}
|
||||
}
|
||||
else {
|
||||
GiveWeapon(weaponInfo->gunClipSize * iAmountOfBPAmmo, weaponInfo->entityName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
primaryString = SharedParse(primaryString);
|
||||
}
|
||||
|
||||
if (default_weapons_random.value != 0.0f) {
|
||||
WeaponInfoStruct *weaponInfo = primaryWeaponInfoArray[RANDOM_LONG(0, primaryCount - 1)];
|
||||
if (weaponInfo)
|
||||
GiveWeapon(weaponInfo->gunClipSize * iAmountOfBPAmmo, weaponInfo->entityName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2186,7 +2273,7 @@ void EXT_FUNC CBasePlayer::__API_HOOK(Killed)(entvars_t *pevAttacker, int iGib)
|
||||
{
|
||||
CBasePlayer *pAttacker = CBasePlayer::Instance(pevAttacker);
|
||||
|
||||
if(pAttacker /*safety*/ && !pAttacker->IsBot() && pAttacker->m_iTeam != m_iTeam)
|
||||
if (pAttacker /*safety*/ && !pAttacker->IsBot() && pAttacker->m_iTeam != m_iTeam)
|
||||
{
|
||||
if (pAttacker->HasShield())
|
||||
killerHasShield = true;
|
||||
@ -5338,17 +5425,24 @@ pt_end:
|
||||
}
|
||||
|
||||
// checks if the spot is clear of players
|
||||
BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot)
|
||||
BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot, float fRadius)
|
||||
{
|
||||
if (!pSpot->IsTriggered(pPlayer))
|
||||
return FALSE;
|
||||
|
||||
CBaseEntity *pEntity = nullptr;
|
||||
while ((pEntity = UTIL_FindEntityInSphere(pEntity, pSpot->pev->origin, MAX_PLAYER_USE_RADIUS)))
|
||||
|
||||
while ((pEntity = UTIL_FindEntityInSphere(pEntity, pSpot->pev->origin, fRadius)))
|
||||
{
|
||||
// if ent is a client, don't spawn on 'em
|
||||
if (pEntity->IsPlayer() && pEntity != pPlayer)
|
||||
if (pEntity->IsPlayer() && pEntity != pPlayer
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
&& pEntity->IsAlive()
|
||||
#endif
|
||||
)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
@ -5373,17 +5467,34 @@ bool CBasePlayer::SelectSpawnSpot(const char *pEntClassName, CBaseEntity *&pSpot
|
||||
{
|
||||
if (pSpot)
|
||||
{
|
||||
// check if pSpot is valid
|
||||
if (IsSpawnPointValid(this, pSpot))
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (FClassnameIs(pSpot->edict(), "info_spawn_point"))
|
||||
{
|
||||
if (pSpot->pev->origin == Vector(0, 0, 0))
|
||||
if (!IsSpawnPointValid(this, pSpot, 512.0f) || pSpot->pev->origin == Vector(0, 0, 0))
|
||||
{
|
||||
pSpot = UTIL_FindEntityByClassname(pSpot, pEntClassName);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
// check if pSpot is valid
|
||||
if (IsSpawnPointValid(this, pSpot, MAX_PLAYER_USE_RADIUS))
|
||||
{
|
||||
if (pSpot->pev->origin == Vector(0, 0, 0))
|
||||
{
|
||||
pSpot = UTIL_FindEntityByClassname(pSpot, pEntClassName);
|
||||
continue;
|
||||
}
|
||||
|
||||
// if so, go to pSpot
|
||||
return true;
|
||||
// if so, go to pSpot
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -5441,6 +5552,24 @@ edict_t *EXT_FUNC CBasePlayer::__API_HOOK(EntSelectSpawnPoint)()
|
||||
if (!FNullEnt(pSpot))
|
||||
goto ReturnSpot;
|
||||
}
|
||||
#ifdef REGAMEDLL_ADD
|
||||
else if (randomspawn.value > 0)
|
||||
{
|
||||
pSpot = g_pLastSpawn;
|
||||
|
||||
if (SelectSpawnSpot("info_spawn_point", pSpot))
|
||||
{
|
||||
g_pLastSpawn = pSpot;
|
||||
|
||||
return pSpot->edict();
|
||||
}
|
||||
|
||||
if (m_iTeam == CT)
|
||||
goto CTSpawn;
|
||||
else if (m_iTeam == TERRORIST)
|
||||
goto TSpawn;
|
||||
}
|
||||
#endif
|
||||
// VIP spawn point
|
||||
else if (g_pGameRules->IsDeathmatch() && m_bIsVIP)
|
||||
{
|
||||
@ -5468,6 +5597,9 @@ CTSpawn:
|
||||
// The terrorist spawn points
|
||||
else if (g_pGameRules->IsDeathmatch() && m_iTeam == TERRORIST)
|
||||
{
|
||||
#ifdef REGAMEDLL_ADD
|
||||
TSpawn:
|
||||
#endif
|
||||
pSpot = g_pLastTerroristSpawn;
|
||||
|
||||
if (SelectSpawnSpot("info_player_deathmatch", pSpot))
|
||||
@ -8037,7 +8169,9 @@ void CBasePlayer::InitStatusBar()
|
||||
m_SbarString0[0] = '\0';
|
||||
}
|
||||
|
||||
void CBasePlayer::UpdateStatusBar()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, UpdateStatusBar)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(UpdateStatusBar)()
|
||||
{
|
||||
int newSBarState[SBAR_END];
|
||||
char sbuf0[MAX_SBAR_STRING];
|
||||
@ -8073,11 +8207,19 @@ void CBasePlayer::UpdateStatusBar()
|
||||
if (sameTeam || GetObserverMode() != OBS_NONE)
|
||||
{
|
||||
if (playerid.value != PLAYERID_MODE_OFF || GetObserverMode() != OBS_NONE)
|
||||
#ifndef REGAMEDLL_ADD
|
||||
Q_strlcpy(sbuf0, "1 %c1: %p2\n2 %h: %i3%%");
|
||||
#else
|
||||
Q_strlcpy(sbuf0, GetPlayerIdString(sameTeam));
|
||||
#endif
|
||||
else
|
||||
Q_strlcpy(sbuf0, " ");
|
||||
|
||||
newSBarState[SBAR_ID_TARGETHEALTH] = int((pEntity->pev->health / pEntity->pev->max_health) * 100);
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (static_cast<int>(playerid_showhealth.value) != PLAYERID_FIELD_NONE)
|
||||
#endif
|
||||
{
|
||||
newSBarState[SBAR_ID_TARGETHEALTH] = int((pEntity->pev->health / pEntity->pev->max_health) * 100);
|
||||
}
|
||||
|
||||
if (!(m_flDisplayHistory & DHF_FRIEND_SEEN) && !(pev->flags & FL_SPECTATOR))
