mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-03-24 19:40:23 +03:00
* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity * Clamp nades velocity to sv_maxvelocity value when reached * Make IsInWorld behave like SV_CheckVelocity: less/greater without equal * Enclose IsInWorld changes with FIXES macro