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https://github.com/s1lentq/ReGameDLL_CS.git
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parent
7e02dea4a0
commit
426c975a88
@ -2251,7 +2251,7 @@ bool EXT_FUNC __API_HOOK(BuyGunAmmo)(CBasePlayer *pPlayer, CBasePlayerItem *weap
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if (pPlayer->m_iAccount >= info->clipCost)
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if (pPlayer->m_iAccount >= info->clipCost)
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{
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{
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#ifdef REGAMEDLL_FIXES
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#ifdef REGAMEDLL_FIXES
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if (pPlayer->GiveAmmo(info->buyClipSize, info->ammoName2, weapon->iMaxAmmo1()) == -1)
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if (pPlayer->GiveAmmo(info->buyClipSize, weapon->pszAmmo1(), weapon->iMaxAmmo1()) == -1)
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return false;
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return false;
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EMIT_SOUND(ENT(weapon->pev), CHAN_ITEM, "items/9mmclip1.wav", VOL_NORM, ATTN_NORM);
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EMIT_SOUND(ENT(weapon->pev), CHAN_ITEM, "items/9mmclip1.wav", VOL_NORM, ATTN_NORM);
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@ -4813,7 +4813,7 @@ int EXT_FUNC GetWeaponData(edict_t *pEdict, struct weapon_data_s *info)
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const WeaponInfoStruct *wpnInfo = GetDefaultWeaponInfo(II.iId);
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const WeaponInfoStruct *wpnInfo = GetDefaultWeaponInfo(II.iId);
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if (wpnInfo && wpnInfo->gunClipSize != II.iMaxClip)
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if (wpnInfo && wpnInfo->gunClipSize != II.iMaxClip)
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item->m_iClip = wpnInfo->gunClipSize;
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item->m_iClip = wpnInfo->gunClipSize;
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}
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}
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#endif
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#endif
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}
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}
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