|
||||
{
|
||||
@ -8088,10 +8230,18 @@ void CBasePlayer::UpdateStatusBar()
|
||||
else if (GetObserverMode() == OBS_NONE)
|
||||
{
|
||||
if (playerid.value != PLAYERID_MODE_TEAMONLY && playerid.value != PLAYERID_MODE_OFF)
|
||||
#ifndef REGAMEDLL_ADD
|
||||
Q_strlcpy(sbuf0, "1 %c1: %p2");
|
||||
#else
|
||||
Q_strlcpy(sbuf0, GetPlayerIdString(sameTeam));
|
||||
#endif
|
||||
else
|
||||
Q_strlcpy(sbuf0, " ");
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (static_cast<int>(playerid_showhealth.value) == PLAYERID_ALL)
|
||||
newSBarState[SBAR_ID_TARGETHEALTH] = int((pEntity->pev->health / pEntity->pev->max_health) * 100);
|
||||
#endif
|
||||
if (!(m_flDisplayHistory & DHF_ENEMY_SEEN))
|
||||
{
|
||||
m_flDisplayHistory |= DHF_ENEMY_SEEN;
|
||||
@ -10116,7 +10266,11 @@ bool CBasePlayer::IsObservingPlayer(CBasePlayer *pPlayer)
|
||||
|
||||
void CBasePlayer::UpdateLocation(bool forceUpdate)
|
||||
{
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
if (!forceUpdate && m_flLastUpdateTime > gpGlobals->time - 2.0f)
|
||||
#else
|
||||
if (!forceUpdate && m_flLastUpdateTime >= gpGlobals->time + 2.0f)
|
||||
#endif
|
||||
return;
|
||||
|
||||
const char *placeName = nullptr;
|
||||
@ -10716,6 +10870,17 @@ bool CBasePlayer::Kill()
|
||||
return true;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, TakeDamageImpulse, (CBasePlayer *pAttacker, float flKnockbackForce, float flVelModifier), pAttacker, flKnockbackForce, flVelModifier)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(TakeDamageImpulse)(CBasePlayer *pAttacker, float flKnockbackForce, float flVelModifier)
|
||||
{
|
||||
if (flKnockbackForce != 0.0f)
|
||||
pev->velocity += (pev->origin - pAttacker->pev->origin).Normalize() * flKnockbackForce;
|
||||
|
||||
if (flVelModifier != 0.0f)
|
||||
m_flVelocityModifier = flVelModifier;
|
||||
}
|
||||
|
||||
const usercmd_t *CBasePlayer::GetLastUserCommand() const
|
||||
{
|
||||
#ifdef REGAMEDLL_API
|
||||
|
@ -450,6 +450,8 @@ public:
|
||||
void PlayerDeathThink_OrigFunc();
|
||||
void Observer_Think_OrigFunc();
|
||||
void RemoveAllItems_OrigFunc(BOOL removeSuit);
|
||||
void UpdateStatusBar_OrigFunc();
|
||||
void TakeDamageImpulse_OrigFunc(CBasePlayer *pAttacker, float flKnockbackForce, float flVelModifier);
|
||||
|
||||
CCSPlayer *CSPlayer() const;
|
||||
#endif // REGAMEDLL_API
|
||||
@ -658,6 +660,7 @@ public:
|
||||
void UseEmpty();
|
||||
void DropIdlePlayer(const char *reason);
|
||||
bool Kill();
|
||||
void TakeDamageImpulse(CBasePlayer *pAttacker, float flKnockbackForce, float flVelModifier);
|
||||
|
||||
// templates
|
||||
template<typename T = CBasePlayerItem, typename Functor>
|
||||
@ -1044,7 +1047,7 @@ int TrainSpeed(int iSpeed, int iMax);
|
||||
void LogAttack(CBasePlayer *pAttacker, CBasePlayer *pVictim, int teamAttack, int healthHit, int armorHit, int newHealth, int newArmor, const char *killer_weapon_name);
|
||||
bool CanSeeUseable(CBasePlayer *me, CBaseEntity *pEntity);
|
||||
void FixPlayerCrouchStuck(edict_t *pPlayer);
|
||||
BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot);
|
||||
BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot, float fRadius);
|
||||
CBaseEntity *FindEntityForward(CBaseEntity *pMe);
|
||||
real_t GetPlayerPitch(const edict_t *pEdict);
|
||||
real_t GetPlayerYaw(const edict_t *pEdict);
|
||||
|
@ -30,16 +30,18 @@
|
||||
|
||||
#define QSTRING_DEFINE
|
||||
|
||||
constexpr unsigned int iStringNull = {0};
|
||||
|
||||
// Quake string (helper class)
|
||||
class QString final
|
||||
{
|
||||
public:
|
||||
#if XASH_64BIT
|
||||
using qstring_t = int;
|
||||
#else
|
||||
using qstring_t = unsigned int;
|
||||
#endif
|
||||
|
||||
QString(): m_string(iStringNull) {};
|
||||
QString(qstring_t string): m_string(string) {};
|
||||
QString();
|
||||
QString(qstring_t string);
|
||||
|
||||
bool IsNull() const;
|
||||
bool IsNullOrEmpty() const;
|
||||
@ -52,13 +54,15 @@ public:
|
||||
bool operator==(const char *pszString) const;
|
||||
|
||||
operator const char *() const;
|
||||
operator unsigned int() const;
|
||||
operator qstring_t() const;
|
||||
const char *str() const;
|
||||
|
||||
private:
|
||||
qstring_t m_string;
|
||||
};
|
||||
|
||||
constexpr QString::qstring_t iStringNull = {0};
|
||||
|
||||
#ifdef USE_QSTRING
|
||||
#define string_t QString
|
||||
#endif
|
||||
@ -70,10 +74,25 @@ private:
|
||||
|
||||
extern globalvars_t *gpGlobals;
|
||||
|
||||
#define STRING(offset) ((const char *)(gpGlobals->pStringBase + (unsigned int)(offset)))
|
||||
#define MAKE_STRING(str) ((unsigned int)(str) - (unsigned int)(STRING(0)))
|
||||
#define STRING(offset) ((const char *)(gpGlobals->pStringBase + (QString::qstring_t)(offset)))
|
||||
#if XASH_64BIT
|
||||
// Xash3D FWGS in 64-bit mode has internal string pool which allows mods to continue use 32-bit string_t
|
||||
inline int MAKE_STRING(const char *str)
|
||||
{
|
||||
ptrdiff_t diff = str - STRING(0);
|
||||
if (diff >= INT_MIN && diff <= INT_MAX)
|
||||
return (int)diff;
