Revert NEXT_DEFUSE_TIME (from #200) (#249)

This commit is contained in:
In-line 2018-01-18 01:00:02 +04:00 committed by Dmitry Novikov
parent 5e573a40af
commit 38ff7ce1fc

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@ -938,11 +938,7 @@ CGrenade *CGrenade::ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecV
return pGrenade;
}
#ifdef REGAMEDLL_FIXES
constexpr float NEXT_DEFUSE_TIME = 0.25f;
#else
constexpr float NEXT_DEFUSE_TIME = 0.5f;
#endif
constexpr float NEXT_DEFUSE_TIME = 0.5f;
void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{