mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-26 14:45:38 +03:00
New entity trigger_bomb_reset
(#796)
* Init * Implementation * Add `trigger_bomb_reset` to `.fgd` * Set CC4 position on CC4::AttachToPlayer() * move to `addons/trigger_bomb_reset` * rename method & member * CTriggerBombReset: Add `SetUse()`
This commit is contained in:
parent
7caf748a61
commit
5dec3bad32
@ -228,6 +228,7 @@ set(GAMEDLL_SRCS
|
||||
"dlls/API/CSPlayerItem.cpp"
|
||||
"dlls/addons/item_airbox.cpp"
|
||||
"dlls/addons/point_command.cpp"
|
||||
"dlls/addons/trigger_bomb_reset.cpp"
|
||||
"dlls/addons/trigger_random.cpp"
|
||||
"dlls/addons/trigger_setorigin.cpp"
|
||||
"dlls/wpn_shared/wpn_ak47.cpp"
|
||||
|
39
regamedll/dlls/addons/trigger_bomb_reset.cpp
Normal file
39
regamedll/dlls/addons/trigger_bomb_reset.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_bomb_reset, CTriggerBombReset, CCSTriggerBombReset)
|
||||
|
||||
void CTriggerBombReset::Spawn()
|
||||
{
|
||||
InitTrigger();
|
||||
SetTouch(&CTriggerBombReset::Touch);
|
||||
SetUse(&CTriggerBombReset::ToggleUse);
|
||||
}
|
||||
|
||||
void CTriggerBombReset::Touch(CBaseEntity *pOther)
|
||||
{
|
||||
CWeaponBox *pWeaponBox = dynamic_cast<CWeaponBox *>(pOther);
|
||||
|
||||
if (pWeaponBox && pWeaponBox->m_bIsBomb)
|
||||
{
|
||||
// If the bomb touches this trigger, tell it to reset to its last known valid position.
|
||||
pWeaponBox->ResetToLastValidPlayerHeldC4Position();
|
||||
}
|
||||
}
|
28
regamedll/dlls/addons/trigger_bomb_reset.h
Normal file
28
regamedll/dlls/addons/trigger_bomb_reset.h
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "triggers.h"
|
||||
|
||||
class CTriggerBombReset: public CBaseTrigger
|
||||
{
|
||||
public:
|
||||
virtual void Spawn();
|
||||
virtual void Touch(CBaseEntity *pOther);
|
||||
};
|
@ -8028,6 +8028,7 @@ CBaseEntity *EXT_FUNC CBasePlayer::__API_HOOK(DropPlayerItem)(const char *pszIte
|
||||
pWeaponBox->m_bIsBomb = true;
|
||||
pWeaponBox->SetThink(&CWeaponBox::BombThink);
|
||||
pWeaponBox->pev->nextthink = gpGlobals->time + 1.0f;
|
||||
pWeaponBox->SetLastValidHeldC4Position(((CC4 *)pWeapon)->GetLastValidHeldPosition());
|
||||
|
||||
if (TheCSBots())
|
||||
{
|
||||
|
@ -2181,6 +2181,24 @@ void CWeaponBox::SetObjectCollisionBox()
|
||||
pev->absmax = pev->origin + Vector(16, 16, 16);
|
||||
}
|
||||
|
||||
void CWeaponBox::ResetToLastValidPlayerHeldC4Position()
|
||||
{
|
||||
if (pev->origin == m_vecLastValidPlayerHeldC4Position)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector const vecResetPos = m_vecLastValidPlayerHeldC4Position + Vector(0.0f, 0.0f, 8.0f);
|
||||
Vector const angResetAng = Vector(0.0f, RANDOM_FLOAT(0.0f, 360.0f), 0.0f);
|
||||
|
||||
// Teleport
|
||||
pev->velocity = Vector(0.0f, 0.0f, 0.0f);
|
||||
pev->movetype = MOVETYPE_NONE;