|
||||
|
||||
return ALLOC_STRING(str);
|
||||
}
|
||||
#else
|
||||
#define MAKE_STRING(str) ((QString::qstring_t)(str) - (QString::qstring_t)(STRING(0)))
|
||||
#endif
|
||||
|
||||
// Inlines
|
||||
inline QString::QString(): m_string(iStringNull) {}
|
||||
inline QString::QString(qstring_t string): m_string(string) {}
|
||||
|
||||
inline bool QString::IsNull() const
|
||||
{
|
||||
return m_string == iStringNull;
|
||||
@ -115,7 +134,7 @@ inline QString::operator const char *() const
|
||||
return str();
|
||||
}
|
||||
|
||||
inline QString::operator unsigned int() const
|
||||
inline QString::operator qstring_t() const
|
||||
{
|
||||
return m_string;
|
||||
}
|
||||
|
@ -1464,7 +1464,7 @@ void UTIL_Remove(CBaseEntity *pEntity)
|
||||
pEntity->pev->targetname = 0;
|
||||
}
|
||||
|
||||
NOXREF BOOL UTIL_IsValidEntity(edict_t *pent)
|
||||
BOOL UTIL_IsValidEntity(edict_t *pent)
|
||||
{
|
||||
if (!pent || pent->free || (pent->v.flags & FL_KILLME))
|
||||
return FALSE;
|
||||
|
@ -618,11 +618,17 @@ void CBasePlayerItem::DefaultTouch(CBaseEntity *pOther)
|
||||
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pOther);
|
||||
|
||||
if (pPlayer->m_bIsVIP
|
||||
&& m_iId != WEAPON_USP
|
||||
&&
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
m_iId != WEAPON_USP
|
||||
&& m_iId != WEAPON_GLOCK18
|
||||
&& m_iId != WEAPON_P228
|
||||
&& m_iId != WEAPON_DEAGLE
|
||||
&& m_iId != WEAPON_KNIFE)
|
||||
&& m_iId != WEAPON_KNIFE
|
||||
#else
|
||||
!IsSecondaryWeapon(m_iId)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -3143,3 +3143,7 @@
|
||||
@PointClass base(BaseCommand) size(-8 -8 -8, 8 8 8) = point_clientcommand : "It issues commands to the client console"
|
||||
[
|
||||
]
|
||||
|
||||
@PointClass iconsprite("sprites/CS/info_player_start.spr") base(PlayerClass) = info_spawn_point : "Random spawn start"
|
||||
[
|
||||
]
|
@ -71,6 +71,13 @@ enum NavAttributeType
|
||||
NAV_NO_JUMP = 0x08, // inhibit discontinuity jumping
|
||||
};
|
||||
|
||||
enum NavNotifyDestroyType
|
||||
{
|
||||
NAV_NOTIFY_DESTROY_AREA,
|
||||
NAV_NOTIFY_DESTROY_SPOT,
|
||||
NAV_NOTIFY_DESTROY_SPOT_ENCOUNTER
|
||||
};
|
||||
|
||||
enum NavDirType
|
||||
{
|
||||
NORTH = 0,
|
||||
|
@ -72,17 +72,29 @@ NOXREF void buildGoodSizedList()
|
||||
|
||||
void DestroyHidingSpots()
|
||||
{
|
||||
// remove all hiding spot references from the nav areas
|
||||
for (auto area : TheNavAreaList)
|
||||
area->m_hidingSpotList.clear();
|
||||
|
||||
HidingSpot::m_nextID = 0;
|
||||
|
||||
// free all the HidingSpots
|
||||
for (auto spot : TheHidingSpotList)
|
||||
for (HidingSpot *spot : TheHidingSpotList)
|
||||
{
|
||||
TheCSBots()->OnDestroyNavDataNotify(NAV_NOTIFY_DESTROY_SPOT, spot);
|
||||
delete spot;
|
||||
}
|
||||
|
||||
TheHidingSpotList.clear();
|
||||
|
||||
// remove all hiding spot references from the nav areas
|
||||
for (CNavArea *area : TheNavAreaList)
|
||||
{
|
||||
area->m_hidingSpotList.clear();
|
||||
|
||||
// free all the HidingSpots in area
|
||||
for (SpotEncounter &e : area->m_spotEncounterList)
|
||||
e.spotList.clear();
|
||||
|
||||
TheCSBots()->OnDestroyNavDataNotify(NAV_NOTIFY_DESTROY_SPOT_ENCOUNTER, area);
|
||||
area->m_spotEncounterList.clear();
|
||||
}
|
||||
|
||||
HidingSpot::m_nextID = 0;
|
||||
}
|
||||
|
||||
// For use when loading from a file
|
||||
@ -249,6 +261,9 @@ CNavArea::CNavArea(CNavNode *nwNode, class CNavNode *neNode, class CNavNode *seN
|
||||
// Destructor
|
||||
CNavArea::~CNavArea()
|
||||
{
|
||||
// tell all bots that this area no longer exists
|
||||
TheCSBots()->OnDestroyNavDataNotify(NAV_NOTIFY_DESTROY_AREA, this);
|
||||
|
||||
// if we are resetting the system, don't bother cleaning up - all areas are being destroyed
|
||||
if (m_isReset)
|
||||
return;
|
||||
@ -344,6 +359,7 @@ void CNavArea::FinishMerge(CNavArea *adjArea)
|
||||
|
||||
// remove subsumed adjacent area
|
||||
TheNavAreaList.remove(adjArea);
|
||||
TheCSBots()->OnDestroyNavDataNotify(NAV_NOTIFY_DESTROY_AREA, this);
|
||||
delete adjArea;
|
||||
}
|
||||
|
||||
@ -536,6 +552,7 @@ bool CNavArea::SplitEdit(bool splitAlongX, float splitEdge, CNavArea **outAlpha,
|
||||
|
||||
// remove original area
|
||||
TheNavAreaList.remove(this);
|
||||
TheCSBots()->OnDestroyNavDataNotify(NAV_NOTIFY_DESTROY_AREA, this);
|
||||
delete this;
|
||||
|
||||
return true;
|
||||
@ -868,6 +885,7 @@ bool CNavArea::MergeEdit(CNavArea *adj)
|
||||
|
||||
// remove subsumed adjacent area
|
||||
TheNavAreaList.remove(adj);
|
||||
TheCSBots()->OnDestroyNavDataNotify(NAV_NOTIFY_DESTROY_AREA, adj);
|
||||
delete adj;
|
||||
|
||||
return true;
|
||||
@ -900,6 +918,9 @@ void DestroyNavigationMap()
|
||||
{
|
||||
CNavArea::m_isReset = true;
|
||||
|
||||
// destroy all hiding spots
|
||||
DestroyHidingSpots();
|
||||
|
||||
// remove each element of the list and delete them
|
||||
while (!TheNavAreaList.empty())
|
||||
{
|
||||
@ -913,8 +934,8 @@ void DestroyNavigationMap()
|
||||
// destroy ladder representations
|
||||
DestroyLadders();
