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@ -938,11 +938,7 @@ CGrenade *CGrenade::ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecV
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return pGrenade;
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}
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#ifdef REGAMEDLL_FIXES
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constexpr float NEXT_DEFUSE_TIME = 0.25f;
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#else
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constexpr float NEXT_DEFUSE_TIME = 0.5f;
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#endif
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constexpr float NEXT_DEFUSE_TIME = 0.5f;
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void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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