mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
#include "precompiled.h"
|
|
|
|
/*
|
|
* Globals initialization
|
|
*/
|
|
#ifndef HOOK_GAMEDLL
|
|
|
|
//NavDirType Opposite[ NUM_DIRECTIONS ] = { SOUTH, WEST, NORTH, EAST };
|
|
|
|
CNavNode *CNavNode::m_list = NULL;
|
|
unsigned int CNavNode::m_listLength = 0;
|
|
|
|
//Extent NodeMapExtent;
|
|
|
|
#else // HOOK_GAMEDLL
|
|
|
|
//NavDirType Opposite[ NUM_DIRECTIONS ];
|
|
|
|
CNavNode *IMPL_CLASS(CNavNode, m_list);
|
|
unsigned int IMPL_CLASS(CNavNode, m_listLength);
|
|
|
|
//Extent NodeMapExtent;
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
/* <4f79dc> ../game_shared/bot/nav_node.cpp:23 */
|
|
CNavNode::CNavNode(const Vector *pos, const Vector *normal, class CNavNode *parent)
|
|
{
|
|
// {
|
|
// unsigned int nextID; // 28
|
|
// {
|
|
// int i; // 31
|
|
// }
|
|
// }
|
|
}
|
|
|
|
/* <4f7a31> ../game_shared/bot/nav_node.cpp:54 */
|
|
void CNavNode::ConnectTo(CNavNode *node, NavDirType dir)
|
|
{
|
|
}
|
|
|
|
/* <4f7a75> ../game_shared/bot/nav_node.cpp:64 */
|
|
const CNavNode *CNavNode::GetNode(const Vector *pos)
|
|
{
|
|
// {
|
|
// float const tolerance; // 66
|
|
// {
|
|
// const class CNavNode *node; // 68
|
|
// {
|
|
// float dx; // 70
|
|
// float dy; // 71
|
|
// float dz; // 72
|
|
// }
|
|
// }
|
|
// }
|
|
}
|
|
|
|
/* <4f7af2> ../game_shared/bot/nav_node.cpp:86 */
|
|
BOOL CNavNode::IsBiLinked(NavDirType dir) const
|
|
{
|
|
}
|
|
|
|
/* <4f7b1c> ../game_shared/bot/nav_node.cpp:100 */
|
|
BOOL CNavNode::IsClosedCell(void) const
|
|
{
|
|
// IsBiLinked(const class CNavNode *const this,
|
|
// enum NavDirType dir); // 102
|
|
// IsBiLinked(const class CNavNode *const this,
|
|
// enum NavDirType dir); // 103
|
|
// IsBiLinked(const class CNavNode *const this,
|
|
// enum NavDirType dir); // 104
|
|
// IsBiLinked(const class CNavNode *const this,
|
|
// enum NavDirType dir); // 105
|
|
}
|