|
||||
|
||||
// destroy all hiding spots
|
||||
DestroyHidingSpots();
|
||||
// cleanup from previous analysis
|
||||
CleanupApproachAreaAnalysisPrep();
|
||||
|
||||
// destroy navigation nodes created during map learning
|
||||
CNavNode *node, *next;
|
||||
@ -1772,6 +1793,13 @@ void GenerateNavigationAreaMesh()
|
||||
break;
|
||||
}
|
||||
|
||||
if (!TheNavAreaList.size())
|
||||
{
|
||||
// If we somehow have no areas, don't try to create an impossibly-large grid
|
||||
TheNavAreaGrid.Initialize(0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
Extent extent;
|
||||
extent.lo.x = 9999999999.9f;
|
||||
extent.lo.y = 9999999999.9f;
|
||||
@ -2828,6 +2856,22 @@ SpotEncounter *CNavArea::GetSpotEncounter(const CNavArea *from, const CNavArea *
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Checks if a SpotEncounter is present in the list of encounters for the given CNavArea
|
||||
bool CNavArea::HasSpotEncounter(const SpotEncounter *encounter)
|
||||
{
|
||||
SpotEncounter *e;
|
||||
|
||||
for (SpotEncounterList::iterator iter = m_spotEncounterList.begin(); iter != m_spotEncounterList.end(); iter++)
|
||||
{
|
||||
e = &(*iter);
|
||||
|
||||
if (e == encounter)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add spot encounter data when moving from area to area
|
||||
void CNavArea::AddSpotEncounters(const class CNavArea *from, NavDirType fromDir, const CNavArea *to, NavDirType toDir)
|
||||
{
|
||||
@ -3968,6 +4012,7 @@ void EditNavAreas(NavEditCmdType cmd)
|
||||
case EDIT_DELETE:
|
||||
EMIT_SOUND_DYN(ENT(pLocalPlayer->pev), CHAN_ITEM, "buttons/blip1.wav", 1, ATTN_NORM, 0, 100);
|
||||
TheNavAreaList.remove(area);
|
||||
TheCSBots()->OnDestroyNavDataNotify(NAV_NOTIFY_DESTROY_AREA, area);
|
||||
delete area;
|
||||
return;
|
||||
case EDIT_ATTRIB_CROUCH:
|
||||
@ -4636,6 +4681,12 @@ void CNavAreaGrid::Initialize(float minX, float maxX, float minY, float maxY)
|
||||
// Add an area to the grid
|
||||
void CNavAreaGrid::AddNavArea(CNavArea *area)
|
||||
{
|
||||
if (!m_grid)
|
||||
{
|
||||
// If we somehow have no grid (manually creating a nav area without loading or generating a mesh), don't crash
|
||||
TheNavAreaGrid.Initialize(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
// add to grid
|
||||
const Extent *extent = area->GetExtent();
|
||||
|
||||
|
@ -273,6 +273,7 @@ public:
|
||||
void ComputeHidingSpots(); // analyze local area neighborhood to find "hiding spots" in this area - for map learning
|
||||
void ComputeSniperSpots(); // analyze local area neighborhood to find "sniper spots" in this area - for map learning
|
||||
|
||||
bool HasSpotEncounter(const SpotEncounter *encounter);
|
||||
SpotEncounter *GetSpotEncounter(const CNavArea *from, const CNavArea *to); // given the areas we are moving between, return the spots we will encounter
|
||||
void ComputeSpotEncounters(); // compute spot encounter data - for map learning
|
||||
|
||||
@ -345,6 +346,25 @@ public:
|
||||
void AddLadderUp(CNavLadder *ladder) { m_ladder[LADDER_UP].push_back(ladder); }
|
||||
void AddLadderDown(CNavLadder *ladder) { m_ladder[LADDER_DOWN].push_back(ladder); }
|
||||
|
||||
inline float GetAreaSlope()
|
||||
{
|
||||
Vector u, v;
|
||||
|
||||
// compute our unit surface normal
|
||||
u.x = m_extent.hi.x - m_extent.lo.x;
|
||||
u.y = 0.0f;
|
||||
u.z = m_neZ - m_extent.lo.z;
|
||||
|
||||
v.x = 0.0f;
|
||||
v.y = m_extent.hi.y - m_extent.lo.y;
|
||||
v.z = m_swZ - m_extent.lo.z;
|
||||
|
||||
Vector normal = CrossProduct(u, v);
|
||||
normal.NormalizeInPlace();
|
||||
|
||||
return normal.z;
|
||||
}
|
||||
|
||||
private:
|
||||
friend void ConnectGeneratedAreas();
|
||||
friend void MergeGeneratedAreas();
|
||||
|
@ -623,6 +623,13 @@ bool SaveNavigationMap(const char *filename)
|
||||
area->Save(fd, version);
|
||||
}
|
||||
|
||||
// Ensure that all data is flushed to disk
|
||||
#ifdef WIN32
|
||||
_commit(fd);
|
||||
#else
|
||||
fsync(fd);
|
||||
#endif
|
||||
|
||||
_close(fd);
|
||||
return true;
|
||||
}
|
||||
@ -839,6 +846,11 @@ NavErrorType LoadNavigationMap()
|
||||
unsigned int count;
|
||||
result = navFile.Read(&count, sizeof(unsigned int));
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
return NAV_INVALID_FILE;
|
||||
}
|
||||
|
||||
Extent extent;
|
||||
extent.lo.x = 9999999999.9f;
|
||||
extent.lo.y = 9999999999.9f;
|
||||
|
@ -18,13 +18,32 @@ set commitURL=
|
||||
set commitCount=0
|
||||
set branch_name=master
|
||||
|
||||
for /f "delims=" %%a in ('wmic OS Get localdatetime ^| find "."') do set "dt=%%a"
|
||||
set "YYYY=%dt:~0,4%"
|
||||
set "MM=%dt:~4,2%"
|
||||
set "DD=%dt:~6,2%"
|
||||
set "hour=%dt:~8,2%"
|
||||
set "min=%dt:~10,2%"
|
||||
set "sec=%dt:~12,2%"
|
||||
for /f "tokens=*" %%i in ('powershell -NoProfile -Command ^
|
||||
"$now = Get-Date; Write-Output ('{0:yyyy}|{0:MM}|{0:dd}|{0:HH}|{0:mm}|{0:ss}' -f $now)"') do (
|
||||
for /f "tokens=1-6 delims=|" %%a in ("%%i") do (
|
||||
set "YYYY=%%a"
|
||||
set "MM=%%b"
|
||||
set "DD=%%c"
|
||||
set "hour=%%d"
|