|
||||
pev->flags |= FL_ONGROUND;
|
||||
pev->angles = angResetAng;
|
||||
UTIL_SetOrigin(pev, vecResetPos);
|
||||
}
|
||||
|
||||
char *CArmoury::m_ItemModels[] = {
|
||||
"models/w_mp5.mdl",
|
||||
"models/w_tmp.mdl",
|
||||
|
@ -483,6 +483,9 @@ public:
|
||||
void SetModel_OrigFunc(const char *pszModelName);
|
||||
#endif
|
||||
|
||||
void SetLastValidHeldC4Position(const Vector &vecPositon) { m_vecLastValidPlayerHeldC4Position = vecPositon; }
|
||||
void ResetToLastValidPlayerHeldC4Position();
|
||||
|
||||
public:
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
|
||||
@ -491,6 +494,9 @@ public:
|
||||
int m_rgAmmo[MAX_AMMO_SLOTS];
|
||||
int m_cAmmoTypes;
|
||||
bool m_bIsBomb;
|
||||
|
||||
private:
|
||||
Vector m_vecLastValidPlayerHeldC4Position;
|
||||
};
|
||||
|
||||
|
||||
@ -843,6 +849,7 @@ private:
|
||||
|
||||
const float C4_MAX_SPEED = 250.0f;
|
||||
const float C4_ARMING_ON_TIME = 3.0f;
|
||||
constexpr float WEAPON_C4_UPDATE_LAST_VALID_PLAYER_HELD_POSITION_INTERVAL = 0.2f;
|
||||
|
||||
enum c4_e
|
||||
{
|
||||
@ -862,6 +869,8 @@ public:
|
||||
virtual int GetItemInfo(ItemInfo *p);
|
||||
virtual BOOL Deploy();
|
||||
virtual void Holster(int skiplocal);
|
||||
virtual void AttachToPlayer(CBasePlayer* pPlayer);
|
||||
virtual void Think();
|
||||
virtual float GetMaxSpeed();
|
||||
virtual int iItemSlot() { return C4_SLOT; }
|
||||
virtual void PrimaryAttack();
|
||||
@ -875,6 +884,8 @@ public:
|
||||
#endif
|
||||
}
|
||||
|
||||
Vector GetLastValidHeldPosition() const { return m_vecLastValidPlayerHeldPosition; }
|
||||
|
||||
public:
|
||||
bool m_bStartedArming;
|
||||
bool m_bBombPlacedAnimation;
|
||||
@ -882,6 +893,7 @@ public:
|
||||
|
||||
private:
|
||||
bool m_bHasShield;
|
||||
Vector m_vecLastValidPlayerHeldPosition;
|
||||
};
|
||||
|
||||
|
||||
|
@ -382,3 +382,37 @@ float CC4::GetMaxSpeed()
|
||||
|
||||
return C4_MAX_SPEED;
|
||||
}
|
||||
|
||||
void CC4::AttachToPlayer(CBasePlayer* pPlayer)
|
||||
{
|
||||
CBasePlayerWeapon::AttachToPlayer(pPlayer);
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
SetThink(&CC4::Think);
|
||||
pev->nextthink = gpGlobals->time + WEAPON_C4_UPDATE_LAST_VALID_PLAYER_HELD_POSITION_INTERVAL;
|
||||
|
||||
if (pPlayer->IsPlayer() && pPlayer->IsAlive())
|
||||
{
|
||||
entvars_t* pevPlayer = pPlayer->pev;
|
||||
m_vecLastValidPlayerHeldPosition = pevPlayer->origin + pevPlayer->mins;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CC4::Think()
|
||||
{
|
||||
#ifdef REGAMEDLL_ADD
|
||||
pev->nextthink = gpGlobals->time + WEAPON_C4_UPDATE_LAST_VALID_PLAYER_HELD_POSITION_INTERVAL;
|
||||
|
||||
// If the bomb is held by an alive player standing on the ground, then we can use this
|
||||
// position as the last known valid position to respawn the bomb if it gets reset.
