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little code fixes (#798)
* weapons.cpp fix compile warning
`warning C4715: 'GetBaseAccuracy': not all control paths return a value`
* vihicle.cpp: use PlayerRelationship()
thanks to cf8deb9cac (r92242848)
Co-authored-by: Vaqtincha <51029683+Vaqtincha@users.noreply.github.com>
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@ -150,7 +150,7 @@ void CFuncVehicle::Blocked(CBaseEntity *pOther)
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if (pOther->Classify() == CLASS_PLAYER)
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if (pOther->Classify() == CLASS_PLAYER)
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{
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{
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CBasePlayer* playerOther = static_cast<CBasePlayer*>(pOther);
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CBasePlayer* playerOther = static_cast<CBasePlayer*>(pOther);
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if (!playerDriver || (!friendlyfire.value && playerDriver->m_iTeam == playerOther->m_iTeam))
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if (!playerDriver || g_pGameRules->PlayerRelationship(playerDriver, playerOther) == GR_TEAMMATE)
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{
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{
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// Just kick player
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// Just kick player
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return;
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return;
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@ -70,6 +70,8 @@ float GetBaseAccuracy(WeaponIdType id)
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case WEAPON_MP5N:
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case WEAPON_MP5N:
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return 0.0f;
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return 0.0f;
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}
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}
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return 0.0f;
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}
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}
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// Resets the global multi damage accumulator
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// Resets the global multi damage accumulator
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