||||
set "min=%%e"
|
||||
set "sec=%%f"
|
||||
)
|
||||
)
|
||||
|
||||
echo YYYY=%YYYY%
|
||||
echo MM=%MM%
|
||||
echo DD=%DD%
|
||||
echo hour=%hour%
|
||||
echo min=%min%
|
||||
echo sec=%sec%
|
||||
|
||||
:: for /f "delims=" %%a in ('wmic OS Get localdatetime ^| find "."') do set "dt=%%a"
|
||||
:: set "YYYY=%dt:~0,4%"
|
||||
:: set "MM=%dt:~4,2%"
|
||||
:: set "DD=%dt:~6,2%"
|
||||
:: set "hour=%dt:~8,2%"
|
||||
:: set "min=%dt:~10,2%"
|
||||
:: set "sec=%dt:~12,2%"
|
||||
|
||||
::
|
||||
:: Remove leading zero from MM (e.g 09 > 9)
|
||||
|
@ -932,7 +932,7 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SSE;REGAMEDLL_SELF;REGAMEDLL_CHECKS;UNICODE_FIXES;BUILD_LATEST;BUILD_LATEST_FIXES;CLIENT_WEAPONS;USE_QSTRING;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<FloatingPointModel>Precise</FloatingPointModel>
|
||||
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalOptions Condition="'$(PlatformToolset)' == 'v140_xp' OR '$(PlatformToolset)' == 'v141_xp'">/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
@ -969,7 +969,7 @@
|
||||
<Optimization>Full</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SSE;REGAMEDLL_SELF;REGAMEDLL_CHECKS;UNICODE_FIXES;BUILD_LATEST;BUILD_LATEST_FIXES;CLIENT_WEAPONS;USE_QSTRING;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<FloatingPointModel>Precise</FloatingPointModel>
|
||||
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalOptions Condition="'$(PlatformToolset)' == 'v140_xp' OR '$(PlatformToolset)' == 'v141_xp'">/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@ -1102,6 +1102,7 @@
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
|
||||
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Precise</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
BIN
regamedll/msvc/icon.ico
Normal file
BIN
regamedll/msvc/icon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 118 KiB |
@ -641,9 +641,184 @@ void PM_FixupGravityVelocity()
|
||||
pmove->velocity[2] -= (pmove->movevars->gravity * pmove->frametime * ent_gravity * 0.5);
|
||||
PM_CheckVelocity();
|
||||
}
|
||||
#ifdef REGAMEDLL_ADD
|
||||
int PM_FlyMove_New()
|
||||
{
|
||||
int bumpcount, numbumps;
|
||||
vec3_t dir;
|
||||
float d;
|
||||
int numplanes;
|
||||
vec3_t planes[MAX_CLIP_PLANES];
|
||||
vec3_t primal_velocity;
|
||||
vec3_t clipVelocity;
|
||||
int i, j, k;
|
||||
pmtrace_t trace;
|
||||
vec3_t end;
|
||||
float time_left;
|
||||
float into;
|
||||
vec3_t endVelocity;
|
||||
vec3_t endClipVelocity;
|
||||
int blocked;
|
||||
|
||||
numbumps = 4;
|
||||
|
||||
VectorCopy(pmove->velocity, primal_velocity);
|
||||
|
||||
|
||||
time_left = pmove->frametime;
|
||||
|
||||
numplanes = 0;
|
||||
blocked = 0x00; // Assume not blocked
|
||||
|
||||
// never turn against original velocity
|
||||
VectorCopy(pmove->velocity, planes[numplanes]);
|
||||
VectorNormalize(planes[numplanes]);
|
||||
numplanes++;
|
||||
|
||||
for (bumpcount = 0; bumpcount < numbumps; bumpcount++) {
|
||||
|
||||
// calculate position we are trying to move to
|
||||
VectorMA(pmove->origin, time_left, pmove->velocity, end);
|
||||
|
||||
// see if we can make it there
|
||||
trace = pmove->PM_PlayerTrace(pmove->origin, end, PM_NORMAL, -1);
|
||||
|
||||
if (trace.allsolid) {
|
||||
// entity is completely trapped in another solid
|
||||
pmove->velocity[2] = 0; // don't build up falling damage, but allow sideways acceleration
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (trace.fraction > 0) {
|
||||
// actually covered some distance
|
||||
VectorCopy(trace.endpos, pmove->origin);
|
||||
}
|
||||
|
||||
if (trace.fraction == 1) {
|
||||
break; // moved the entire distance
|
||||
}
|
||||
|
||||
// save entity for contact
|
||||
PM_AddToTouched(trace, pmove->velocity);
|
||||
|
||||
// If the plane we hit has a high z component in the normal, then
|
||||
// it's probably a floor
|
||||
if (trace.plane.normal[2] > 0.7f)
|
||||
{
|
||||
// floor
|
||||
blocked |= 0x01;
|
||||
}
|
||||
|
||||
// If the plane has a zero z component in the normal, then it's a
|
||||
// step or wall
|
||||
if (!trace.plane.normal[2])
|
||||
{
|
||||
// step / wall
|
||||
blocked |= 0x02;
|
||||
}
|
||||
|
||||
time_left -= time_left * trace.fraction;
|
||||
|
||||
if (numplanes >= MAX_CLIP_PLANES) {
|
||||
// this shouldn't really happen
|
||||
VectorClear(pmove->velocity);
|
||||
break;
|
||||
}
|
||||
|
||||
//
|
||||
// if this is the same plane we hit before, nudge velocity
|
||||
// out along it, which fixes some epsilon issues with
|
||||
// non-axial planes
|
||||
//
|
||||
for (i = 0; i < numplanes; i++) {
|
||||
if (DotProduct(trace.plane.normal, planes[i]) > 0.99) {
|
||||
VectorAdd(trace.plane.normal, pmove->velocity, pmove->velocity);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i < numplanes) {
|
||||
continue;
|
||||
}
|
||||
VectorCopy(trace.plane.normal, planes[numplanes]);
|
||||
numplanes++;
|
||||
|
||||
//
|
||||
// modify velocity so it parallels all of the clip planes
|
||||
//
|
||||
|
||||
