mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include "precompiled.h"
|
|
|
|
/* <5d4160> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:17 */
|
|
NOBODY void PlantBombState::OnEnter(CCSBot *me)
|
|
{
|
|
// {
|
|
// float yaw; // 25
|
|
// class Vector2D dir; // 26
|
|
// Vector down; // 28
|
|
// GetFeetZ(const class CCSBot *const this); // 28
|
|
// Vector(Vector *const this,
|
|
// float X,
|
|
// float Y,
|
|
// float Z); // 28
|
|
// }
|
|
}
|
|
|
|
/* <5d40d0> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:36 */
|
|
NOBODY void PlantBombState::OnUpdate(CCSBot *me)
|
|
{
|
|
// {
|
|
// class CBasePlayerWeapon *gun; // 38
|
|
// bool holdingC4; // 39
|
|
// float const timeout; // 59
|
|
// SetTask(CCSBot *const this,
|
|
// enum TaskType task,
|
|
// class CBaseEntity *entity); // 54
|
|
// }
|
|
}
|
|
|
|
/* <5d4088> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:65 */
|
|
NOBODY void PlantBombState::OnExit(CCSBot *me)
|
|
{
|
|
// ClearLookAt(CCSBot *const this); // 72
|
|
}
|