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New CVar: mp_hostages_rescued_ratio
(#786)
* Add mp_hostages_rescued_ratio cvar * Add restriction of the CVar value Co-authored-by: Sergey Shorokhov <sergeyshorokhov@csgo.com>
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@ -105,6 +105,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
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| sv_enablebunnyhopping | 0 | 0 | 1 | Allow player speed to exceed maximum running speed.<br/>`0` disabled <br/>`1` enabled |
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| sv_enablebunnyhopping | 0 | 0 | 1 | Allow player speed to exceed maximum running speed.<br/>`0` disabled <br/>`1` enabled |
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| mp_plant_c4_anywhere | 0 | 0 | 1 | When set, players can plant anywhere, not only in bombsites.<br/>`0` disabled <br/>`1` enabled |
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| mp_plant_c4_anywhere | 0 | 0 | 1 | When set, players can plant anywhere, not only in bombsites.<br/>`0` disabled <br/>`1` enabled |
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| mp_give_c4_frags | 3 | - | - | How many bonuses (frags) will get the player who defused or exploded the bomb. |
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| mp_give_c4_frags | 3 | - | - | How many bonuses (frags) will get the player who defused or exploded the bomb. |
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| mp_hostages_rescued_ratio | 1.0 | 0.0 | 1.0 | Ratio of hostages rescued to win the round. |
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</details>
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</details>
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## How to install zBot for CS 1.6?
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## How to install zBot for CS 1.6?
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5
dist/game.cfg
vendored
5
dist/game.cfg
vendored
@ -489,3 +489,8 @@ mp_plant_c4_anywhere "0"
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//
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//
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// Default value: "3"
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// Default value: "3"
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mp_give_c4_frags "3"
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mp_give_c4_frags "3"
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// Ratio of hostages rescued to win the round.
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//
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// Default value: "1.0"
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mp_hostages_rescued_ratio "1.0"
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@ -164,6 +164,8 @@ cvar_t sv_enablebunnyhopping = { "sv_enablebunnyhopping", "0", 0, 0.
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cvar_t plant_c4_anywhere = { "mp_plant_c4_anywhere", "0", 0, 0.0f, nullptr };
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cvar_t plant_c4_anywhere = { "mp_plant_c4_anywhere", "0", 0, 0.0f, nullptr };
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cvar_t give_c4_frags = { "mp_give_c4_frags", "3", 0, 3.0f, nullptr };
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cvar_t give_c4_frags = { "mp_give_c4_frags", "3", 0, 3.0f, nullptr };
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cvar_t hostages_rescued_ratio = { "mp_hostages_rescued_ratio", "1.0", 0, 1.0f, nullptr };
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void GameDLL_Version_f()
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void GameDLL_Version_f()
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{
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{
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if (Q_stricmp(CMD_ARGV(1), "version") != 0)
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if (Q_stricmp(CMD_ARGV(1), "version") != 0)
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@ -406,6 +408,8 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&plant_c4_anywhere);
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CVAR_REGISTER(&plant_c4_anywhere);
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CVAR_REGISTER(&give_c4_frags);
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CVAR_REGISTER(&give_c4_frags);
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CVAR_REGISTER(&hostages_rescued_ratio);
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// print version
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// print version
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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@ -189,6 +189,7 @@ extern cvar_t sv_autobunnyhopping;
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extern cvar_t sv_enablebunnyhopping;
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extern cvar_t sv_enablebunnyhopping;
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extern cvar_t plant_c4_anywhere;
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extern cvar_t plant_c4_anywhere;
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extern cvar_t give_c4_frags;
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extern cvar_t give_c4_frags;
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extern cvar_t hostages_rescued_ratio;
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#endif
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#endif
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@ -1486,6 +1486,12 @@ bool CHalfLifeMultiplay::HostageRescueRoundEndCheck()
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}
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}
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}
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}
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#ifdef REGAMEDLL_ADD
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if (hostagesCount > 0 && m_iHostagesRescued >= (hostagesCount * Q_min(hostages_rescued_ratio.value, 1.0f)))
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{
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return OnRoundEnd_Intercept(WINSTATUS_CTS, ROUND_ALL_HOSTAGES_RESCUED, GetRoundRestartDelay());
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}
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#else
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// There are no hostages alive.. check to see if the CTs have rescued atleast 50% of them.
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// There are no hostages alive.. check to see if the CTs have rescued atleast 50% of them.
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if (!bHostageAlive && hostagesCount > 0)
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if (!bHostageAlive && hostagesCount > 0)
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{
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{
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@ -1494,6 +1500,7 @@ bool CHalfLifeMultiplay::HostageRescueRoundEndCheck()
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return OnRoundEnd_Intercept(WINSTATUS_CTS, ROUND_ALL_HOSTAGES_RESCUED, GetRoundRestartDelay());
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return OnRoundEnd_Intercept(WINSTATUS_CTS, ROUND_ALL_HOSTAGES_RESCUED, GetRoundRestartDelay());
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}
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}
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}
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}
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#endif
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return false;
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return false;
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}
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}
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