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https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
When using the func_tank reset the FOV and hide the v_ model of knife etc.
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@ -29,7 +29,9 @@ class RegamedllVersionInfo {
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return sb.toString()
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}
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String asVersion() {
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sprintf("%i.%i.%i", majorVersion, minorVersion, countCommit)
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StringBuilder sb = new StringBuilder()
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sb.append(majorVersion).append('.' + minorVersion).append('.' + countCommit);
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return sb;
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}
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String asMavenVersion() {
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format('.', '-', true)
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@ -427,5 +427,7 @@ task generateAppVersion {
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renderedFile.delete()
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renderedFile.write(content, 'utf-8')
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println 'The current ReGameDLL version is ' + verInfo.asVersion().toString() + ', maven version is ' + verInfo.asMavenVersion().toString();
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}
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}
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@ -269,7 +269,10 @@ BOOL CFuncTank::StartControl(CBasePlayer *pController)
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{
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m_pController->m_pActiveItem->Holster();
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m_pController->pev->weaponmodel = 0;
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//m_pController->pev->viewmodel = 0;
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#ifdef REGAMEDLL_FIXES
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m_pController->pev->viewmodel = 0;
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m_pController->m_iFOV = DEFAULT_FOV;
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#endif // REGAMEDLL_FIXES
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}
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m_pController->m_iHideHUD |= HIDEHUD_WEAPONS;
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