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https://github.com/s1lentq/ReGameDLL_CS.git
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Bugfix: to obtain hp more than expected by using drown-restored.
mini-code cleanup
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@ -47,7 +47,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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* Enter '-bots' option at the command line HLDS
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## Build instructions
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There are several software requirements for building rehlds:
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There are several software requirements for building Regamedll_CS:
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<ol>
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<li>Java Development Kit (JDK) 7+ (http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html)</li>
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<li>For Windows: Visual Studio 2013 and later</li>
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@ -89,3 +89,7 @@ Compiled binaries will be placed in the build/binaries/ directory
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### Credits
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Thanks to the project [ReHLDS](https://github.com/dreamstalker/rehlds) ( ReGameDLL_CS was created on the basis of ReHLDS )
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## How can I help the project?
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Just install it on your game server and report problems you faced
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Merge requests are also welcome :simple_smile:
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@ -1403,14 +1403,12 @@ bool CHalfLifeMultiplay::TeamExterminationCheck(int NumAliveTerrorist, int NumAl
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{
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if (NumAliveTerrorist == 0 && NumDeadTerrorist != 0 && NumAliveCT > 0)
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{
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CBaseEntity *temp = NULL;
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CGrenade *pBomb = NULL;
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bool nowin = false;
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while ((temp = UTIL_FindEntityByClassname(temp, "grenade")))
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while ((pBomb = (CGrenade *)UTIL_FindEntityByClassname(pBomb, "grenade")))
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{
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CGrenade *C4 = static_cast<CGrenade *>(temp);
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if (C4->m_bIsC4 && !C4->m_bJustBlew)
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if (pBomb->m_bIsC4 && !pBomb->m_bJustBlew)
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{
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nowin = true;
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#ifdef REGAMEDLL_FIXES
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@ -1396,6 +1396,12 @@ BOOL EXT_FUNC CBasePlayer::__API_VHOOK(TakeDamage)(entvars_t *pevInflictor, entv
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}
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}
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#ifdef REGAMEDLL_FIXES
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if ((bitsDamageType & DMG_DROWN) && pev->waterlevel == 0) {
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bitsDamageType &= ~DMG_DROWN;
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}
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#endif
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// Save this so we can report it to the client
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m_bitsHUDDamage = -1;
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@ -2928,7 +2934,6 @@ void CBasePlayer::WaterMove()
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m_rgbTimeBasedDamage[ itbd_DrownRecover ] = 0;
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m_bitsDamageType |= DMG_DROWNRECOVER;
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m_bitsDamageType &= ~DMG_DROWN;
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}
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}
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else
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@ -2950,6 +2955,14 @@ void CBasePlayer::WaterMove()
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pev->dmg = 5;
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TakeDamage(VARS(eoNullEntity), VARS(eoNullEntity), pev->dmg, DMG_DROWN);
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#ifdef REGAMEDLL_FIXES
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// NOTE: If we died after the damage of above and was followed respawn,
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// so we should get out of code.
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if (!(m_bitsDamageType & DMG_DROWN))
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return;
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#endif
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pev->pain_finished = gpGlobals->time + 1;
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// track drowning damage, give it back when
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@ -5204,7 +5217,7 @@ void EXT_FUNC CBasePlayer::__API_VHOOK(Spawn)()
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pev->flags &= FL_PROXY;
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pev->flags |= FL_CLIENT;
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pev->air_finished = gpGlobals->time + 12;
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pev->air_finished = gpGlobals->time + AIRTIME;
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pev->dmg = 2;
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pev->effects = 0;
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pev->deadflag = DEAD_NO;
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@ -5958,12 +5971,13 @@ CBaseEntity *CBasePlayer::GiveNamedItemEx(const char *pszName)
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return (CBaseEntity *)GET_PRIVATE(pent);
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}
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CBaseEntity *FindEntityForward(CBaseEntity *pMe)
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CBaseEntity *FindEntityForward(CBaseEntity *pEntity)
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{
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TraceResult tr;
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Vector vecStart(pEntity->pev->origin + pEntity->pev->view_ofs);
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UTIL_MakeVectors(pMe->pev->v_angle);
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UTIL_TraceLine(pMe->pev->origin + pMe->pev->view_ofs, pMe->pev->origin + pMe->pev->view_ofs + gpGlobals->v_forward * 8192, dont_ignore_monsters, pMe->edict(), &tr);
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UTIL_MakeVectors(pEntity->pev->v_angle);
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UTIL_TraceLine(vecStart, vecStart + gpGlobals->v_forward * 8192, dont_ignore_monsters, pEntity->edict(), &tr);
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if (tr.flFraction != 1.0f && !FNullEnt(tr.pHit))
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{
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