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https://github.com/s1lentq/ReGameDLL_CS.git
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Fix bug with message BarTime
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parent
794093708b
commit
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@ -1128,7 +1128,7 @@ void CBombGlow::__MAKE_VHOOK(Spawn)(void)
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{
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{
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#ifdef REGAMEDLL_FIXES
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#ifdef REGAMEDLL_FIXES
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PRECACHE_MODEL("sprites/flare1.spr");
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PRECACHE_MODEL("sprites/flare1.spr");
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#endif // REGAMEDLLFIXES
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#endif // REGAMEDLL_FIXES
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pev->solid = SOLID_NOT;
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->movetype = MOVETYPE_NONE;
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@ -1779,7 +1779,7 @@ void CBasePlayer::SetProgressBarTime2(int time, float timeElapsed)
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if (player->IsObserver() == OBS_IN_EYE && player->pev->iuser2 == myIndex)
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if (player->IsObserver() == OBS_IN_EYE && player->pev->iuser2 == myIndex)
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{
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgBarTime, NULL, player->pev);
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MESSAGE_BEGIN(MSG_ONE, gmsgBarTime2, NULL, player->pev);
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WRITE_SHORT(time);
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WRITE_SHORT(time);
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WRITE_SHORT(iTimeElapsed);
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WRITE_SHORT(iTimeElapsed);
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MESSAGE_END();
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MESSAGE_END();
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@ -1143,7 +1143,9 @@
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<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</Link>
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<PostBuildEvent>
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<PostBuildEvent>
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<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
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<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
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IF EXIST "$(ProjectDir)START_VIP.bat" (CALL "$(ProjectDir)START_VIP.bat")</Command>
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<Message>Automatic deployment script</Message>
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<Message>Automatic deployment script</Message>
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</PostBuildEvent>
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</PostBuildEvent>
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<CustomBuildStep>
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<CustomBuildStep>
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