mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
#include "precompiled.h"
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/* <23fdac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:50 */
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LINK_ENTITY_TO_CLASS(weapon_awp, CAWP);
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/* <23fb10> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:52 */
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NOBODY void CAWP::Spawn(void)
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{
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}
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/* <23fa2c> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:64 */
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NOBODY void CAWP::Precache(void)
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{
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}
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/* <23fa53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:83 */
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NOBODY int CAWP::GetItemInfo(ItemInfo *p)
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{
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}
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/* <23fc19> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:100 */
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NOBODY BOOL CAWP::Deploy(void)
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{
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// Deploy(CAWP *const this); // 100
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}
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/* <23faac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:113 */
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NOBODY void CAWP::SecondaryAttack(void)
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{
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// EMIT_SOUND(edict_t *entity,
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// int channel,
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// const char *sample,
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// float volume,
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// float attenuation); // 139
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}
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/* <23fd53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */
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NOBODY void CAWP::PrimaryAttack(void)
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{
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// Length2D(const Vector *const this); // 147
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// PrimaryAttack(CAWP *const this); // 143
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}
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/* <23fe76> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */
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NOBODY void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// Vector vecAiming; // 205
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// Vector vecSrc; // 207
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// Vector vecDir; // 209
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// int flag; // 212
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// operator+(const Vector *const this,
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// const Vector &v); // 194
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// Vector(Vector *const this,
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// const Vector &v); // 210
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// Vector(Vector *const this,
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// const Vector &v); // 210
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// }
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}
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/* <23fbc1> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:239 */
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NOBODY void CAWP::Reload(void)
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{
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// {
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// int iResult; // 244
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// }
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// Reload(CAWP *const this); // 239
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}
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/* <23fb86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:265 */
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NOBODY void CAWP::WeaponIdle(void)
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{
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// WeaponIdle(CAWP *const this); // 265
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}
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/* <23fa86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:283 */
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NOBODY float CAWP::GetMaxSpeed(void)
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{
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}
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