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fix incorrect player 3rd cam animations on death while frozen. (#815)
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@ -3916,7 +3916,9 @@ LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(CHalfLifeMultiplay, CSGameRules, PlayerKilled,
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void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(PlayerKilled)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
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void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(PlayerKilled)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
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{
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{
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DeathNotice(pVictim, pKiller, pInflictor);
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DeathNotice(pVictim, pKiller, pInflictor);
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#ifdef REGAMEDLL_FIXES
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pVictim->pev->flags &= ~FL_FROZEN;
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#endif
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pVictim->m_afPhysicsFlags &= ~PFLAG_ONTRAIN;
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pVictim->m_afPhysicsFlags &= ~PFLAG_ONTRAIN;
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pVictim->m_iDeaths++;
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pVictim->m_iDeaths++;
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pVictim->m_bNotKilled = false;
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pVictim->m_bNotKilled = false;
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@ -3946,7 +3948,6 @@ void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(PlayerKilled)(CBasePlayer *pVictim,
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}
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}
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FireTargets("game_playerdie", pVictim, pVictim, USE_TOGGLE, 0);
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FireTargets("game_playerdie", pVictim, pVictim, USE_TOGGLE, 0);
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// Did the player kill himself?
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// Did the player kill himself?
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if (pVictim->pev == pKiller)
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if (pVictim->pev == pKiller)
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{
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{
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