mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
479 lines
14 KiB
C++
479 lines
14 KiB
C++
#include "precompiled.h"
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/* <2e85c8> ../cstrike/dlls/bot/cs_bot.cpp:24 */
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NOBODY int GetBotFollowCount(CBasePlayer *leader)
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{
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// {
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// int count; // 26
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// {
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// int i; // 28
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// {
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// class CBaseEntity *entity; // 30
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// class CBasePlayer *player; // 41
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// class CCSBot *bot; // 49
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// FNullEnt(entvars_t *pev); // 35
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// GetFollowLeader(CCSBot *const this); // 50
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// }
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// }
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// }
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}
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/* <2e86df> ../cstrike/dlls/bot/cs_bot.cpp:62 */
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NOBODY void CCSBot::Walk_(void)
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{
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// IsElapsed(const class CountdownTimer *const this); // 64
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// Walk(CBot *const this); // 66
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}
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/* <2e8732> ../cstrike/dlls/bot/cs_bot.cpp:80 */
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NOBODY bool CCSBot::Jump_(bool mustJump)
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{
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}
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/* <2e8e39> ../cstrike/dlls/bot/cs_bot.cpp:97 */
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NOBODY int CCSBot::TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
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{
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// {
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// class CBaseEntity *attacker; // 99
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// GetClassPtr<CBaseEntity>(CBaseEntity *a); // 99
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// {
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// class CBasePlayer *player; // 104
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// }
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// {
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// class CBasePlayer *lastAttacker; // 113
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// float lastAttackedTimestamp; // 114
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// AdjustSafeTime(CCSBot *const this); // 121
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// IsSurprised(const class CCSBot *const this); // 124
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// {
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// class CBasePlayer *enemy; // 126
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// bool panic; // 127
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// {
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// float invSkill; // 148
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// float panicChance; // 149
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// }
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// }
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// }
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// }
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}
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/* <2e8769> ../cstrike/dlls/bot/cs_bot.cpp:171 */
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NOBODY void CCSBot::Killed_(entvars_t *pevAttacker, int iGib)
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{
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// {
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// float const deathDanger; // 178
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// float const deathDangerRadius; // 179
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// }
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}
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/* <2e7c11> ../cstrike/dlls/bot/cs_bot.cpp:200 */
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NOBODY inline bool IsIntersectingBox(const Vector *start, const Vector *end, const Vector *boxMin, const Vector *boxMax)
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{
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// {
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// unsigned char startFlags; // 202
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// unsigned char endFlags; // 203
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// }
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}
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/* <2e87d9> ../cstrike/dlls/bot/cs_bot.cpp:253 */
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NOBODY void CCSBot::BotTouch(CBaseEntity *other)
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{
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// FStrEq(const char *sz1,
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// const char *sz2); // 297
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// {
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// Vector center; // 299
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// class Extent extent; // 301
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// bool breakIt; // 307
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// operator+(const Vector *const this,
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// const Vector &v); // 299
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// {
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// Vector goal; // 312
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// Vector(Vector *const this,
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// const Vector &v); // 312
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// IsIntersectingBox(const Vector *start,
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// const Vector *end,
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// const Vector *boxMin,
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// const Vector *boxMax); // 314
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// }
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// operator/(const Vector *const this,
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// float fl); // 299
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// }
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// {
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// class CBasePlayer *player; // 269
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// unsigned int otherPri; // 272
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// unsigned int myPri; // 275
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// {
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// unsigned int avoidPri; // 284
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// }
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// }
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}
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/* <2e89e3> ../cstrike/dlls/bot/cs_bot.cpp:335 */
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NOBODY bool CCSBot::IsBusy(void) const
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{
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}
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/* <2e8a0c> ../cstrike/dlls/bot/cs_bot.cpp:351 */
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NOBODY void CCSBot::BotDeathThink(void)
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{
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}
