fc52871739
* Rename CMD mp_swapteams * Remove unused CVar mp_mirrordamage * Refactoring checks |
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buildSrc | ||
dep/cppunitlite | ||
dist | ||
gradle/wrapper | ||
msvc | ||
regamedll | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
build.gradle | ||
getucrtinfo.bat | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE | ||
publish.gradle | ||
README.md | ||
settings.gradle | ||
shared_clang.gradle | ||
shared_gcc.gradle | ||
shared_icc.gradle | ||
shared_msvc.gradle | ||
shared.gradle | ||
version_script.lds |
ReGameDLL_CS
Reverse-engineered gamedll (mp.dll / Counter-Strike)
What is this?
Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so
Goals of the project
- Provide more stable (than official) version of Counter-Strike game with extended API for mods and plugins
How can use it?
ReGameDLL_CS is fully compatible with official mod CS 1.6 / CZero by Valve. All you have to do is to download binaries and replace original mp.dll/cs.so
Compiled binaries are available here: link
Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
- 'pure' version is designed to work exactly as official mod CS
- 'bugfixed' version contains some fixes and improvements
Warning! ReGameDLL_CS is not binary compatible with original hlds since it's compiled with compilers other than ones used for original mod CS. This means that plugins that do binary code analysis (Orpheu for example) probably will not work with ReGameDLL_CS.
How can use beta?
ReGameDLL_CS also have beta version with latest changes from official version of Counter-Strike.
- Enter
-beta
option at the command line HLDS.
Commands
Command | Description |
---|---|
game version | Will show GameDLL build version, date & URL. |
endround | Args:T force round end with Terrorists win. CT force round end with Counter-Terrorists win. or terminate round draw when called without arguments. |
swapteams | Swap the teams and restart the game. |
Configuration (cvars)
Click to expand
CVar | Default | Min | Max | Description |
---|---|---|---|---|
mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode)0 disabled 1 enabled |
mp_autoteambalance | 1 | 0 | 2 | Auto balancing of teams.0 disabled 1 on after next round2 on next round |
mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)-1 means no time limit0 disable buy |
mp_maxmoney | 16000 | 0 | 999999 |
The maximum allowable amount of money in the game |
mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)0 disabled1 enabledor flags a block round time round end checkb block needed players round end checkc block VIP assassination/success round end checkd block prison escape round end checke block bomb round end checkf block team extermination round end checkg block hostage rescue round end checkh block VIP assassination/success round time end checki block prison escape round time end checkj block bomb round time end checkk block hostage rescue round time end checkExample setting: "ae" blocks round time and bomb round end checks |
mp_roundover | 0 | 0 | 3 | The round by expired time will be over, if on a map it does not have the scenario of the game.0 disabled1 end of the round with a draw2 round end with Terrorists win3 round end with Counter-Terrorists win |
mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.0 disabled1 enabled |
mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.0 disabled1 drop first available grenade2 drop all grenades |
mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round.-1 means no time limit |
mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.0 disabled1 enabled |
mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max.0 disabled1 refill backpack ammo on player spawn2 refill backpack ammo on player spawn and on the purchase of the item |
mp_infinite_ammo | 0 | 0 | 2 | Sets the mode infinite ammo for weapons.0 disabled1 weapon clip infinite2 weapon bpammo infinite (This means for reloading) |
mp_infinite_grenades | 0 | 0 | 1 | Enable infinite grenades.0 disabled1 grenades infinite |
mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team.0 disabled1 enable (Use in conjunction with the cvar humans_join_team any/CT/T) |
mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. |
mp_fragsleft | - | - | - | Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. |
mp_fraglimit | 0 | 0 | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.0 means no limit |
mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. |
mp_timelimit | 0 | - | - | Period between map rotations.0 means no limit |
mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.0 disabled>0.00001 time delay to respawn |
mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.0 disabled1 from any team2 only from CT 3 only from T |
mp_show_radioicon | 1 | 0 | 1 | Show radio icon.0 disabled1 enabled |
mp_show_scenarioicon | 0 | 0 | 1 | Show scenario icon in HUD such as count of alive hostages or ticking bomb.0 disabled1 enabled |
mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused0 disabled1 enabled |
showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
sv_alltalk | 0 | 0 | 4 | When players can hear each other (further explanation).0 dead don't hear alive1 no restrictions2 teammates hear each other3 Same as 2, but spectators hear everybody4 alive hear alive, dead hear dead and alive. |
bot_deathmatch | 0 | 0 | 1 | Sets the mode for the zBot.0 disabled1 enable mode Deathmatch and not allow to do the scenario |
bot_quota_mode | normal | - | - | Determines the type of quota.normal default behaviourfill the server will adjust bots to keep N players in the game, where N is bot_quotamatch the server will maintain a 1:N ratio of humans to bots, where N is bot_quota |
bot_join_delay | 0 | - | - | Prevents bots from joining the server for this many seconds after a map change. |
bot_freeze | 0 | 0 | 1 | Prevents bots on your server from moving.0 disabled1 enabled |
mp_item_staytime | 300 | - | - | Time to remove item that have been dropped from the players. |
