mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
Add description
This commit is contained in:
parent
2c52c4f4de
commit
8995b9dc77
@ -60,7 +60,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
|
|||||||
| mp_show_scenarioicon | 0 | 0 | 1 | Show scenario icon in HUD such as count of alive hostages or ticking bomb.<br/>`0` disabled<br/>`1` enabled |
|
| mp_show_scenarioicon | 0 | 0 | 1 | Show scenario icon in HUD such as count of alive hostages or ticking bomb.<br/>`0` disabled<br/>`1` enabled |
|
||||||
| mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused<br/>`0` disabled<br/>`1` enabled |
|
| mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused<br/>`0` disabled<br/>`1` enabled |
|
||||||
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
|
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
|
||||||
| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.
|
| sv_alltalk | 0 | 0 | 5 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.<br/>`5` alive hear alive teammates, dead hear dead and alive.
|
||||||
| bot_deathmatch | 0 | 0 | 1 | Sets the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
|
| bot_deathmatch | 0 | 0 | 1 | Sets the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
|
||||||
| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota<br/>`match` the server will maintain a `1:N` ratio of humans to bots, where `N` is bot_quota |
|
| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota<br/>`match` the server will maintain a `1:N` ratio of humans to bots, where `N` is bot_quota |
|
||||||
| bot_join_delay | 0 | - | - | Prevents bots from joining the server for this many seconds after a map change. |
|
| bot_join_delay | 0 | - | - | Prevents bots from joining the server for this many seconds after a map change. |
|
||||||
|
1
dist/game.cfg
vendored
1
dist/game.cfg
vendored
@ -221,6 +221,7 @@ showtriggers 0
|
|||||||
// 2 - teammates hear each other
|
// 2 - teammates hear each other
|
||||||
// 3 - same as 2, but spectators hear everybody
|
// 3 - same as 2, but spectators hear everybody
|
||||||
// 4 - alive hear alive, dead hear dead and alive.
|
// 4 - alive hear alive, dead hear dead and alive.
|
||||||
|
// 5 - alive hear alive teammates, dead hear dead and alive.
|
||||||
//
|
//
|
||||||
// Default value: "0"
|
// Default value: "0"
|
||||||
sv_alltalk 0
|
sv_alltalk 0
|
||||||
|
Loading…
Reference in New Issue
Block a user