ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_scout.cpp
2015-06-30 15:46:07 +06:00

80 lines
2.1 KiB
C++

#include "precompiled.h"
/* <29ba7b> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:48 */
LINK_ENTITY_TO_CLASS(weapon_scout, CSCOUT);
/* <29b7ee> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:50 */
NOBODY void CSCOUT::Spawn(void)
{
}
/* <29b70a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:62 */
NOBODY void CSCOUT::Precache(void)
{
}
/* <29b731> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:79 */
NOBODY int CSCOUT::GetItemInfo(ItemInfo *p)
{
}
/* <29b8f7> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:96 */
NOBODY BOOL CSCOUT::Deploy(void)
{
// Deploy(CSCOUT *const this); // 96
}
/* <29b78a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:109 */
NOBODY void CSCOUT::SecondaryAttack(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 136
}
/* <29ba31> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:140 */
NOBODY void CSCOUT::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 144
// PrimaryAttack(CSCOUT *const this); // 140
}
/* <29bb45> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */
NOBODY void CSCOUT::SCOUTFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 197
// Vector vecSrc; // 200
// Vector vecDir; // 202
// int flag; // 206
// operator+(const Vector *const this,
// const Vector &v); // 188
// Vector(Vector *const this,
// const Vector &v); // 203
// Vector(Vector *const this,
// const Vector &v); // 203
// }
}
/* <29b89e> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:232 */
NOBODY void CSCOUT::Reload(void)
{
// {
// int iResult; // 234
// }
// Reload(CSCOUT *const this); // 232
}
/* <29b864> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:250 */
NOBODY void CSCOUT::WeaponIdle(void)
{
// WeaponIdle(CSCOUT *const this); // 250
}
/* <29b764> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:267 */
NOBODY float CSCOUT::GetMaxSpeed(void)
{
}