// find a plane that it enters
|
||||
for (i = 0; i < numplanes; i++) {
|
||||
into = DotProduct(pmove->velocity, planes[i]);
|
||||
if (into >= 0.1) {
|
||||
continue; // move doesn't interact with the plane
|
||||
}
|
||||
|
||||
// slide along the plane
|
||||
PM_ClipVelocity(pmove->velocity, planes[i], clipVelocity, 1);
|
||||
|
||||
// slide along the plane
|
||||
PM_ClipVelocity(endVelocity, planes[i], endClipVelocity, 1);
|
||||
|
||||
// see if there is a second plane that the new move enters
|
||||
for (j = 0; j < numplanes; j++) {
|
||||
if (j == i) {
|
||||
continue;
|
||||
}
|
||||
if (DotProduct(clipVelocity, planes[j]) >= 0.1) {
|
||||
continue; // move doesn't interact with the plane
|
||||
}
|
||||
|
||||
// try clipping the move to the plane
|
||||
PM_ClipVelocity(clipVelocity, planes[j], clipVelocity, 1);
|
||||
PM_ClipVelocity(endClipVelocity, planes[j], endClipVelocity, 1);
|
||||
|
||||
// see if it goes back into the first clip plane
|
||||
if (DotProduct(clipVelocity, planes[i]) >= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// slide the original velocity along the crease
|
||||
CrossProduct(planes[i], planes[j], dir);
|
||||
VectorNormalize(dir);
|
||||
d = DotProduct(dir, pmove->velocity);
|
||||
VectorScale(dir, d, clipVelocity);
|
||||
|
||||
CrossProduct(planes[i], planes[j], dir);
|
||||
VectorNormalize(dir);
|
||||
d = DotProduct(dir, endVelocity);
|
||||
VectorScale(dir, d, endClipVelocity);
|
||||
|
||||
// see if there is a third plane the the new move enters
|
||||
for (k = 0; k < numplanes; k++) {
|
||||
if (k == i || k == j) {
|
||||
continue;
|
||||
}
|
||||
if (DotProduct(clipVelocity, planes[k]) >= 0.1) {
|
||||
continue; // move doesn't interact with the plane
|
||||
}
|
||||
|
||||
// stop dead at a tripple plane interaction
|
||||
VectorClear(pmove->velocity);
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
|
||||
// if we have fixed all interactions, try another move
|
||||
VectorCopy(clipVelocity, pmove->velocity);
|
||||
VectorCopy(endClipVelocity, endVelocity);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return blocked;
|
||||
}
|
||||
#endif
|
||||
int PM_FlyMove()
|
||||
{
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (flymove_method.value)
|
||||
return PM_FlyMove_New();
|
||||
#endif
|
||||
int bumpcount, numbumps;
|
||||
vec3_t dir;
|
||||
float d;
|
||||
@ -886,6 +1061,18 @@ void PM_WalkMove()
|
||||
{
|
||||
real_t flRatio = (100 - pmove->fuser2 * 0.001 * 19) * 0.01;
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
// change stamina restoration speed by fps reference
|
||||
if (stamina_restore_rate.value > 0.0f)
|
||||
{
|
||||
real_t flReferenceFrametime = 1.0f / stamina_restore_rate.value;
|
||||
|
||||
float flFrametimeRatio = pmove->frametime / flReferenceFrametime;
|
||||
|
||||
flRatio = pow(flRatio, flFrametimeRatio);
|
||||
}
|
||||
#endif
|
||||
|
||||
pmove->velocity[0] *= flRatio;
|
||||
pmove->velocity[1] *= flRatio;
|
||||
}
|
||||
@ -2429,13 +2616,18 @@ inline real_t PM_JumpHeight(bool longjump)
|
||||
#ifdef REGAMEDLL_API
|
||||
if (longjump)
|
||||
{
|
||||
if(pmoveplayer->m_flLongJumpHeight > 0.0)
|
||||
if (pmoveplayer->m_flLongJumpHeight > 0.0)
|
||||
return pmoveplayer->m_flLongJumpHeight;
|
||||
}
|
||||
else if (pmoveplayer->m_flJumpHeight > 0.0)
|
||||
return pmoveplayer->m_flJumpHeight;
|
||||
#endif
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
return Q_sqrt(2.0 * 800.0f * (longjump ? 56.0f : Q_max(jump_height.value, 0.0f)));
|
||||
#else
|
||||
return Q_sqrt(2.0 * 800.0f * (longjump ? 56.0f : 45.0f));
|
||||
#endif
|
||||
}
|
||||
|
||||
LINK_HOOK_VOID_CHAIN2(PM_Jump)
|
||||
@ -2606,6 +2798,7 @@ void EXT_FUNC __API_HOOK(PM_Jump)()
|
||||
{
|
||||
// NOTE: don't do it in .f (float)
|
||||
real_t flRatio = (100.0 - pmove->fuser2 * 0.001 * 19.0) * 0.01;
|
||||
|
||||
pmove->velocity[2] *= flRatio;
|
||||
}
|
||||
|
||||
|
269
regamedll/public/build.h
Normal file
269
regamedll/public/build.h
Normal file
@ -0,0 +1,269 @@
|
||||
/*
|
||||
build.h - compile-time build information
|
||||
|
||||
This is free and unencumbered software released into the public domain.
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
distribute this software, either in source code form or as a compiled
|
||||
binary, for any purpose, commercial or non-commercial, and by any
|
||||
means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors
|
||||
of this software dedicate any and all copyright interest in the
|
||||
software to the public domain. We make this dedication for the benefit
|
||||
of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of
|
||||
relinquishment in perpetuity of all present and future rights to this
|
||||
software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <http://unlicense.org/>
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef BUILD_H
|
||||
#define BUILD_H
|
||||
|
||||
/*
|
||||
All XASH_* macros set by this header are guaranteed to have positive value
|
||||
otherwise not defined.
