ReGameDLL_CS/regamedll
Francisco Muñoz 193c1ed52a
Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity (#888)
* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity
* Clamp nades velocity to sv_maxvelocity value when reached
* Make IsInWorld behave like SV_CheckVelocity: less/greater without equal
* Enclose IsInWorld changes with FIXES macro
2023-11-26 11:24:48 +07:00
..
common add FTRACE_KNIFE flag (#817) 2023-07-11 05:57:50 +03:00
dlls Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity (#888) 2023-11-26 11:24:48 +07:00
engine Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
extra Revert "New entity trigger_bomb_reset (#796)" 2023-03-11 11:23:30 +03:00
game_shared API: Added new API funcs (6) and new Hookchains (21) (#849) 2023-09-05 10:43:40 +07:00
lib Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
msvc Add an extended player's DeathMsg message (#858) 2023-09-28 16:18:15 +07:00
pm_shared New CVars: mp_freezetime_duck and mp_freezetime_jump (#886) 2023-11-26 11:13:29 +07:00
public Use CSEntity member to hold last inflictor from TakeDamage (#896) 2023-11-26 11:21:04 +07:00
regamedll Revert "New entity trigger_bomb_reset (#796)" 2023-03-11 11:23:30 +03:00
unittests Remove gradle build system & Cleanup 2021-04-12 21:51:51 +07:00
version Implement PlayerDeathThink hook (#885) 2023-11-08 21:18:01 +07:00
CMakeLists.txt API: CSPlayerWeapon integration + new members and functions (#850) 2023-08-23 21:27:35 +07:00