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https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-26 22:55:41 +03:00
Closes #333
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1745de6aca
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2903630e38
@ -142,7 +142,11 @@ void CC4::PrimaryAttack()
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SendWeaponAnim(C4_ARM, UseDecrement() != FALSE);
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// freeze the player in place while planting
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#ifdef REGAMEDLL_FIXES
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m_pPlayer->ResetMaxSpeed();
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#else
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SET_CLIENT_MAXSPEED(m_pPlayer->edict(), 1.0);
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#endif
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m_pPlayer->SetAnimation(PLAYER_ATTACK1);
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m_pPlayer->SetProgressBarTime(C4_ARMING_ON_TIME);
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@ -156,76 +160,73 @@ void CC4::PrimaryAttack()
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if (m_fArmedTime <= gpGlobals->time)
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{
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if (m_bStartedArming)
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m_bStartedArming = false;
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m_fArmedTime = 0;
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Broadcast("BOMBPL");
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m_pPlayer->m_bHasC4 = false;
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if (pev->speed != 0 && CSGameRules())
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{
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m_bStartedArming = false;
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m_fArmedTime = 0;
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Broadcast("BOMBPL");
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m_pPlayer->m_bHasC4 = false;
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if (pev->speed != 0 && CSGameRules())
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{
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CSGameRules()->m_iC4Timer = int(pev->speed);
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}
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CSGameRules()->m_iC4Timer = int(pev->speed);
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}
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#ifdef REGAMEDLL_FIXES
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Vector vBombAngles = Vector(0, m_pPlayer->pev->angles[1] - 90.0, 0);
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Vector vBombAngles = Vector(0, m_pPlayer->pev->angles[1] - 90.0, 0);
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#else
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Vector vBombAngles = Vector(0, 0, 0);
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Vector vBombAngles = Vector(0, 0, 0);
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#endif
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CGrenade *pBomb = CGrenade::ShootSatchelCharge(m_pPlayer->pev, m_pPlayer->pev->origin, vBombAngles);
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CGrenade *pBomb = CGrenade::ShootSatchelCharge(m_pPlayer->pev, m_pPlayer->pev->origin, vBombAngles);
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MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
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WRITE_BYTE(9);
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WRITE_BYTE(DRC_CMD_EVENT);
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WRITE_SHORT(m_pPlayer->entindex());
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WRITE_SHORT(0);
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WRITE_LONG(DRC_FLAG_FACEPLAYER | 11);
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MESSAGE_END();
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MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
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WRITE_BYTE(9);
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WRITE_BYTE(DRC_CMD_EVENT);
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WRITE_SHORT(m_pPlayer->entindex());
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WRITE_SHORT(0);
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WRITE_LONG(DRC_FLAG_FACEPLAYER | 11);
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MESSAGE_END();
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MESSAGE_BEGIN(MSG_ALL, gmsgBombDrop);
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WRITE_COORD(pBomb->pev->origin.x);
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WRITE_COORD(pBomb->pev->origin.y);
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WRITE_COORD(pBomb->pev->origin.z);
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WRITE_BYTE(BOMB_FLAG_PLANTED);
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MESSAGE_END();
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MESSAGE_BEGIN(MSG_ALL, gmsgBombDrop);
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WRITE_COORD(pBomb->pev->origin.x);
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WRITE_COORD(pBomb->pev->origin.y);
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WRITE_COORD(pBomb->pev->origin.z);
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WRITE_BYTE(BOMB_FLAG_PLANTED);
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MESSAGE_END();
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UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Bomb_Planted");
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if (TheBots)
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{
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TheBots->OnEvent(EVENT_BOMB_PLANTED, m_pPlayer, pBomb);
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}
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UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Bomb_Planted");
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if (TheBots)
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{
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TheBots->OnEvent(EVENT_BOMB_PLANTED, m_pPlayer, pBomb);
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}
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if (TheCareerTasks && CSGameRules()->IsCareer() && !m_pPlayer->IsBot())
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{
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TheCareerTasks->HandleEvent(EVENT_BOMB_PLANTED, m_pPlayer);
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}
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if (TheCareerTasks && CSGameRules()->IsCareer() && !m_pPlayer->IsBot())
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{
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TheCareerTasks->HandleEvent(EVENT_BOMB_PLANTED, m_pPlayer);
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}
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UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Planted_The_Bomb\"\n",
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STRING(m_pPlayer->pev->netname),
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GETPLAYERUSERID(m_pPlayer->edict()),
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GETPLAYERAUTHID(m_pPlayer->edict()));
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UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Planted_The_Bomb\"\n",
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STRING(m_pPlayer->pev->netname),
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GETPLAYERUSERID(m_pPlayer->edict()),
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GETPLAYERAUTHID(m_pPlayer->edict()));
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g_pGameRules->m_bBombDropped = FALSE;
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g_pGameRules->m_bBombDropped = FALSE;
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// Play the plant sound.
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EMIT_SOUND(edict(), CHAN_WEAPON, "weapons/c4_plant.wav", VOL_NORM, ATTN_NORM);
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// Play the plant sound.
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EMIT_SOUND(edict(), CHAN_WEAPON, "weapons/c4_plant.wav", VOL_NORM, ATTN_NORM);
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// hide the backpack in Terrorist's models.
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m_pPlayer->pev->body = 0;
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// hide the backpack in Terrorist's models.
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m_pPlayer->pev->body = 0;
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// release the player from being frozen
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m_pPlayer->ResetMaxSpeed();
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// release the player from being frozen
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m_pPlayer->ResetMaxSpeed();
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// No more c4!
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m_pPlayer->SetBombIcon(FALSE);
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// No more c4!
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m_pPlayer->SetBombIcon(FALSE);
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if (--m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
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{
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RetireWeapon();
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return;
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}
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if (--m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
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{
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RetireWeapon();
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return;
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}
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}
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else
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@ -366,5 +367,10 @@ void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, f
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float CC4::GetMaxSpeed()
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{
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#ifdef REGAMEDLL_FIXES
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if (m_bStartedArming)
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return 1.0f;
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#endif
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return C4_MAX_SPEED;
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}
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