|
||||
|
||||
Every macro is intended to be the unified interface for buildsystems that lack
|
||||
platform & CPU detection, and a neat quick way for checks in platform code
|
||||
For Q_build* macros, refer to buildenums.h
|
||||
|
||||
Any new define must be undefined at first
|
||||
You can generate #undef list below with this oneliner:
|
||||
$ sed 's/\t//g' build.h | grep '^#define XASH' | awk '{ print $2 }' | \
|
||||
sort | uniq | awk '{ print "#undef " $1 }'
|
||||
|
||||
Then you can use another oneliner to query all variables:
|
||||
$ grep '^#undef XASH' build.h | awk '{ print $2 }'
|
||||
*/
|
||||
|
||||
#undef XASH_64BIT
|
||||
#undef XASH_AMD64
|
||||
#undef XASH_ANDROID
|
||||
#undef XASH_APPLE
|
||||
#undef XASH_ARM
|
||||
#undef XASH_ARM_HARDFP
|
||||
#undef XASH_ARM_SOFTFP
|
||||
#undef XASH_ARMv4
|
||||
#undef XASH_ARMv5
|
||||
#undef XASH_ARMv6
|
||||
#undef XASH_ARMv7
|
||||
#undef XASH_ARMv8
|
||||
#undef XASH_BIG_ENDIAN
|
||||
#undef XASH_DOS4GW
|
||||
#undef XASH_E2K
|
||||
#undef XASH_EMSCRIPTEN
|
||||
#undef XASH_FREEBSD
|
||||
#undef XASH_HAIKU
|
||||
#undef XASH_IOS
|
||||
#undef XASH_IRIX
|
||||
#undef XASH_JS
|
||||
#undef XASH_LINUX
|
||||
#undef XASH_LITTLE_ENDIAN
|
||||
#undef XASH_MIPS
|
||||
#undef XASH_MOBILE_PLATFORM
|
||||
#undef XASH_NETBSD
|
||||
#undef XASH_OPENBSD
|
||||
#undef XASH_POSIX
|
||||
#undef XASH_PPC
|
||||
#undef XASH_RISCV
|
||||
#undef XASH_RISCV_DOUBLEFP
|
||||
#undef XASH_RISCV_SINGLEFP
|
||||
#undef XASH_RISCV_SOFTFP
|
||||
#undef XASH_SERENITY
|
||||
#undef XASH_SUNOS
|
||||
#undef XASH_WIN32
|
||||
#undef XASH_X86
|
||||
#undef XASH_NSWITCH
|
||||
#undef XASH_PSVITA
|
||||
#undef XASH_WASI
|
||||
#undef XASH_WASM
|
||||
|
||||
//================================================================
|
||||
//
|
||||
// PLATFORM DETECTION CODE
|
||||
//
|
||||
//================================================================
|
||||
#if defined _WIN32
|
||||
#define XASH_WIN32 1
|
||||
#elif defined __EMSCRIPTEN__
|
||||
#define XASH_EMSCRIPTEN 1
|
||||
#elif defined __WATCOMC__ && defined __DOS__
|
||||
#define XASH_DOS4GW 1
|
||||
#else // POSIX compatible
|
||||
#define XASH_POSIX 1
|
||||
#if defined __linux__
|
||||
#if defined __ANDROID__
|
||||
#define XASH_ANDROID 1
|
||||
#endif
|
||||
#define XASH_LINUX 1
|
||||
#elif defined __FreeBSD__
|
||||
#define XASH_FREEBSD 1
|
||||
#elif defined __NetBSD__
|
||||
#define XASH_NETBSD 1
|
||||
#elif defined __OpenBSD__
|
||||
#define XASH_OPENBSD 1
|
||||
#elif defined __HAIKU__
|
||||
#define XASH_HAIKU 1
|
||||
#elif defined __serenity__
|
||||
#define XASH_SERENITY 1
|
||||
#elif defined __sgi
|
||||
#define XASH_IRIX 1
|
||||
#elif defined __APPLE__
|
||||
#include <TargetConditionals.h>
|
||||
#define XASH_APPLE 1
|
||||
#if TARGET_OS_IOS
|
||||
#define XASH_IOS 1
|
||||
#endif // TARGET_OS_IOS
|
||||
#elif defined __SWITCH__
|
||||
#define XASH_NSWITCH 1
|
||||
#elif defined __vita__
|
||||
#define XASH_PSVITA 1
|
||||
#elif defined __wasi__
|
||||
#define XASH_WASI 1
|
||||
#elif defined __sun__
|
||||
#define XASH_SUNOS 1
|
||||
#else
|
||||
#error
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// XASH_SAILFISH is special: SailfishOS by itself is a normal GNU/Linux platform
|
||||
// It doesn't make sense to split it to separate platform
|
||||
// but we still need XASH_MOBILE_PLATFORM for the engine.
|
||||
// So this macro is defined entirely in build-system: see main wscript
|
||||
// HLSDK/PrimeXT/other SDKs users note: you may ignore this macro
|
||||
#if XASH_ANDROID || XASH_IOS || XASH_NSWITCH || XASH_PSVITA || XASH_SAILFISH
|
||||
#define XASH_MOBILE_PLATFORM 1
|
||||
#endif
|
||||
|
||||
//================================================================
|
||||
//
|
||||
// ENDIANNESS DEFINES
|
||||
//
|
||||
//================================================================
|
||||
|
||||
#if !defined XASH_ENDIANNESS
|
||||
#if defined XASH_WIN32 || __LITTLE_ENDIAN__
|
||||
//!!! Probably all WinNT installations runs in little endian
|
||||
#define XASH_LITTLE_ENDIAN 1
|
||||
#elif __BIG_ENDIAN__
|
||||
#define XASH_BIG_ENDIAN 1
|
||||
#elif defined __BYTE_ORDER__ && defined __ORDER_BIG_ENDIAN__ && defined __ORDER_LITTLE_ENDIAN__ // some compilers define this
|
||||
#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
|
||||
#define XASH_BIG_ENDIAN 1
|
||||
#elif __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
|
||||
#define XASH_LITTLE_ENDIAN 1
|
||||
#endif
|
||||
#else
|
||||
#include <sys/param.h>
|
||||
#if __BYTE_ORDER == __BIG_ENDIAN
|
||||
#define XASH_BIG_ENDIAN 1
|
||||
#elif __BYTE_ORDER == __LITTLE_ENDIAN
|
||||
#define XASH_LITTLE_ENDIAN 1
|
||||
#endif
|
||||
#endif // !XASH_WIN32
|
||||
#endif
|
||||
|
||||
//================================================================
|
||||
//
|
||||
// CPU ARCHITECTURE DEFINES
|
||||
//
|
||||
//================================================================
|
||||
#if defined __x86_64__ || defined _M_X64
|
||||
#define XASH_64BIT 1
|
||||
#define XASH_AMD64 1
|
||||