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/* <2e8a34> ../cstrike/dlls/bot/cs_bot.cpp:358 */
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NOBODY CBasePlayer *CCSBot::FindNearbyPlayer(void)
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{
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// {
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// class CBaseEntity *pEntity; // 360
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// Vector vecSrc; // 361
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// float flRadius; // 362
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// Vector(Vector *const this,
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// const Vector &v); // 361
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// }
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}
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/* <2e8abd> ../cstrike/dlls/bot/cs_bot.cpp:385 */
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void CCSBot::SetEnemy(CBasePlayer *enemy)
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{
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if (m_enemy != enemy)
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{
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m_enemy = enemy;
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m_currentEnemyAcquireTimestamp = gpGlobals->time;
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}
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}
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/* <2e8af6> ../cstrike/dlls/bot/cs_bot.cpp:400 */
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NOBODY bool CCSBot::StayOnNavMesh(void)
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{
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// {
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// class CNavArea *goalArea; // 408
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// {
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// Vector pos; // 422
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// Vector to; // 426
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// float const stepInDist; // 429
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// operator-(const Vector *const this,
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// const Vector &v); // 426
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// NormalizeInPlace(Vector *const this); // 427
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// operator*(float fl,
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// const Vector &v); // 430
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// operator+(const Vector *const this,
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// const Vector &v); // 430
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// }
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// }
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}
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/* <2e8c56> ../cstrike/dlls/bot/cs_bot.cpp:450 */
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NOBODY void CCSBot::Panic(CBasePlayer *enemy)
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{
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// {
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// class Vector2D dir; // 456
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// class Vector2D perp; // 457
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// Vector spot; // 459
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// IsSurprised(const class CCSBot *const this); // 453
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// {
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// class Vector2D toEnemy; // 473
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// float along; // 476
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// float c45; // 477
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// float size; // 478
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// float shift; // 479
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// NormalizeInPlace(Vector2D *const this); // 474
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// DotProduct(const class Vector2D &a,
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// const class Vector2D &b); // 476
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// {
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// float side; // 495
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// DotProduct(const class Vector2D &a,
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// const class Vector2D &b); // 495
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// }
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// }
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// {
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// float const offset; // 464
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// float side; // 465
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// }
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// }
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}
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/* <2e9047> ../cstrike/dlls/bot/cs_bot.cpp:527 */
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NOBODY bool CCSBot::IsDoingScenario(void)
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{
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}
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/* <2e9070> ../cstrike/dlls/bot/cs_bot.cpp:544 */
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NOBODY bool CCSBot::NoticeLooseBomb(void) const
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{
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// {
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// class CCSBotManager *ctrl; // 546
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// class CBaseEntity *bomb; // 551
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// GetLooseBomb(CCSBotManager *const this); // 551
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// }
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}
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/* <2e90d4> ../cstrike/dlls/bot/cs_bot.cpp:566 */
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NOBODY bool CCSBot::CanSeeLooseBomb(void) const
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{
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// {
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// class CCSBotManager *ctrl; // 568
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// class CBaseEntity *bomb; // 573
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// GetLooseBomb(CCSBotManager *const this); // 573
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// }
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}
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/* <2e9140> ../cstrike/dlls/bot/cs_bot.cpp:588 */
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NOBODY bool CCSBot::CanSeePlantedBomb(void) const
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{
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// {
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// class CCSBotManager *ctrl; // 590
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// const Vector *bombPos; // 598
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// }
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}
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/* <2e918e> ../cstrike/dlls/bot/cs_bot.cpp:610 */
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NOBODY CBasePlayer *CCSBot::GetAttacker(void)
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{
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}
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/* <2e91b7> ../cstrike/dlls/bot/cs_bot.cpp:622 */
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NOBODY void CCSBot::GetOffLadder(void)
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{
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// DestroyPath(CCSBot *const this); // 627
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}
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/* <2e91f1> ../cstrike/dlls/bot/cs_bot.cpp:637 */
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NOBODY float CCSBot::GetHidingSpotCheckTimestamp(HidingSpot *spot)
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{
