mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
366 lines
6.2 KiB
C++
366 lines
6.2 KiB
C++
#include "precompiled.h"
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/* <a6c7> ../cstrike/dlls/ammo.cpp:16 */
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void C9MMAmmo::Spawn_(void)
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{
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}
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/* <a3e2> ../cstrike/dlls/ammo.cpp:22 */
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void C9MMAmmo::Precache_(void)
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{
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}
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/* <a861> ../cstrike/dlls/ammo.cpp:27 */
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BOOL C9MMAmmo::AddAmmo_(CBaseEntity *pOther)
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{
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// AddAmmo(C9MMAmmo *const this,
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// class CBaseEntity *pOther); // 27
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return FALSE;
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}
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/* <ace9> ../cstrike/dlls/ammo.cpp:37 */
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LINK_ENTITY_TO_CLASS(ammo_9mm, C9MMAmmo);
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/* <a6a0> ../cstrike/dlls/ammo.cpp:42 */
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void CBuckShotAmmo::Spawn_(void)
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{
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}
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/* <a409> ../cstrike/dlls/ammo.cpp:48 */
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void CBuckShotAmmo::Precache_(void)
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{
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}
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/* <a7d0> ../cstrike/dlls/ammo.cpp:53 */
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BOOL CBuckShotAmmo::AddAmmo_(CBaseEntity *pOther)
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{
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// AddAmmo(CBuckShotAmmo *const this,
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// class CBaseEntity *pOther); // 53
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return FALSE;
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}
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/* <adb3> ../cstrike/dlls/ammo.cpp:63 */
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LINK_ENTITY_TO_CLASS(ammo_buckshot, CBuckShotAmmo);
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/* <a679> ../cstrike/dlls/ammo.cpp:69 */
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void C556NatoAmmo::Spawn_(void)
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{
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}
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/* <a430> ../cstrike/dlls/ammo.cpp:75 */
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void C556NatoAmmo::Precache_(void)
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{
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}
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/* <a8f2> ../cstrike/dlls/ammo.cpp:80 */
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BOOL C556NatoAmmo::AddAmmo_(CBaseEntity *pOther)
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{
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// AddAmmo(C556NatoAmmo *const this,
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// class CBaseEntity *pOther); // 80
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return FALSE;
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}
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/* <ae7d> ../cstrike/dlls/ammo.cpp:90 */
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LINK_ENTITY_TO_CLASS(ammo_556nato, C556NatoAmmo);
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/* <a652> ../cstrike/dlls/ammo.cpp:95 */
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void C556NatoBoxAmmo::Spawn_(void)
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{
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}
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/* <a457> ../cstrike/dlls/ammo.cpp:101 */
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void C556NatoBoxAmmo::Precache_(void)
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{
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}
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/* <a983> ../cstrike/dlls/ammo.cpp:106 */
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BOOL C556NatoBoxAmmo::AddAmmo_(CBaseEntity *pOther)
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{
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// AddAmmo(C556NatoBoxAmmo *const this,
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// class CBaseEntity *pOther); // 106
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return FALSE;
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}
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/* <af47> ../cstrike/dlls/ammo.cpp:116 */
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LINK_ENTITY_TO_CLASS(ammo_556natobox, C556NatoBoxAmmo);
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/* <a62b> ../cstrike/dlls/ammo.cpp:121 */
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void C762NatoAmmo::Spawn_(void)
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{
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}
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/* <a47e> ../cstrike/dlls/ammo.cpp:127 */
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void C762NatoAmmo::Precache_(void)
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{
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}
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/* <aa14> ../cstrike/dlls/ammo.cpp:132 */
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BOOL C762NatoAmmo::AddAmmo_(CBaseEntity *pOther)
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{
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// AddAmmo(C762NatoAmmo *const this,
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// class CBaseEntity *pOther); // 132
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return FALSE;
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}
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/* <b011> ../cstrike/dlls/ammo.cpp:142 */
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LINK_ENTITY_TO_CLASS(ammo_762nato, C762NatoAmmo);
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/* <a604> ../cstrike/dlls/ammo.cpp:147 */
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void C45ACPAmmo::Spawn_(void)
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{
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}
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/* <a4a5> ../cstrike/dlls/ammo.cpp:153 */
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void C45ACPAmmo::Precache_(void)
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{
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}
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/* <aaa5> ../cstrike/dlls/ammo.cpp:158 */
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BOOL C45ACPAmmo::AddAmmo_(CBaseEntity *pOther)
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{
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// AddAmmo(C45ACPAmmo *const this,
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// class CBaseEntity *pOther); // 158
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return FALSE;
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}
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/* <b0db> ../cstrike/dlls/ammo.cpp:168 */
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LINK_ENTITY_TO_CLASS(ammo_45acp, C45ACPAmmo);
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/* <a5dd> ../cstrike/dlls/ammo.cpp:173 */
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void C50AEAmmo::Spawn_(void)
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{
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}
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/* <a4cc> ../cstrike/dlls/ammo.cpp:179 */
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void C50AEAmmo::Precache_(void)
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{
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}
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/* <ab36> ../cstrike/dlls/ammo.cpp:184 */
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BOOL C50AEAmmo::AddAmmo_(CBaseEntity *pOther)
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{
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// AddAmmo(C50AEAmmo *const this,
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// class CBaseEntity *pOther); // 184
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return FALSE;
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}
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/* <b1a5> ../cstrike/dlls/ammo.cpp:194 */
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LINK_ENTITY_TO_CLASS(ammo_50ae, C50AEAmmo);
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/* <a5b6> ../cstrike/dlls/ammo.cpp:199 */
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void C338MagnumAmmo::Spawn_(void)
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{
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}
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/* <a4f3> ../cstrike/dlls/ammo.cpp:205 */
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void C338MagnumAmmo::Precache_(void)
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{
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}
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/* <abc7> ../cstrike/dlls/ammo.cpp:210 */
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BOOL C338MagnumAmmo::AddAmmo_(CBaseEntity *pOther)
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{
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// AddAmmo(C338MagnumAmmo *const this,
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// class CBaseEntity *pOther); // 210
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return FALSE;
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}
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/* <b26f> ../cstrike/dlls/ammo.cpp:220 */
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LINK_ENTITY_TO_CLASS(ammo_338magnum, C338MagnumAmmo);
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/* <a58f> ../cstrike/dlls/ammo.cpp:226 */
