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Add cvar for old bomb defuse sound (#242)
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@ -42,6 +42,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.<br/>`0` disabled<br/>`>0.00001` time delay to respawn |
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| mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.<br/>`0` disabled<br/>`>0.00001` time delay to respawn |
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| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.<br/>`0` disabled<br/>`1` from any team<br/>`2` only from `CT`<br/>`3` only from `T` |
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| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.<br/>`0` disabled<br/>`1` from any team<br/>`2` only from `CT`<br/>`3` only from `T` |
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| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.<br/>`0` disabled<br/>`1` enabled |
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| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.<br/>`0` disabled<br/>`1` enabled |
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| mp_old_bomb_defused_sound | 0 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused<br/>`0` disabled<br/>`1` enabled |
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| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
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| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
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| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.
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| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.
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| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
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| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
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5
dist/game.cfg
vendored
5
dist/game.cfg
vendored
@ -136,6 +136,11 @@ mp_hostage_hurtable 1
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// 1 - enabled (default behavior)
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// 1 - enabled (default behavior)
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mp_show_radioicon 1
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mp_show_radioicon 1
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// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
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// 0 - disabled
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// 1 - enabled (default hehavior)
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mp_old_bomb_defused_sound 1
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// Set's the mode for the zBot
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// Set's the mode for the zBot
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// 0 - disabled
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// 0 - disabled
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// 1 - enable mode Deathmatch and not allow to do the scenario
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// 1 - enable mode Deathmatch and not allow to do the scenario
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@ -110,11 +110,12 @@ cvar_t round_restart_delay = { "mp_round_restart_delay", "5", FCVAR_SERVER, 0.
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cvar_t showtriggers = { "showtriggers", "0", 0, 0.0f, nullptr }; // debug cvar shows triggers
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cvar_t showtriggers = { "showtriggers", "0", 0, 0.0f, nullptr }; // debug cvar shows triggers
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// TODO: Maybe it's better to register in the engine?
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// TODO: Maybe it's better to register in the engine?
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cvar_t hostagehurtable = { "mp_hostage_hurtable", "1", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t hostagehurtable = { "mp_hostage_hurtable", "1", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t roundover = { "mp_roundover", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t roundover = { "mp_roundover", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t forcerespawn = { "mp_forcerespawn", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t forcerespawn = { "mp_forcerespawn", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t show_radioicon = { "mp_show_radioicon", "1", FCVAR_SERVER, 1.0f, nullptr };
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cvar_t show_radioicon = { "mp_show_radioicon", "1", FCVAR_SERVER, 1.0f, nullptr };
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cvar_t item_staytime = { "mp_item_staytime", "300", FCVAR_SERVER, 300.0f, nullptr };
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cvar_t old_bomb_defused_sound = { "mp_old_bomb_defused_sound", "1", FCVAR_SERVER, 1.0f, nullptr };
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cvar_t item_staytime = { "mp_item_staytime", "300", FCVAR_SERVER, 300.0f, nullptr };
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void GameDLL_Version_f()
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void GameDLL_Version_f()
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{
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{
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@ -266,6 +267,7 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&roundover);
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CVAR_REGISTER(&roundover);
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CVAR_REGISTER(&forcerespawn);
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CVAR_REGISTER(&forcerespawn);
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CVAR_REGISTER(&show_radioicon);
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CVAR_REGISTER(&show_radioicon);
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CVAR_REGISTER(&old_bomb_defused_sound);
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CVAR_REGISTER(&item_staytime);
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CVAR_REGISTER(&item_staytime);
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// print version
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// print version
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@ -150,6 +150,7 @@ extern cvar_t hostagehurtable;
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extern cvar_t roundover;
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extern cvar_t roundover;
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extern cvar_t forcerespawn;
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extern cvar_t forcerespawn;
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extern cvar_t show_radioicon;
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extern cvar_t show_radioicon;
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extern cvar_t old_bomb_defused_sound;
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extern cvar_t item_staytime;
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extern cvar_t item_staytime;
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#endif
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#endif
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@ -1304,9 +1304,12 @@ void CGrenade::C4Think()
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// if the defuse process has ended, kill the c4
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// if the defuse process has ended, kill the c4
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else if (m_pBombDefuser->pev->deadflag == DEAD_NO)
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else if (m_pBombDefuser->pev->deadflag == DEAD_NO)
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{
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{
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#ifndef REGAMEDLL_FIXES
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#ifdef REGAMEDLL_ADD
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Broadcast("BOMBDEF");
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if (!old_bomb_defused_sound.value)
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#endif
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#endif
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{
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Broadcast("BOMBDEF");
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}
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if (TheBots)
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if (TheBots)
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{
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{
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@ -1213,8 +1213,11 @@ bool CHalfLifeMultiplay::Target_Defused(float tmDelay)
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{
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{
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Broadcast("ctwin");
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Broadcast("ctwin");
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#ifdef REGAMEDLL_FIXES
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#ifdef REGAMEDLL_ADD
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Broadcast("BOMBDEF");
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if (old_bomb_defused_sound.value)
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{
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Broadcast("BOMBDEF");
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}
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#endif
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#endif
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m_iAccountCT += m_rgRewardAccountRules[RR_BOMB_DEFUSED];
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m_iAccountCT += m_rgRewardAccountRules[RR_BOMB_DEFUSED];
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