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Some minor changes (#382)
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dist/game.cfg
vendored
10
dist/game.cfg
vendored
@ -48,16 +48,19 @@ mp_round_infinite 0
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// The round by expired time will be over, if on a map it does not have the scenario of the game.
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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mp_roundover 0
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// Number of seconds to delay before restarting a round after a win.
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//
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// Default value: "5"
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mp_round_restart_delay 5
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// Disable grenade damage through walls
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// 0 - disabled
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// 1 - enabled
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//
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// Default value: "0"
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mp_hegrenade_penetration 0
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@ -65,6 +68,7 @@ mp_hegrenade_penetration 0
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// 0 - disabled
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// 1 - drop one the grenade
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// 2 - drop an everyone grenades
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//
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// Default value: "0"
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mp_nadedrops 0
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@ -129,11 +133,15 @@ mp_forcerespawn 0
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// 1 - from any team (default behaviour)
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// 2 - only from CT
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// 3 - only from T
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//
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// Default value: "1"
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mp_hostage_hurtable 1
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// Show radio icon.
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// 0 - disabled
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// 1 - enabled (default behavior)
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//
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// Default value: "1"
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mp_show_radioicon 1
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// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
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@ -217,6 +225,7 @@ mp_allow_point_servercommand "0"
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// 3 - show 'HP' field to teammates
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// 4 - show 'HP' field to all clients
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// 5 - show 'HP' field to teammates and spectators
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//
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// Default value: "3"
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mp_scoreboard_showhealth "3"
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@ -227,6 +236,7 @@ mp_scoreboard_showhealth "3"
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// 3 - show 'Money' field to teammates
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// 4 - show 'Money' field to all clients
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// 5 - show 'Money' field to teammates and spectators
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//
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// Default value: "3"
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mp_scoreboard_showmoney "3"
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