mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#include "precompiled.h"
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/* <2b5b26> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:50 */
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LINK_ENTITY_TO_CLASS(weapon_ump45, CUMP45);
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/* <2b58f0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:52 */
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NOBODY void CUMP45::Spawn(void)
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{
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}
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/* <2b586f> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:66 */
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NOBODY void CUMP45::Precache(void)
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{
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}
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/* <2b5896> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:82 */
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NOBODY int CUMP45::GetItemInfo(ItemInfo *p)
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{
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}
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/* <2b58c9> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:99 */
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NOBODY BOOL CUMP45::Deploy(void)
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{
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}
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/* <2b5aec> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:108 */
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NOBODY void CUMP45::PrimaryAttack(void)
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{
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// PrimaryAttack(CUMP45 *const this); // 108
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}
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/* <2b5bf0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */
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NOBODY void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// int flag; // 153
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// Vector vecAiming; // 160
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// Vector vecSrc; // 162
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// Vector vecDir; // 164
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// operator+(const Vector *const this,
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// const Vector &v); // 151
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// Vector(Vector *const this,
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// const Vector &v); // 165
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// Vector(Vector *const this,
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// const Vector &v); // 165
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// Length2D(const Vector *const this); // 191
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// }
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}
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/* <2b59a1> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:200 */
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NOBODY void CUMP45::Reload(void)
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{
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// Reload(CUMP45 *const this); // 200
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}
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/* <2b5966> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:214 */
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NOBODY void CUMP45::WeaponIdle(void)
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{
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// WeaponIdle(CUMP45 *const this); // 214
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}
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