Add cvar for stamina restoration speed based on fps reference. (#1005)

* Add variable for framerate (FPS), that used as reference when restoring stamina (fuser2) after jump.
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Garey 2025-03-28 04:05:43 +05:00 committed by GitHub
parent b10f23e1e9
commit ce11175e89
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5 changed files with 25 additions and 0 deletions

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@ -124,6 +124,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. |
| mp_vote_flags | km | 0 | - | Vote systems enabled in server.<br/>`0` voting disabled<br/>`k` votekick enabled via `vote` command<br/>`m` votemap enabled via `votemap` command |
| mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before `votemap` command can be used. |
| mp_stamina_restore_rate | 0 | 0.0 | - | Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump. |
| mp_logkills | 1 | 0 | 1 | Log kills.<br/>`0` disabled <br/>`1` enabled |
| mp_jump_height | 45 | 0.0 | - | Player jump height. |
| bot_excellent_morale | 0 | 0 | 1 | Bots always have great morale regardless of defeat or victory. |

6
dist/game.cfg vendored
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@ -628,6 +628,12 @@ mp_vote_flags "km"
// Default value: "180"
mp_votemap_min_time "180"
// Framerate (FPS), that is used as a reference when restoring stamina (fuser2) after a jump.
// 0 - disabled
//
// Default value: "0"
mp_stamina_restore_rate "0"
// Player jump height
//
// Default value: "45"

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@ -190,6 +190,8 @@ cvar_t ammo_respawn_time = { "mp_ammo_respawn_time", "20", FCVAR_SERVER, 2
cvar_t vote_flags = { "mp_vote_flags", "km", 0, 0.0f, nullptr };
cvar_t votemap_min_time = { "mp_votemap_min_time", "180", 0, 180.0f, nullptr };
cvar_t stamina_restore_rate = { "mp_stamina_restore_rate", "0", 0, 0.f, nullptr };
cvar_t logkills = { "mp_logkills", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t randomspawn = { "mp_randomspawn", "0", FCVAR_SERVER, 0.0f, nullptr };
@ -478,6 +480,8 @@ void EXT_FUNC GameDLLInit()
CVAR_REGISTER(&playerid_showhealth);
CVAR_REGISTER(&playerid_field);
CVAR_REGISTER(&stamina_restore_rate);
// print version
CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");

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@ -210,6 +210,7 @@ extern cvar_t weapon_respawn_time;
extern cvar_t ammo_respawn_time;
extern cvar_t vote_flags;
extern cvar_t votemap_min_time;
extern cvar_t stamina_restore_rate;
extern cvar_t logkills;
extern cvar_t randomspawn;
extern cvar_t playerid_showhealth;

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@ -886,6 +886,18 @@ void PM_WalkMove()
{
real_t flRatio = (100 - pmove->fuser2 * 0.001 * 19) * 0.01;
#ifdef REGAMEDLL_ADD
// change stamina restoration speed by fps reference
if (stamina_restore_rate.value > 0.0f)
{
real_t flReferenceFrametime = 1.0f / stamina_restore_rate.value;
float flFrametimeRatio = pmove->frametime / flReferenceFrametime;
flRatio = pow(flRatio, flFrametimeRatio);
}
#endif
pmove->velocity[0] *= flRatio;
pmove->velocity[1] *= flRatio;
}
@ -2611,6 +2623,7 @@ void EXT_FUNC __API_HOOK(PM_Jump)()
{
// NOTE: don't do it in .f (float)
real_t flRatio = (100.0 - pmove->fuser2 * 0.001 * 19.0) * 0.01;
pmove->velocity[2] *= flRatio;
}