|
||||
|
||||
if (m_pPlayer && m_pPlayer->IsPlayer() && m_pPlayer->IsAlive() && (m_pPlayer->pev->flags & FL_ONGROUND))
|
||||
{
|
||||
entvars_t* pevPlayer = m_pPlayer->pev;
|
||||
m_vecLastValidPlayerHeldPosition = pevPlayer->origin + pevPlayer->mins;
|
||||
}
|
||||
#else
|
||||
CBasePlayerWeapon::Think();
|
||||
#endif
|
||||
}
|
||||
|
@ -2272,6 +2272,10 @@
|
||||
]
|
||||
]
|
||||
|
||||
@SolidClass base(Trigger) = trigger_bomb_reset : "Trigger bomb reset"
|
||||
[
|
||||
]
|
||||
|
||||
// Function entities
|
||||
@SolidClass = func_bomb_target : "Bomb target zone"
|
||||
[
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug Play|Win32">
|
||||
@ -25,6 +25,7 @@
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\dlls\addons\item_airbox.cpp" />
|
||||
<ClCompile Include="..\dlls\addons\point_command.cpp" />
|
||||
<ClCompile Include="..\dlls\addons\trigger_bomb_reset.cpp" />
|
||||
<ClCompile Include="..\dlls\addons\trigger_random.cpp" />
|
||||
<ClCompile Include="..\dlls\addons\trigger_setorigin.cpp" />
|
||||
<ClCompile Include="..\dlls\airtank.cpp" />
|
||||
@ -616,6 +617,7 @@
|
||||
<ClInclude Include="..\dlls\activity.h" />
|
||||
<ClInclude Include="..\dlls\addons\item_airbox.h" />
|
||||
<ClInclude Include="..\dlls\addons\point_command.h" />
|
||||
<ClInclude Include="..\dlls\addons\trigger_bomb_reset.h" />
|
||||
<ClInclude Include="..\dlls\addons\trigger_random.h" />
|
||||
<ClInclude Include="..\dlls\addons\trigger_setorigin.h" />
|
||||
<ClInclude Include="..\dlls\airtank.h" />
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="engine">
|
||||
@ -549,6 +549,9 @@
|
||||
<ClCompile Include="..\dlls\addons\point_command.cpp">
|
||||
<Filter>dlls\addons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\dlls\addons\trigger_bomb_reset.cpp">
|
||||
<Filter>dlls\addons</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\public\FileSystem.cpp">
|
||||
<Filter>public</Filter>
|
||||
</ClCompile>
|
||||
@ -1049,5 +1052,8 @@
|
||||
<ClInclude Include="..\dlls\addons\point_command.h">
|
||||
<Filter>dlls\addons</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\dlls\addons\trigger_bomb_reset.h">
|
||||
<Filter>dlls\addons</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -213,6 +213,7 @@ class CCSChangeLevel: public CCSTrigger {};
|
||||
class CCSLadder: public CCSTrigger {};
|
||||
class CCSTriggerPush: public CCSTrigger {};
|
||||
class CCSTriggerTeleport: public CCSTrigger {};
|
||||
class CCSTriggerBombReset: public CCSTrigger {};
|
||||
class CCSBuyZone: public CCSTrigger {};
|
||||
class CCSBombTarget: public CCSTrigger {};
|
||||
class CCSHostageRescue: public CCSTrigger {};
|
||||
|
@ -134,6 +134,7 @@ using FloatRef = float;
|
||||
#include "addons/trigger_setorigin.h"
|
||||
#include "addons/trigger_random.h"
|
||||
#include "addons/point_command.h"
|
||||
#include "addons/trigger_bomb_reset.h"
|
||||
|
||||
// Tutor
|
||||
#include "tutor.h"
|
||||
|
Loading…
Reference in New Issue
Block a user