delta.lst maximum entity_state_player_t::effects value raised

This commit is contained in:
s1lentq 2023-12-07 03:36:37 +07:00
parent 4f0818b7bf
commit 59362ec8d5

2
dist/delta.lst vendored
View File

@ -148,7 +148,7 @@ entity_state_player_t gamedll Player_Encode
// DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
// DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),