mp_legacy_bombtarget_touch | 1 | 0 | 1 | Legacy func_bomb_target touch. New one is more strict. 0 New behavior1 Legacy behavior |
mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).0 disabled>0.00001 time delay to remove protection |
mp_respawn_immunity_effects | 1 | 0 | 1 | Enable effects on player spawn protection.0 disabled1 enable (Use in conjunction with the cvar mp_respawn_immunitytime) |
mp_respawn_immunity_force_unset | 1 | 0 | 1 | Force unset spawn protection if the player doing any action.0 disabled1 enabled |
mp_kill_filled_spawn | 1 | 0 | 1 | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other). Only disable this if you have semiclip or other plugins that prevents stucking. 0 disabled1 enabled |
mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map.0 disallow1 allowNOTE : Potentially dangerous for untrusted maps. |
mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player.0 disabled1 enabled |
mp_unduck_method | 0 | 0 | 1 | Don't unduck if ducking isn't finished yet.0 disabled1 enabledNOTE : This also prevents double duck. |
mp_scoreboard_showhealth | 3 | -1 | 5 | Show HP field into a scoreboard.-1 disabled0 don't send any update for HP field to any clients1 show only Terrorist HP field to all clients2 show only CT HP field to all clients3 show HP field to teammates4 show HP field to all clients5 show HP field to teammates and spectators |
mp_scoreboard_showmoney | 3 | -1 | 5 | Show Money field into a scoreboard.-1 disabled0 don't send any update for Money field to any clients1 show only Terrorist Money field to all clients2 show only CT Money field to all clients3 show Money field to teammates4 show Money field to all clients5 show Money field to teammates and spectators |
mp_scoreboard_showdefkit | 1 | 0 | 1 | Show D. Kit field into a scoreboard for teammates.0 disabled1 enabledNOTE : If you don't want to show D. Kit field for dead enemies then disable this CVar or configure mp_forcecamera |
ff_damage_reduction_bullets | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_grenade | 0.25 | 0.0 | 1.0 | How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_grenade_self | 1.0 | 0.0 | 1.0 | How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_other | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
mp_afk_bomb_drop_time | 0 | 5.0 | - | Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds).0 disabled>5.0 delay to drop |
mp_radio_timeout | 1.5 | 0.0 | - | Delay between player Radio messages. (in seconds).0 disable delay |
mp_radio_maxinround | 60 | - | - | Maximum Radio messages count for player per round.0 disable radio messages |
mp_buy_anywhere | 0 | 0 | 3 | When set, players can buy anywhere, not only in buyzones.0 disabled.1 both teams 2 only Terrorists team 3 only CT team |
mp_t_default_grenades | "" | "" | - | The default grenades that the Ts will spawn with. |
mp_t_give_player_knife | 1 | 0 | 1 | Whether Terrorist player spawn with knife. |
mp_t_default_weapons_primary | "" | "" | - | The default primary (rifle) weapon that the Ts will spawn with. |
mp_t_default_weapons_secondary | "glock18" | "" | - | The default secondary (pistol) weapon that the Ts will spawn with. |
mp_ct_default_grenades | "" | "" | - | The default grenades that the CTs will spawn with. |
mp_ct_give_player_knife | 1 | 0 | 1 | Whether Counter-Terrorist player spawn with knife. |
mp_ct_default_weapons_primary | "" | "" | - | The default primary (rifle) weapon that the CTs will spawn with. |
mp_ct_default_weapons_secondary | "usp" | "" | - | The default secondary (pistol) weapon that the CTs will spawn with. |
mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not.0 disabled1 enabled |
mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.0 hide all map weapons.1 enabledNOTE : Effect will work after round restart. |
mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent.0 No fade.1 Fade to black and won't be able to watch anybody.2 fade to black only on kill moment. |
mp_falldamage | 1 | 0 | 1 | Damage from falling.0 disabled 1 enabled |
How to install zBot for CS 1.6?
- Extract all the files from an archive
- Enter
-bots
option at the command line HLDS
Build instructions
There are several software requirements for building Regamedll_CS:
- Java Development Kit (JDK) 7+ (http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html)
- For Windows: Visual Studio 2015 and later
- For Linux: GCC/Clang/Intel C++ Compiler 15 and later
Checking requirements
JDK version
Windows
> %JAVA_HOME%\bin\javac -version javac 1.8.0_25
Linux
$ javac -version javac 1.7.0_65
Visual Studio
Help -> About
ICC
$ icc --version icc (ICC) 15.0.1 20141023
Building and run unit tests using gradle
On Windows:
gradlew --max-workers=1 clean buildRelease
- For faster building without unit tests use this❗
gradlew --max-workers=1 clean buildFixes
On Linux (ICC):
./gradlew --max-workers=1 clean buildRelease
- For faster building without unit tests use this❗
./gradlew --max-workers=1 clean buildFixes
On Linux (Clang):
./gradlew --max-workers=1 clean -PuseClang buildRelease
- For faster building without unit tests use this❗
./gradlew --max-workers=1 clean -PuseClang buildFixes
On Linux (GCC):
./gradlew --max-workers=1 clean -PuseGcc buildRelease
- For faster building without unit tests use this❗
./gradlew --max-workers=1 clean -PuseGcc buildFixes
Compiled binaries will be placed in the build/binaries/ directory
Simplified building using CMake 3.1 and later
On Windows:
Open solution msvc\ReGameDLL.sln and build it
On Linux:
- Run script
regamedll/compile.sh
- Options using
regamedll/compile.sh -D[option]=[ON or OFF]
(without square brackets)
DEBUG - Enables debugging mode USE_INTEL_COMPILER - Switch main compiler to ICC USE_CLANG_COMPILER - Switch main compiler to Clang USE_STATIC_LIBSTDC - Enables static linking library libstdc++
Credits
Thanks to the project ReHLDS ( ReGameDLL_CS was created on the basis of ReHLDS )
How can I help the project?
Just install it on your game server and report problems you faced.
Merge requests are also welcome :shipit: