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https://github.com/s1lentq/ReGameDLL_CS.git
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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
#include "precompiled.h"
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/* <28bbf6> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:50 */
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LINK_ENTITY_TO_CLASS(weapon_mp5navy, CMP5N);
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/* <28b9c0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:52 */
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NOBODY void CMP5N::Spawn(void)
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{
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}
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/* <28b93f> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:66 */
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NOBODY void CMP5N::Precache(void)
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{
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}
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/* <28b966> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:83 */
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NOBODY int CMP5N::GetItemInfo(ItemInfo *p)
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{
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}
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/* <28b999> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:100 */
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NOBODY BOOL CMP5N::Deploy(void)
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{
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}
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/* <28bbbc> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:109 */
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NOBODY void CMP5N::PrimaryAttack(void)
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{
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// PrimaryAttack(CMP5N *const this); // 109
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}
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/* <28bcc0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */
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NOBODY void CMP5N::MP5NFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// int flag; // 154
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// Vector vecAiming; // 161
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// Vector vecSrc; // 163
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// Vector vecDir; // 164
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// operator+(const Vector *const this,
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// const Vector &v); // 152
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// Vector(Vector *const this,
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// const Vector &v); // 165
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// Vector(Vector *const this,
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// const Vector &v); // 165
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// Length2D(const Vector *const this); // 192
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// }
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}
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/* <28ba71> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:201 */
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NOBODY void CMP5N::Reload(void)
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{
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// Reload(CMP5N *const this); // 201
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}
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/* <28ba36> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:215 */
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NOBODY void CMP5N::WeaponIdle(void)
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{
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// WeaponIdle(CMP5N *const this); // 215
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}
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