delta.lst increased float-point accuracy for fields entity_state_player_t::origin

This commit is contained in:
s1lentq 2023-12-07 03:33:46 +07:00
parent 0c29cf36fc
commit 7c9582f44b

6
dist/delta.lst vendored
View File

@ -128,11 +128,11 @@ entity_state_player_t gamedll Player_Encode
{ {
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ), DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ), DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 18, 32.0 ), DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 24, 32.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ), DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ), DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 18, 32.0 ), DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 24, 32.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 18, 32.0 ), DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 24, 32.0 ),
DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ), DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ), DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ), DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),