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// {
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// int i; // 639
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// }
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}
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/* <2e9240> ../cstrike/dlls/bot/cs_bot.cpp:651 */
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NOBODY void CCSBot::SetHidingSpotCheckTimestamp(HidingSpot *spot)
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{
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// {
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// int leastRecent; // 653
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// float leastRecentTime; // 654
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// {
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// int i; // 656
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// }
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// }
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}
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/* <2e92b8> ../cstrike/dlls/bot/cs_bot.cpp:693 */
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NOBODY void CCSBot::UpdateHostageEscortCount(void)
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{
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// {
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// float const updateInterval; // 695
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// {
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// class CHostage *hostage; // 704
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// IsValid(CHostage *const this); // 709
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// IsFollowing(CHostage *const this,
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// const class CBaseEntity *entity); // 713
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// edict(CBaseEntity *const this); // 705
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// FNullEnt(const edict_t *pent); // 705
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// }
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// }
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}
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/* <2e940d> ../cstrike/dlls/bot/cs_bot.cpp:722 */
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NOBODY bool CCSBot::IsOutnumbered(void)
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{
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// GetNearbyFriendCount(const class CCSBot *const this); // 724
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// GetNearbyEnemyCount(const class CCSBot *const this); // 724
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}
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/* <2e94a0> ../cstrike/dlls/bot/cs_bot.cpp:731 */
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NOBODY int CCSBot::OutnumberedCount(void)
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{
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// IsOutnumbered(const class CCSBot *const this); // 733
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// GetNearbyEnemyCount(const class CCSBot *const this); // 734
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// GetNearbyFriendCount(const class CCSBot *const this); // 734
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}
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/* <2e95cb> ../cstrike/dlls/bot/cs_bot.cpp:744 */
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NOBODY CBasePlayer *CCSBot::GetImportantEnemy(bool checkVisibility)
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{
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// {
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// class CCSBotManager *ctrl; // 746
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// class CBasePlayer *nearEnemy; // 747
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// float nearDist; // 748
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// {
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// int i; // 750
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// {
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// class CBaseEntity *entity; // 752
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// class CBasePlayer *player; // 767
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// Vector d; // 782
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// float distSq; // 783
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// FNullEnt(entvars_t *pev); // 757
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// operator-(const Vector *const this,
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// const Vector &v); // 782
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// }
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// }
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// }
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}
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/* <2e9719> ../cstrike/dlls/bot/cs_bot.cpp:801 */
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NOBODY void CCSBot::SetDisposition(DispositionType disposition)
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{
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// Invalidate(CountdownTimer *const this); // 806
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}
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/* <2e9762> ../cstrike/dlls/bot/cs_bot.cpp:814 */
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CCSBot::DispositionType CCSBot::GetDisposition(void) const
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{
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if (!m_ignoreEnemiesTimer.IsElapsed())
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return IGNORE_ENEMIES;
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return m_disposition;
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}
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/* <2e979b> ../cstrike/dlls/bot/cs_bot.cpp:826 */
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NOBODY void CCSBot::IgnoreEnemies(float duration)
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{
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// Start(CountdownTimer *const this,
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// float duration); // 828
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}
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/* <2e97fc> ../cstrike/dlls/bot/cs_bot.cpp:835 */
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NOBODY void CCSBot::IncreaseMorale(void)
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{
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}
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/* <2e9824> ../cstrike/dlls/bot/cs_bot.cpp:845 */
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NOBODY void CCSBot::DecreaseMorale(void)
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{
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}
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/* <2e984c> ../cstrike/dlls/bot/cs_bot.cpp:857 */
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NOBODY bool CCSBot::IsRogue(void) const
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{
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// {
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// class CCSBotManager *ctrl; // 859
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// AllowRogues(const class CCSBotManager *const this); // 860
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// IsElapsed(const class CountdownTimer *const this); // 864
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// {
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// float const rogueChance; // 869
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// Start(CountdownTimer *const this,
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// float duration); // 866
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// }
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// }
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}
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/* <2e98f1> ../cstrike/dlls/bot/cs_bot.cpp:882 */
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NOBODY bool CCSBot::IsHurrying(void) const
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{
