mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-26 14:45:38 +03:00
Forcerespawn fix (#623)
* Dead players now respawn after enabling the mp_forcerespawn * use timer instead of instant spawn
This commit is contained in:
parent
517f68af93
commit
548cca5e5f
@ -10053,18 +10053,30 @@ void CBasePlayer::PlayerRespawnThink()
|
||||
if (pev->deadflag < DEAD_DYING)
|
||||
return;
|
||||
|
||||
if (CSPlayer()->m_flRespawnPending > 0 &&
|
||||
CSPlayer()->m_flRespawnPending <= gpGlobals->time)
|
||||
if (CSPlayer()->m_flRespawnPending > 0)
|
||||
{
|
||||
// Pending respawn caused by game doesn't respawn with disabled CVar
|
||||
if (CSPlayer()->m_bGameForcingRespawn && !forcerespawn.value)
|
||||
return;
|
||||
if (CSPlayer()->m_flRespawnPending <= gpGlobals->time)
|
||||
{
|
||||
// Pending respawn caused by game doesn't respawn with disabled CVar
|
||||
if (CSPlayer()->m_bGameForcingRespawn && !forcerespawn.value)
|
||||
{
|
||||
CSPlayer()->m_flRespawnPending = 0.0f;
|
||||
CSPlayer()->m_bGameForcingRespawn = false;
|
||||
return;
|
||||
}
|
||||
|
||||
Spawn();
|
||||
pev->button = 0;
|
||||
pev->nextthink = -1;
|
||||
return;
|
||||
Spawn();
|
||||
pev->button = 0;
|
||||
pev->nextthink = -1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (pev->deadflag == DEAD_DEAD && forcerespawn.value > 0)
|
||||
{
|
||||
CSPlayer()->m_bGameForcingRespawn = true;
|
||||
CSPlayer()->m_flRespawnPending = gpGlobals->time + forcerespawn.value;
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user