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init changelog
* form https://dev-cs.ru/resources/67/updates?page=10#resource-update-602
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# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog
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---
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---
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> [!CAUTION]
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>
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> This versions and changelogs were brought only for historical purposes from [DevCS Thread](https://dev-cs.ru/resources/67/updates) and not avalible at github.
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>
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## `5.7.0.295` - 2018-04-02
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### Changed
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- Update API minor version
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## `5.6.0.294` - 2018-02-18
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### Added
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- Spawn protection API and cvar (`mp_respawn_immunitytime`)
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### Changed
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- `CS Interface` Update: Add Remov`ePlayerItemEx
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## `5.5.0.291` - 2018-02-09
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### Changed
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- `gradle.properties`: Bump minor version
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- Reset entity on start round for `env_spark`, `env_laser`, `env_beam`
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- Move `sv_alltalk 1.0` to `CanPlayerHearPlayer`
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- Remove height check
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- Adjust bomb angles for righthanded users
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### Fixed
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- Fixed spectator check, small refactoring
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## `5.5.0.286` - 2018-01-28
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### Changed
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- `ReGameDLL API`: Implemented hookchain's `CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb`
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## `5.3.0.284` - 2018-01-21
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[](https://www.youtube.com/watch?v=h4_-9lVCoKk
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)
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### Added
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- Added `cvar` for old bomb defuse sound
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- Added `mp_legacy_bombtarget_touch` cvar
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- Enabled `mp_legacy_bombtarget_touch` by default, typo fix
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### Changed
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- Revert `NEXT_DEFUSE_TIME`
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- Updated `README.md`
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## `5.3.0.280` - 2018-01-08
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### Fixed
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- Fixed some things related
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- `CGameText`: add safe-checks to avoid crash on some maps
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## `5.3.0.279` - 2017-12-25
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### Changed
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- Prevent spam in console if `bot_quota` is more than spawn points, so decreases bot_`quota every time if create bot fails
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### Fixed
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- Fixed a bug after killing `czbot` by headshot, angles turn at `180 degrees`
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## `5.3.0.275` - 2017-12-11
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### Fixed
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- Prevent crash when caller triggered itself lot of times.
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## `5.3.0.275` - 2017-12-03
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### Changed
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- Moved reg cvar `sv_alltalk`, `voice_serverdebug` into `GameDLLInit`
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## `5.3.0.274` - 2017-12-03
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### Fixed
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- Fix reset `CRotDoor::Restart`
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## `5.3.0.273` - 2017-11-27
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### Added
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- Features: added bits for iuser3 for prevent duck like HL
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### Changed
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- Refactoring
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### Fixed
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- Fixed wrong calc duck fraction
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- Fixed CSSDK in extra
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