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https://github.com/s1lentq/ReGameDLL_CS.git
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76 lines
2.0 KiB
Groovy
76 lines
2.0 KiB
Groovy
import org.doomedsociety.gradlecpp.cfg.ToolchainConfigUtils
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import org.doomedsociety.gradlecpp.msvc.MsvcToolchainConfig
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import org.doomedsociety.gradlecpp.toolchain.icc.Icc
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import org.doomedsociety.gradlecpp.toolchain.icc.IccCompilerPlugin
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import org.gradle.nativeplatform.NativeBinarySpec
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import org.gradle.nativeplatform.NativeLibrarySpec
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import org.gradle.nativeplatform.toolchain.VisualCpp
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apply plugin: 'c'
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apply plugin: IccCompilerPlugin
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void setupToolchain(NativeBinarySpec b) {
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def cfg = rootProject.createToolchainConfig(b)
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if (cfg instanceof MsvcToolchainConfig) {
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cfg.compilerOptions.pchConfig = new MsvcToolchainConfig.PrecompiledHeadersConfig(
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enabled: true,
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pchHeader: 'bzlib_private.h',
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pchSourceSet: 'bz2_pch'
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)
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}
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ToolchainConfigUtils.apply(project, cfg, b)
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}
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model {
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buildTypes {
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debug
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release
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}
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platforms {
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x86 {
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architecture "x86"
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}
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}
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toolChains {
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visualCpp(VisualCpp) {
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}
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icc(Icc) {
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}
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}
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components {
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bzip2(NativeLibrarySpec) {
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targetPlatform 'x86'
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sources {
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bz2_main(CSourceSet) {
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source {
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srcDir "src"
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include "**/*.c"
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exclude "precompiled.c"
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}
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exportedHeaders {
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srcDir "include"
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}
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}
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bz2_pch(CSourceSet) {
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source {
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srcDir "src"
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include "precompiled.c"
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}
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exportedHeaders {
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srcDir "include"
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}
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}
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}
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binaries.all { NativeBinarySpec b -> project.setupToolchain(b) }
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}
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}
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}
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