ReGameDLL_CS/regamedll/dlls/debug.h
2015-06-30 15:46:07 +06:00

89 lines
2.8 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef DEBUG_H
#define DEBUG_H
#ifdef _WIN32
#pragma once
#endif
const int NUM_LEVELS = 6;
const int DebugBufferSize = 1024;
typedef enum
{
DEBUG_NONE = 0,
DEBUG_BOT,
DEBUG_CAREER,
DEBUG_TUTOR,
DEBUG_STATS,
DEBUG_HOSTAGE,
DEBUG_ALL = 0xFFFFFFFF,
} DebugOutputType;
struct DebugOutputLevel
{
const char *name;
DebugOutputType value;
};/* size: 8, cachelines: 1, members: 2 */
#ifdef HOOK_GAMEDLL
#define outputLevel (*poutputLevel)
#define theDebugOutputTypes (*ptheDebugOutputTypes)
#define theDebugBuffer (*ptheDebugBuffer)
#endif // HOOK_GAMEDLL
extern DebugOutputLevel outputLevel[NUM_LEVELS];
extern unsigned int theDebugOutputTypes;
extern char theDebugBuffer[DebugBufferSize];
NOXREF bool IsDeveloper(void);
NOBODY void UTIL_DPrintf(DebugOutputType outputType, char *pszMsg, ...);
void UTIL_DPrintf(char *pszMsg, ...);
NOXREF void PrintDebugFlags(void);
NOBODY void SetDebugFlag(const char *flagStr, bool state);
NOBODY void PrintDebugFlag(const char *flagStr);
NOBODY void UTIL_SetDprintfFlags(const char *flagStr);
NOBODY void UTIL_BotDPrintf(char *pszMsg, ...);
NOBODY void UTIL_CareerDPrintf(char *pszMsg, ...);
NOBODY void UTIL_TutorDPrintf(char *pszMsg, ...);
NOBODY void UTIL_StatsDPrintf(char *pszMsg, ...);
NOBODY void UTIL_HostageDPrintf(char *pszMsg, ...);
#ifdef HOOK_GAMEDLL
typedef void (*DPrintf_Flag)(DebugOutputType outputType, char *pszMsg, ...);
typedef void (*DPrintf_MSG)(char *pszMsg, ...);
#endif // HOOK_GAMEDLL
#endif // DEBUG_H