ReGameDLL_CS/regamedll/dlls/airtank.cpp
s1lentq 3d252fe527 Refactoring and cleanup.
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00

86 lines
1.8 KiB
C++

#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
TYPEDESCRIPTION CAirtank::m_SaveData[] =
{
DEFINE_FIELD(CAirtank, m_state, FIELD_INTEGER)
};
#endif
LINK_ENTITY_TO_CLASS(item_airtank, CAirtank);
IMPLEMENT_SAVERESTORE(CAirtank, CGrenade);
void CAirtank::__MAKE_VHOOK(Spawn)()
{
Precache();
// motor
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
SET_MODEL(ENT(pev), "models/w_oxygen.mdl");
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 36));
UTIL_SetOrigin(pev, pev->origin);
SetTouch(&CAirtank::TankTouch);
SetThink(&CAirtank::TankThink);
pev->flags |= FL_MONSTER;
pev->takedamage = DAMAGE_YES;
pev->health = 20;
pev->dmg = 50;
m_state = 1;
}
void CAirtank::__MAKE_VHOOK(Precache)()
{
PRECACHE_MODEL("models/w_oxygen.mdl");
PRECACHE_SOUND("doors/aliendoor3.wav");
}
void CAirtank::__MAKE_VHOOK(Killed)(entvars_t *pevAttacker, int iGib)
{
pev->owner = ENT(pevAttacker);
// UNDONE: this should make a big bubble cloud, not an explosion
Explode(pev->origin, Vector(0, 0, -1));
}
void CAirtank::TankThink()
{
// Fire trigger
m_state = 1;
SUB_UseTargets(this, USE_TOGGLE, 0);
}
void CAirtank::TankTouch(CBaseEntity *pOther)
{
if (!pOther->IsPlayer())
{
return;
}
if (!m_state)
{
// "no oxygen" sound
EMIT_SOUND(ENT(pev), CHAN_BODY, "player/pl_swim2.wav", VOL_NORM, ATTN_NORM);
return;
}
// give player 12 more seconds of air
pOther->pev->air_finished = gpGlobals->time + 12.0f;
// suit recharge sound
EMIT_SOUND(ENT(pev), CHAN_VOICE, "doors/aliendoor3.wav", VOL_NORM, ATTN_NORM);
// recharge airtank in 30 seconds
pev->nextthink = gpGlobals->time + 30.0f;
m_state = 0;
SUB_UseTargets(this, USE_TOGGLE, 1);
}