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https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-13 23:28:04 +03:00
Added cvar mp_hullbounds_sets 0/1
1: hull bounds that sets by gamedll, 0: otherwise by engine (as default behavior)
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@ -52,6 +52,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).<br/>`0` disabled<br/>`>0.00001` time delay to remove protection |
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| mp_kill_filled_spawn | 1 | 0 | 1 | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).<br />Only disable this if you have semiclip or other plugins that prevents stucking.<br/>`0` disabled<br/>`1` enabled |
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| mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map.<br/>`0` disallow<br/>`1` allow<br/>`NOTE`: Potentially dangerous for untrusted maps.|
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| mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player.<br/>`0` disabled<br/>`1` enabled |
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## How to install zBot for CS 1.6?
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* Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true)
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6
dist/game.cfg
vendored
6
dist/game.cfg
vendored
@ -209,3 +209,9 @@ mp_kill_filled_spawn "1"
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//
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// Default value: "0"
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mp_allow_point_servercommand "0"
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// Sets mins/maxs hull bounds for the player.
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// 0 - disabled (default behaviour, sets engine)
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// 1 - enabled (sets gamedll)
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// Default value: "1"
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mp_hullbounds_sets "1"
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@ -4817,9 +4817,15 @@ int EXT_FUNC ConnectionlessPacket(const struct netadr_s *net_from, const char *a
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return 0;
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}
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// TODO: int -> qboolean or enum
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int EXT_FUNC GetHullBounds(int hullnumber, float *mins, float *maxs)
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BOOL EXT_FUNC GetHullBounds(int hullnumber, float *mins, float *maxs)
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{
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#ifdef REGAMEDLL_ADD
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if (hullbounds_sets.value == 0.0f)
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{
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return (hullnumber < 3) ? TRUE : FALSE;
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}
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#endif
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#ifdef REGAMEDLL_FIXES
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switch (hullnumber)
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{
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@ -191,7 +191,7 @@ void UpdateClientData(const edict_t *ent, int sendweapons, struct clientdata_s *
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void CmdStart(const edict_t *pEdict, const struct usercmd_s *cmd, unsigned int random_seed);
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void CmdEnd(const edict_t *pEdict);
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int ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size);
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int GetHullBounds(int hullnumber, float *mins, float *maxs);
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BOOL GetHullBounds(int hullnumber, float *mins, float *maxs);
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void CreateInstancedBaselines();
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int InconsistentFile(const edict_t *pEdict, const char *filename, char *disconnect_message);
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int AllowLagCompensation();
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@ -120,6 +120,7 @@ cvar_t respawn_immunitytime = { "mp_respawn_immunitytime", "0", FCVAR_SERVER,
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cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t allow_point_servercommand = { "mp_allow_point_servercommand", "0", 0, 0.0f, nullptr };
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cvar_t hullbounds_sets = { "mp_hullbounds_sets", "1", 0, 0.0f, nullptr };
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void GameDLL_Version_f()
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{
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@ -291,6 +292,7 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&respawn_immunitytime);
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CVAR_REGISTER(&kill_filled_spawn);
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CVAR_REGISTER(&allow_point_servercommand);
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CVAR_REGISTER(&hullbounds_sets);
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// print version
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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@ -304,4 +306,11 @@ void EXT_FUNC GameDLLInit()
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#ifdef REGAMEDLL_FIXES
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VoiceGameMgr_RegisterCVars();
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#endif
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#ifdef REGAMEDLL_ADD
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// execute initial pre-configurations
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SERVER_COMMAND("exec game.cfg\n");
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SERVER_EXECUTE();
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#endif
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}
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@ -156,6 +156,7 @@ extern cvar_t legacy_bombtarget_touch;
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extern cvar_t respawn_immunitytime;
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extern cvar_t kill_filled_spawn;
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extern cvar_t allow_point_servercommand;
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extern cvar_t hullbounds_sets;
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#endif
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@ -133,6 +133,11 @@ LINK_HOOK_CHAIN2(CGameRules *, InstallGameRules)
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CGameRules *EXT_FUNC __API_HOOK(InstallGameRules)()
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{
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#ifdef REGAMEDLL_ADD
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// execute post-configurations
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SERVER_PRINT("Executing ReGameDLL Configuration File\n");
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#endif
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SERVER_COMMAND("exec game.cfg\n");
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SERVER_EXECUTE();
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