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void C57MMAmmo::Spawn_(void)
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{
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}
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/* <a51a> ../cstrike/dlls/ammo.cpp:232 */
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void C57MMAmmo::Precache_(void)
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{
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}
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/* <ac58> ../cstrike/dlls/ammo.cpp:237 */
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BOOL C57MMAmmo::AddAmmo_(CBaseEntity *pOther)
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{
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// AddAmmo(C57MMAmmo *const this,
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// class CBaseEntity *pOther); // 237
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return FALSE;
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}
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/* <b339> ../cstrike/dlls/ammo.cpp:247 */
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LINK_ENTITY_TO_CLASS(ammo_57mm, C57MMAmmo);
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/* <a568> ../cstrike/dlls/ammo.cpp:251 */
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void C357SIGAmmo::Spawn_(void)
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{
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}
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/* <a541> ../cstrike/dlls/ammo.cpp:257 */
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void C357SIGAmmo::Precache_(void)
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{
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}
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/* <a73d> ../cstrike/dlls/ammo.cpp:262 */
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BOOL C357SIGAmmo::AddAmmo_(CBaseEntity *pOther)
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{
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// AddAmmo(C357SIGAmmo *const this,
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// class CBaseEntity *pOther); // 262
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return FALSE;
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}
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/* <b403> ../cstrike/dlls/ammo.cpp:272 */
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LINK_ENTITY_TO_CLASS(ammo_357sig, C357SIGAmmo);
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#ifdef HOOK_GAMEDLL
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void C9MMAmmo::Spawn(void)
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{
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Spawn_();
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}
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void C9MMAmmo::Precache(void)
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{
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Precache_();
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}
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BOOL C9MMAmmo::AddAmmo(CBaseEntity *pOther)
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{
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return AddAmmo_(pOther);
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}
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void CBuckShotAmmo::Spawn(void)
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{
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Spawn_();
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}
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void CBuckShotAmmo::Precache(void)
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{
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Precache_();
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}
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BOOL CBuckShotAmmo::AddAmmo(CBaseEntity *pOther)
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{
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return AddAmmo_(pOther);
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}
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void C556NatoAmmo::Spawn(void)
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{
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Spawn_();
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}
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void C556NatoAmmo::Precache(void)
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{
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Precache_();
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}
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BOOL C556NatoAmmo::AddAmmo(CBaseEntity *pOther)
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{
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return AddAmmo_(pOther);
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}
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void C556NatoBoxAmmo::Spawn(void)
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{
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Spawn_();
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}
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void C556NatoBoxAmmo::Precache(void)
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{
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Precache_();
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}
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BOOL C556NatoBoxAmmo::AddAmmo(CBaseEntity *pOther)
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{
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return AddAmmo_(pOther);
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}
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void C762NatoAmmo::Spawn(void)
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{
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Spawn_();
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}
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void C762NatoAmmo::Precache(void)
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{
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Precache_();
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}
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BOOL C762NatoAmmo::AddAmmo(CBaseEntity *pOther)
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{
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return AddAmmo_(pOther);
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}
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void C45ACPAmmo::Spawn(void)
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{
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Spawn_();
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}
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void C45ACPAmmo::Precache(void)
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{
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Precache_();
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}
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BOOL C45ACPAmmo::AddAmmo(CBaseEntity *pOther)
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{
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return AddAmmo_(pOther);
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}
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void C50AEAmmo::Spawn(void)
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{
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Spawn_();
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}
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void C50AEAmmo::Precache(void)
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{
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Precache_();
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}
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BOOL C50AEAmmo::AddAmmo(CBaseEntity *pOther)
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{
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return AddAmmo_(pOther);
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}
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void C338MagnumAmmo::Spawn(void)
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{
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Spawn_();
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}
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void C338MagnumAmmo::Precache(void)
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{
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Precache_();
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}
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BOOL C338MagnumAmmo::AddAmmo(CBaseEntity *pOther)
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{
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return AddAmmo_(pOther);
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}
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void C57MMAmmo::Spawn(void)
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{
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Spawn_();
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}
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void C57MMAmmo::Precache(void)
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{
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Precache_();
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}
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BOOL C57MMAmmo::AddAmmo(CBaseEntity *pOther)
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{
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return AddAmmo_(pOther);
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}
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void C357SIGAmmo::Spawn(void)
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{
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Spawn_();
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}
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void C357SIGAmmo::Precache(void)
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{
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Precache_();
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}
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BOOL C357SIGAmmo::AddAmmo(CBaseEntity *pOther)
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{
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return AddAmmo_(pOther);
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}
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#endif // HOOK_GAMEDLL
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