mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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81 lines
2.7 KiB
C
81 lines
2.7 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#pragma warning(disable:4244) // int or float down-conversion
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#pragma warning(disable:4305) // int or float data truncation
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#pragma warning(disable:4201) // nameless struct/union
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#pragma warning(disable:4514) // unreferenced inline function removed
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#pragma warning(disable:4100) // unreferenced formal parameter
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#include "archtypes.h"
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#include "maintypes.h"
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#include "regamedll_common.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOWINRES
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#define NOSERVICE
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#define NOMCX
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#define NOIME
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#include "winsani_in.h"
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#include "windows.h"
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#include "winsani_out.h"
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#undef PlaySound
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#else
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#include <limits.h>
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#include <stdarg.h>
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#include <string.h>
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#endif // _WIN32
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// Misc C-runtime library headers
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#include "stdio.h"
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#include "stdlib.h"
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#include "math.h"
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// Header file containing definition of globalvars_t and entvars_t
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typedef unsigned int func_t;
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typedef unsigned int string_t; // from engine's pr_comp.h;
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typedef float vec_t; // needed before including progdefs.h
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// Vector class
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#include "vector.h"
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// Defining it as a (bogus) struct helps enforce type-checking
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#define vec3_t Vector
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// Shared engine/DLL constants
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#include "const.h"
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#include "edict.h"
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// Shared header describing protocol between engine and DLLs
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#include "eiface.h"
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// Shared header between the client DLL and the game DLLs
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#include "cdll_dll.h"
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#include "extdef.h"
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