mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#include "precompiled.h"
|
|
|
|
/* <5b3114> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */
|
|
NOBODY void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me)
|
|
{
|
|
// IsNoiseHeard(const class CCSBot *const this); // 19
|
|
}
|
|
|
|
/* <5b2f37> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:38 */
|
|
NOBODY void InvestigateNoiseState::OnEnter(CCSBot *me)
|
|
{
|
|
// AttendCurrentNoise(InvestigateNoiseState *const this,
|
|
// class CCSBot *me); // 40
|
|
}
|
|
|
|
/* <5b2fa2> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:47 */
|
|
NOBODY void InvestigateNoiseState::OnUpdate(CCSBot *me)
|
|
{
|
|
// {
|
|
// float newNoiseDist; // 50
|
|
// float noiseDist; // 74
|
|
// float const nearDist; // 111
|
|
// {
|
|
// Vector toOldNoise; // 54
|
|
// float const muchCloserDist; // 56
|
|
// operator-(const Vector *const this,
|
|
// const Vector &v); // 54
|
|
// IsLengthGreaterThan(const Vector *const this,
|
|
// float length); // 57
|
|
// AttendCurrentNoise(InvestigateNoiseState *const this,
|
|
// class CCSBot *me); // 60
|
|
// }
|
|
// operator-(const Vector *const this,
|
|
// const Vector &v); // 74
|
|
// Length(const Vector *const this); // 74
|
|
// {
|
|
// float const closeToNoiseRange; // 85
|
|
// }
|
|
// }
|
|
}
|
|
|
|
/* <5b2e95> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:129 */
|
|
NOBODY void InvestigateNoiseState::OnExit(CCSBot *me)
|
|
{
|
|
}
|