ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_sg550.cpp
2015-06-30 15:46:07 +06:00

79 lines
2.1 KiB
C++

#include "precompiled.h"
/* <2a0f39> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:48 */
LINK_ENTITY_TO_CLASS(weapon_sg550, CSG550);
/* <2a0ce8> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:50 */
NOBODY void CSG550::Spawn(void)
{
}
/* <2a0bdd> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:63 */
NOBODY void CSG550::Precache(void)
{
}
/* <2a0c04> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:79 */
NOBODY int CSG550::GetItemInfo(ItemInfo *p)
{
}
/* <2a0cc1> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:96 */
NOBODY BOOL CSG550::Deploy(void)
{
}
/* <2a0c5d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:101 */
NOBODY void CSG550::SecondaryAttack(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 128
}
/* <2a0eef> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */
NOBODY void CSG550::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 136
// PrimaryAttack(CSG550 *const this); // 132
}
/* <2a1003> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */
NOBODY void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 193
// Vector vecSrc; // 195
// Vector vecDir; // 196
// int flag; // 200
// operator+(const Vector *const this,
// const Vector &v); // 187
// Vector(Vector *const this,
// const Vector &v); // 197
// Vector(Vector *const this,
// const Vector &v); // 197
// }
}
/* <2a0d98> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */
NOBODY void CSG550::Reload(void)
{
// {
// int iResult; // 232
// }
// Reload(CSG550 *const this); // 227
}
/* <2a0d5e> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */
NOBODY void CSG550::WeaponIdle(void)
{
// WeaponIdle(CSG550 *const this); // 248
}
/* <2a0c37> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:265 */
NOBODY float CSG550::GetMaxSpeed(void)
{
}