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Update README.md (#612)
Update description about cvar mp_roundrespawn_time README.md / game.cfg
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@ -44,7 +44,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
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| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.<br/>`0` disabled<br/>`1` enabled |
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| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.<br/>`0` disabled<br/>`1` drop first available grenade<br/>`2` drop all grenades |
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| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
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| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round.<br />`-1` means no time limit<br /> |
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| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.<br/>`0` disabled<br/>`1` enabled |
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| mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max.<br/>`0` disabled<br/>`1` refill backpack ammo on player spawn<br/>`2` refill backpack ammo on player spawn and on the purchase of the item |
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| mp_infinite_ammo | 0 | 0 | 2 | Sets the mode infinite ammo for weapons.<br/>`0` disabled<br/>`1` weapon clip infinite<br/>`2` weapon bpammo infinite (This means for reloading) |
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dist/game.cfg
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dist/game.cfg
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@ -78,6 +78,7 @@ mp_nadedrops 0
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// Player cannot respawn until next round
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// if more than N seconds has elapsed since the beginning round
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// -1 - means no time limit
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//
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// Default value: "20"
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mp_roundrespawn_time 20
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