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// {
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// class CCSBotManager *ctrl; // 887
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// IsElapsed(const class CountdownTimer *const this); // 884
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// }
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}
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/* <2e9942> ../cstrike/dlls/bot/cs_bot.cpp:906 */
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NOBODY bool CCSBot::IsSafe(void) const
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{
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// {
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// class CCSBotManager *ctrl; // 908
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// GetElapsedRoundTime(const class CCSBotManager *const this); // 910
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// }
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}
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/* <2e9987> ../cstrike/dlls/bot/cs_bot.cpp:920 */
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NOBODY bool CCSBot::IsWellPastSafe(void) const
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{
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// {
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// class CCSBotManager *ctrl; // 922
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// GetElapsedRoundTime(const class CCSBotManager *const this); // 924
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// }
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}
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/* <2e99d8> ../cstrike/dlls/bot/cs_bot.cpp:934 */
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NOBODY bool CCSBot::IsEndOfSafeTime(void) const
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{
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// IsSafe(const class CCSBot *const this); // 936
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}
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/* <2e9a3e> ../cstrike/dlls/bot/cs_bot.cpp:943 */
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NOBODY float CCSBot::GetSafeTimeRemaining(void) const
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{
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// {
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// class CCSBotManager *ctrl; // 945
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// GetElapsedRoundTime(const class CCSBotManager *const this); // 947
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// }
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}
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/* <2e9a8f> ../cstrike/dlls/bot/cs_bot.cpp:954 */
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void CCSBot::AdjustSafeTime(void)
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{
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CCSBotManager *ctrl = TheCSBots();
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// if we spotted an enemy sooner than we thought possible, adjust our notion of "safe" time
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if (m_safeTime > ctrl->GetElapsedRoundTime())
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{
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// since right now is not safe, adjust safe time to be a few seconds ago
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m_safeTime = ctrl->GetElapsedRoundTime() - 2.0f;
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}
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}
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/* <2e9ad0> ../cstrike/dlls/bot/cs_bot.cpp:970 */
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NOBODY bool CCSBot::HasNotSeenEnemyForLongTime(void) const
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{
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// {
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// float const longTime; // 972
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// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 973
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// }
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}
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/* <2e9b26> ../cstrike/dlls/bot/cs_bot.cpp:980 */
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NOBODY bool CCSBot::GuardRandomZone(float range)
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{
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// {
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// class CCSBotManager *ctrl; // 982
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// const class Zone *zone; // 984
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// GetRandomZone(const class CCSBotManager *const this); // 984
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// {
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// class CNavArea *rescueArea; // 987
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// }
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// }
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}
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/* <2e9c1f> ../cstrike/dlls/bot/cs_bot.cpp:1066 */
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NOBODY const Vector *FindNearbyRetreatSpot(CCSBot *me, float maxRange)
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{
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// {
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// class CNavArea *area; // 1068
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// class CollectRetreatSpotsFunctor collector; // 1073
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// int which; // 1080
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// SearchSurroundingAreas<CollectRetreatSpotsFunctor>(CNavArea *startArea,
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// const Vector *startPos,
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// class CollectRetreatSpotsFunctor &func,
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// float maxRange); // 1074
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// }
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}
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/* <2eaa1d> ../cstrike/dlls/bot/cs_bot.cpp:1116 */
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NOBODY float CCSBot::GetRangeToFarthestEscortedHostage(void)
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{
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// {
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// class FarthestHostage away; // 1118
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// ForEachHostage<FarthestHostage>(const class CHostageManager *const this,
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// class FarthestHostage &func); // 1120
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// }
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}
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#ifdef HOOK_GAMEDLL
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void CCSBot::Walk(void)
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{
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Walk_();
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}
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bool CCSBot::Jump(bool mustJump)
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{
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return Jump_(mustJump);
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}
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int CCSBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
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{
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return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType);
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}
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void CCSBot::Killed(entvars_t *pevAttacker, int iGib)
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{
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Killed_(pevAttacker, iGib);
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}
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#endif // HOOK_GAMEDLL
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