#elif defined __i386__ || defined _X86_ || defined _M_IX86
|
||||
#define XASH_X86 1
|
||||
#elif defined __aarch64__ || defined _M_ARM64
|
||||
#define XASH_64BIT 1
|
||||
#define XASH_ARM 8
|
||||
#elif defined __mips__
|
||||
#define XASH_MIPS 1
|
||||
#elif defined __EMSCRIPTEN__
|
||||
#define XASH_JS 1
|
||||
#elif defined __e2k__
|
||||
#define XASH_64BIT 1
|
||||
#define XASH_E2K 1
|
||||
#elif defined __PPC__ || defined __powerpc__
|
||||
#define XASH_PPC 1
|
||||
#if defined __PPC64__ || defined __powerpc64__
|
||||
#define XASH_64BIT 1
|
||||
#endif
|
||||
#elif defined _M_ARM // msvc
|
||||
#define XASH_ARM 7
|
||||
#define XASH_ARM_HARDFP 1
|
||||
#elif defined __arm__
|
||||
#if __ARM_ARCH == 8 || __ARM_ARCH_8__
|
||||
#define XASH_ARM 8
|
||||
#elif __ARM_ARCH == 7 || __ARM_ARCH_7__
|
||||
#define XASH_ARM 7
|
||||
#elif __ARM_ARCH == 6 || __ARM_ARCH_6__ || __ARM_ARCH_6J__
|
||||
#define XASH_ARM 6
|
||||
#elif __ARM_ARCH == 5 || __ARM_ARCH_5__
|
||||
#define XASH_ARM 5
|
||||
#elif __ARM_ARCH == 4 || __ARM_ARCH_4__
|
||||
#define XASH_ARM 4
|
||||
#else
|
||||
#error "Unknown ARM"
|
||||
#endif
|
||||
|
||||
#if defined __SOFTFP__ || __ARM_PCS_VFP == 0
|
||||
#define XASH_ARM_SOFTFP 1
|
||||
#else // __SOFTFP__
|
||||
#define XASH_ARM_HARDFP 1
|
||||
#endif // __SOFTFP__
|
||||
#elif defined __riscv
|
||||
#define XASH_RISCV 1
|
||||
|
||||
#if __riscv_xlen == 64
|
||||
#define XASH_64BIT 1
|
||||
#elif __riscv_xlen != 32
|
||||
#error "Unknown RISC-V ABI"
|
||||
#endif
|
||||
|
||||
#if defined __riscv_float_abi_soft
|
||||
#define XASH_RISCV_SOFTFP 1
|
||||
#elif defined __riscv_float_abi_single
|
||||
#define XASH_RISCV_SINGLEFP 1
|
||||
#elif defined __riscv_float_abi_double
|
||||
#define XASH_RISCV_DOUBLEFP 1
|
||||
#else
|
||||
#error "Unknown RISC-V float ABI"
|
||||
#endif
|
||||
#elif defined __wasm__
|
||||
#if defined __wasm64__
|
||||
#define XASH_64BIT 1
|
||||
#endif
|
||||
#define XASH_WASM 1
|
||||
#else
|
||||
#error "Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug"
|
||||
#endif
|
||||
|
||||
#if !XASH_64BIT && ( defined( __LP64__ ) || defined( _LP64 ))
|
||||
#define XASH_64BIT 1
|
||||
#endif
|
||||
|
||||
#if XASH_ARM == 8
|
||||
#define XASH_ARMv8 1
|
||||
#elif XASH_ARM == 7
|
||||
#define XASH_ARMv7 1
|
||||
#elif XASH_ARM == 6
|
||||
#define XASH_ARMv6 1
|
||||
#elif XASH_ARM == 5
|
||||
#define XASH_ARMv5 1
|
||||
#elif XASH_ARM == 4
|
||||
#define XASH_ARMv4 1
|
||||
#endif
|
||||
|
||||
#endif // BUILD_H
|
@ -117,6 +117,8 @@ public:
|
||||
virtual void Reset();
|
||||
virtual void OnSpawnEquip(bool addDefault = true, bool equipGame = true);
|
||||
virtual void SetScoreboardAttributes(CBasePlayer *destination = nullptr);
|
||||
virtual void Observer_FindNextPlayer(bool bReverse, const char *name = nullptr);
|
||||
virtual void TakeDamageImpulse(CBasePlayer *pAttacker, float flKnockbackForce, float flVelModifier);
|
||||
|
||||
bool IsPlayerDominated(int iPlayerIndex) const;
|
||||
void SetPlayerDominated(CBasePlayer *pPlayer, bool bDominated);
|
||||
|
@ -38,7 +38,7 @@
|
||||
#include <API/CSInterfaces.h>
|
||||
|
||||
#define REGAMEDLL_API_VERSION_MAJOR 5
|
||||
#define REGAMEDLL_API_VERSION_MINOR 28
|
||||
#define REGAMEDLL_API_VERSION_MINOR 30
|
||||
|
||||
// CBasePlayer::Spawn hook
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
|
||||
@ -628,6 +628,14 @@ typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBa
|
||||
typedef IHookChainClass<void, class CBasePlayer, BOOL> IReGameHook_CBasePlayer_RemoveAllItems;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, BOOL> IReGameHookRegistry_CBasePlayer_RemoveAllItems;
|
||||
|
||||
// CBasePlayer::UpdateStatusBar hook
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_UpdateStatusBar;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_UpdateStatusBar;
|
||||
|
||||
// CBasePlayer::TakeDamageImpulse hook
|
||||
typedef IHookChainClass<void, class CBasePlayer, class CBasePlayer *, float, float> IReGameHook_CBasePlayer_TakeDamageImpulse;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, class CBasePlayer *, float, float> IReGameHookRegistry_CBasePlayer_TakeDamageImpulse;
|
||||
|
||||
class IReGameHookchains {
|
||||
public:
|
||||
virtual ~IReGameHookchains() {}
|
||||
@ -790,6 +798,8 @@ public:
|
||||
virtual IReGameHookRegistry_CBasePlayer_PlayerDeathThink *CBasePlayer_PlayerDeathThink() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Observer_Think *CBasePlayer_Observer_Think() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RemoveAllItems *CBasePlayer_RemoveAllItems() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_UpdateStatusBar *CBasePlayer_UpdateStatusBar() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeDamageImpulse *CBasePlayer_TakeDamageImpulse() = 0;
|
||||
};
|
||||
|
||||
struct ReGameFuncs_t {
|
||||
|
@ -6,5 +6,5 @@
|
||||
#pragma once
|
||||
|
||||
#define VERSION_MAJOR 5
|
||||
#define VERSION_MINOR 28
|
||||
#define VERSION_MINOR 30
|
||||
#define VERSION_MAINTENANCE 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user