ReGameDLL_CS/regamedll/dlls/ammo.h
s1lentq 25f425801a Refactoring and cleanup project.
Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00

216 lines
4.6 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef AMMO_H
#define AMMO_H
#ifdef _WIN32
#pragma once
#endif
/* <9792> ../cstrike/dlls/ammo.cpp:14 */
class C9MMAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
virtual BOOL AddAmmo(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
BOOL AddAmmo_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
};
/* <97df> ../cstrike/dlls/ammo.cpp:40 */
class CBuckShotAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
virtual BOOL AddAmmo(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
BOOL AddAmmo_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
};
/* <982c> ../cstrike/dlls/ammo.cpp:67 */
class C556NatoAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
virtual BOOL AddAmmo(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
BOOL AddAmmo_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
};
/* <9879> ../cstrike/dlls/ammo.cpp:93 */
class C556NatoBoxAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
virtual BOOL AddAmmo(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
BOOL AddAmmo_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
};
/* <98c6> ../cstrike/dlls/ammo.cpp:119 */
class C762NatoAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
virtual BOOL AddAmmo(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
BOOL AddAmmo_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
};
/* <9913> ../cstrike/dlls/ammo.cpp:145 */
class C45ACPAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
virtual BOOL AddAmmo(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
BOOL AddAmmo_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
};
/* <9960> ../cstrike/dlls/ammo.cpp:171 */
class C50AEAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
virtual BOOL AddAmmo(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
BOOL AddAmmo_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
};
/* <99ad> ../cstrike/dlls/ammo.cpp:197 */
class C338MagnumAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
virtual BOOL AddAmmo(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
BOOL AddAmmo_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
};
/* <99fa> ../cstrike/dlls/ammo.cpp:224 */
class C57MMAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
virtual BOOL AddAmmo(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
BOOL AddAmmo_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
};
/* <9a47> ../cstrike/dlls/ammo.cpp:249 */
class C357SIGAmmo: public CBasePlayerAmmo
{
public:
virtual void Spawn();
virtual void Precache();
virtual BOOL AddAmmo(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
BOOL AddAmmo_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
};
#endif // AMMO_H