mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-06-25 20:19:30 +03:00
parent
4918e1fb5e
commit
913bfc6609
@ -40,7 +40,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
|
|||||||
| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)<br />`-1` means no time limit<br />`0` disable buy |
|
| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)<br />`-1` means no time limit<br />`0` disable buy |
|
||||||
| mp_maxmoney | 16000 | 0 | `999999` | The maximum allowable amount of money in the game |
|
| mp_maxmoney | 16000 | 0 | `999999` | The maximum allowable amount of money in the game |
|
||||||
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)<br/>`0` disabled<br/>`1` enabled<br/><br/>or flags<br/>`a` block round time round end check<br/>`b` block needed players round end check<br/>`c` block VIP assassination/success round end check<br/>`d` block prison escape round end check<br/>`e` block bomb round end check<br/>`f` block team extermination round end check<br/>`g` block hostage rescue round end check<br/>`h` block VIP assassination/success round time end check<br/>`i` block prison escape round time end check<br/>`j` block bomb round time end check<br/>`k` block hostage rescue round time end check<br/><br/>`Example setting:` "ae" blocks round time and bomb round end checks |
|
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)<br/>`0` disabled<br/>`1` enabled<br/><br/>or flags<br/>`a` block round time round end check<br/>`b` block needed players round end check<br/>`c` block VIP assassination/success round end check<br/>`d` block prison escape round end check<br/>`e` block bomb round end check<br/>`f` block team extermination round end check<br/>`g` block hostage rescue round end check<br/>`h` block VIP assassination/success round time end check<br/>`i` block prison escape round time end check<br/>`j` block bomb round time end check<br/>`k` block hostage rescue round time end check<br/><br/>`Example setting:` "ae" blocks round time and bomb round end checks |
|
||||||
| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
|
| mp_roundover | 0 | 0 | 3 | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` end of the round with a draw<br/>`2` round end with Terrorists win<br/>`3` round end with Counter-Terrorists win |
|
||||||
| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
|
| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
|
||||||
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.<br/>`0` disabled<br/>`1` enabled |
|
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.<br/>`0` disabled<br/>`1` enabled |
|
||||||
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.<br/>`0` disabled<br/>`1` drop first available grenade<br/>`2` drop all grenades |
|
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.<br/>`0` disabled<br/>`1` drop first available grenade<br/>`2` drop all grenades |
|
||||||
|
4
dist/game.cfg
vendored
4
dist/game.cfg
vendored
@ -51,7 +51,9 @@ mp_round_infinite 0
|
|||||||
|
|
||||||
// The round by expired time will be over, if on a map it does not have the scenario of the game.
|
// The round by expired time will be over, if on a map it does not have the scenario of the game.
|
||||||
// 0 - disabled (default behaviour)
|
// 0 - disabled (default behaviour)
|
||||||
// 1 - enabled
|
// 1 - end of the round with a draw
|
||||||
|
// 2 - round end with Terrorists win
|
||||||
|
// 3 - round end with Counter-Terrorists win
|
||||||
//
|
//
|
||||||
// Default value: "0"
|
// Default value: "0"
|
||||||
mp_roundover 0
|
mp_roundover 0
|
||||||
|
@ -3017,9 +3017,31 @@ void CHalfLifeMultiplay::CheckRoundTimeExpired()
|
|||||||
#ifdef REGAMEDLL_ADD
|
#ifdef REGAMEDLL_ADD
|
||||||
else if (roundover.value)
|
else if (roundover.value)
|
||||||
{
|
{
|
||||||
// round is over
|
switch ((int)roundover.value)
|
||||||
if (!OnRoundEnd_Intercept(WINSTATUS_DRAW, ROUND_GAME_OVER, GetRoundRestartDelay()))
|
{
|
||||||
return;
|
case 1:
|
||||||
|
default:
|
||||||
|
{
|
||||||
|
if (!OnRoundEnd_Intercept(WINSTATUS_DRAW, ROUND_GAME_OVER, GetRoundRestartDelay()))
|
||||||
|
return;
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
if (!OnRoundEnd_Intercept(WINSTATUS_TERRORISTS, ROUND_TERRORISTS_WIN, GetRoundRestartDelay()))
|
||||||
|
return;
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
if (!OnRoundEnd_Intercept(WINSTATUS_CTS, ROUND_CTS_WIN, GetRoundRestartDelay()))
|
||||||
|
return;
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user