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delta.lst maximum entity_state_player_t::effects value raised
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dist/delta.lst
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dist/delta.lst
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@ -148,7 +148,7 @@ entity_state_player_t gamedll Player_Encode
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// DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
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// DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
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DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
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DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( effects, DT_INTEGER, 16, 1.0 ),
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DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
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DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
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DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
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