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https://github.com/s1lentq/ReGameDLL_CS.git
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Added cvar bot_quota_mode (#103)
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@ -39,6 +39,7 @@ cvar_t cv_bot_profile_db = { "bot_profile_db", "BotProfile.db", FCVAR_SERVER, 0.
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#ifdef REGAMEDLL_ADD
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cvar_t cv_bot_deathmatch = { "bot_deathmatch", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_quota_mode = { "bot_quota_mode", "normal", FCVAR_SERVER, 0.0f, NULL };
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#endif
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void InstallBotControl()
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@ -98,6 +99,7 @@ void Bot_RegisterCVars()
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#ifdef REGAMEDLL_ADD
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CVAR_REGISTER(&cv_bot_deathmatch);
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CVAR_REGISTER(&cv_bot_quota_mode);
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#endif
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}
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@ -860,7 +860,11 @@ void CCSBotManager::MaintainBotQuota()
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return;
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int desiredBotCount = int(cv_bot_quota.value);
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int botsInGame = UTIL_BotsInGame();
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int occupiedBotSlots = UTIL_BotsInGame();
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#ifdef REGAMEDLL_ADD
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if (Q_stricmp(cv_bot_quota_mode.string, "fill") == 0)
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occupiedBotSlots += humanPlayersInGame;
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#endif
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if (cv_bot_quota_match.value > 0.0)
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{
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@ -881,7 +885,7 @@ void CCSBotManager::MaintainBotQuota()
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desiredBotCount = Q_min(desiredBotCount, gpGlobals->maxClients - totalHumansInGame);
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// add bots if necessary
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if (desiredBotCount > botsInGame)
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if (desiredBotCount > occupiedBotSlots)
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{
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// don't try to add a bot if all teams are full
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if (!CSGameRules()->TeamFull(TERRORIST) || !CSGameRules()->TeamFull(CT))
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@ -894,7 +898,7 @@ void CCSBotManager::MaintainBotQuota()
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}
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}
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}
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else if (desiredBotCount < botsInGame)
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else if (desiredBotCount < occupiedBotSlots)
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{
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// kick a bot to maintain quota
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@ -210,6 +210,7 @@ extern cvar_t cv_bot_profile_db;
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#ifdef REGAMEDLL_ADD
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extern cvar_t cv_bot_deathmatch;
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extern cvar_t cv_bot_quota_mode;
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#endif
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#define IS_ALIVE true
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