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https://github.com/s1lentq/ReGameDLL_CS.git
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Fix compiler warnings
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ff843fe478
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@ -4293,7 +4293,7 @@ int CHalfLifeMultiplay::ItemShouldRespawn(CItem *pItem)
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// At what time in the future may this Item respawn?
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float CHalfLifeMultiplay::FlItemRespawnTime(CItem *pItem)
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{
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#ifdef REGAMEDLL_ADD;
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#ifdef REGAMEDLL_ADD
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return gpGlobals->time + item_respawn_time.value;
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#else
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return gpGlobals->time + ITEM_RESPAWN_TIME;
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@ -1902,8 +1902,8 @@ void EXT_FUNC __API_HOOK(PM_Duck)()
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}
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#ifdef REGAMEDLL_ADD
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if ((pmove->iuser3 & PLAYER_PREVENT_DUCK) == PLAYER_PREVENT_DUCK // Prevent ducking if the iuser3 variable is contain PLAYER_PREVENT_DUCK
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|| freezetime_duck.value == 0.0f && CSGameRules()->IsFreezePeriod()) // Prevent ducking during freezetime if the freezetime_duck cvar is 0
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if ((pmove->iuser3 & PLAYER_PREVENT_DUCK) == PLAYER_PREVENT_DUCK // Prevent ducking if the iuser3 variable is contain PLAYER_PREVENT_DUCK
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|| (freezetime_duck.value == 0.0f && CSGameRules()->IsFreezePeriod())) // Prevent ducking during freezetime if the freezetime_duck cvar is 0
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{
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// Try to unduck
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if (pmove->flags & FL_DUCKING)
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@ -2458,8 +2458,8 @@ void EXT_FUNC __API_HOOK(PM_Jump)()
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}
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#ifdef REGAMEDLL_ADD
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if ((pmove->iuser3 & PLAYER_PREVENT_JUMP) == PLAYER_PREVENT_JUMP // Prevent jumping if the iuser3 variable is contain PLAYER_PREVENT_JUMP
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|| freezetime_jump.value == 0.0f && CSGameRules()->IsFreezePeriod()) // Prevent jumping during freezetime if the freezetime_jump cvar is 0
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if ((pmove->iuser3 & PLAYER_PREVENT_JUMP) == PLAYER_PREVENT_JUMP // Prevent jumping if the iuser3 variable is contain PLAYER_PREVENT_JUMP
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|| (freezetime_jump.value == 0.0f && CSGameRules()->IsFreezePeriod())) // Prevent jumping during freezetime if the freezetime_jump cvar is 0
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{
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return;
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}
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@ -141,7 +141,7 @@ SpewRetval_t _SpewMessageV(SpewType_t spewType, int level, const char *pMsgForma
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assert(len < sizeof(szTempBuffer));
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// Add \n for warning and assert
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if ((spewType == SPEW_ASSERT))
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if (spewType == SPEW_ASSERT)
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{
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len += Q_snprintf(&szTempBuffer[len], sizeof(szTempBuffer) - len, "\n");
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Plat_OutputDebugString(szTempBuffer);
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