ReGameDLL_CS/regamedll/dlls/util.cpp
s1lentq 7372573c89 Add UTIL_IsValidPlayer
Ignore dormant players
Minor refactoring
2024-05-29 00:23:28 +07:00

1887 lines
40 KiB
C++

#include "precompiled.h"
unsigned int glSeed;
CUtlVector<hash_item_t> stringsHashTable;
unsigned int seed_table[256] =
{
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10013U, 23772U, 21567U, 1251U, 19579U, 20313U, 18241U, 30130U, 8402U, 20807U, 27354U, 7169U, 21211U, 17293U, 5410U, 19223,
10255U, 22480U, 27388U, 9946U, 15628U, 24389U, 17308U, 2370U, 9530U, 31683U, 25927U, 23567U, 11694U, 26397U, 32602U, 15031,
18255U, 17582U, 1422U, 28835U, 23607U, 12597U, 20602U, 10138U, 5212U, 1252U, 10074U, 23166U, 19823U, 31667U, 5902U, 24630,
18948U, 14330U, 14950U, 8939U, 23540U, 21311U, 22428U, 22391U, 3583U, 29004U, 30498U, 18714U, 4278U, 2437U, 22430U, 3439,
28313U, 23161U, 25396U, 13471U, 19324U, 15287U, 2563U, 18901U, 13103U, 16867U, 9714U, 14322U, 15197U, 26889U, 19372U, 26241,
31925U, 14640U, 11497U, 8941U, 10056U, 6451U, 28656U, 10737U, 13874U, 17356U, 8281U, 25937U, 1661U, 4850U, 7448U, 12744,
21826U, 5477U, 10167U, 16705U, 26897U, 8839U, 30947U, 27978U, 27283U, 24685U, 32298U, 3525U, 12398U, 28726U, 9475U, 10208,
617U, 13467U, 22287U, 2376U, 6097U, 26312U, 2974U, 9114U, 21787U, 28010U, 4725U, 15387U, 3274U, 10762U, 31695U, 17320,
18324U, 12441U, 16801U, 27376U, 22464U, 7500U, 5666U, 18144U, 15314U, 31914U, 31627U, 6495U, 5226U, 31203U, 2331U, 4668,
12650U, 18275U, 351U, 7268U, 31319U, 30119U, 7600U, 2905U, 13826U, 11343U, 13053U, 15583U, 30055U, 31093U, 5067U, 761,
9685U, 11070U, 21369U, 27155U, 3663U, 26542U, 20169U, 12161U, 15411U, 30401U, 7580U, 31784U, 8985U, 29367U, 20989U, 14203,
29694U, 21167U, 10337U, 1706U, 28578U, 887U, 3373U, 19477U, 14382U, 675U, 7033U, 15111U, 26138U, 12252U, 30996U, 21409,
25678U, 18555U, 13256U, 23316U, 22407U, 16727U, 991U, 9236U, 5373U, 29402U, 6117U, 15241U, 27715U, 19291U, 19888U, 19847U
};
int g_groupmask = 0;
int g_groupop = 0;
float UTIL_WeaponTimeBase()
{
#ifdef CLIENT_WEAPONS
return 0.0;
#else
return gpGlobals->time;
#endif
}
unsigned int U_Random()
{
glSeed *= 69069;
glSeed += seed_table[glSeed & 0xFF] + 1;
return (glSeed & 0xFFFFFFF);
}
void U_Srand(unsigned int seed)
{
glSeed = seed_table[seed & 0xFF];
}
int UTIL_SharedRandomLong(unsigned int seed, int low, int high)
{
unsigned int range = high - low + 1;
U_Srand((unsigned int)(high + low + seed));
if (range != 1)
{
int rnum = U_Random();
int offset = rnum % range;
return (low + offset);
}
return low;
}
float UTIL_SharedRandomFloat(unsigned int seed, float low, float high)
{
unsigned int range = high - low;
U_Srand((unsigned int)seed + *(unsigned int *)&low + *(unsigned int *)&high);
U_Random();
U_Random();
if (range)
{
int tensixrand = U_Random() & 0xFFFFu;
float offset = float(tensixrand) / 0x10000u;
return (low + offset * range);
}
return low;
}
NOXREF void UTIL_ParametricRocket(entvars_t *pev, Vector p_vecOrigin, Vector vecAngles, edict_t *owner)
{
TraceResult tr;
Vector vecTravel;
float travelTime;
pev->startpos = p_vecOrigin;
UTIL_MakeVectors(vecAngles);
UTIL_TraceLine(pev->startpos, gpGlobals->v_forward * 8192.0f + pev->startpos, ignore_monsters, owner, &tr);
pev->endpos = tr.vecEndPos;
vecTravel = pev->endpos - pev->startpos;
if (pev->velocity.Length() > 0.0f)
travelTime = vecTravel.Length() / pev->velocity.Length();
else
travelTime = 0.0f;
pev->starttime = gpGlobals->time;
pev->impacttime = travelTime + gpGlobals->time;
}
void UTIL_SetGroupTrace(int groupmask, int op)
{
g_groupmask = groupmask;
g_groupop = op;
ENGINE_SETGROUPMASK(groupmask, op);
}
void UTIL_UnsetGroupTrace()
{
g_groupmask = 0;
g_groupop = 0;
ENGINE_SETGROUPMASK(0, 0);
}
NOXREF UTIL_GroupTrace::UTIL_GroupTrace(int groupmask, int op)
{
m_oldgroupmask = g_groupmask;
m_oldgroupop = g_groupop;
g_groupmask = groupmask;
g_groupop = op;
ENGINE_SETGROUPMASK(groupmask, op);
}
NOXREF UTIL_GroupTrace::~UTIL_GroupTrace()
{
g_groupmask = m_oldgroupmask;
g_groupop = m_oldgroupop;
ENGINE_SETGROUPMASK(g_groupmask, g_groupop);
}
NOXREF BOOL UTIL_GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon)
{
return g_pGameRules->GetNextBestWeapon(pPlayer,pCurrentWeapon);
}
float UTIL_AngleMod(float a)
{
if (a < 0.0f)
a = a + 360.0f * (int(a / 360.0f) + 1);
else if (a >= 360.0f)
a = a - 360.0f * int(a / 360.0f);
return a;
}
NOXREF float UTIL_AngleDiff(float destAngle, float srcAngle)
{
float delta = destAngle - srcAngle;
if (destAngle > srcAngle)
{
if (delta >= 180.0f)
delta -= 360.0f;
}
else
{
if (delta <= -180.0f)
delta += 360.0f;
}
return delta;
}
Vector UTIL_VecToAngles(const Vector &vec)
{
float rgflVecOut[3];
VEC_TO_ANGLES(vec, rgflVecOut);
return Vector(rgflVecOut);
}
NOXREF void UTIL_MoveToOrigin(edict_t *pent, const Vector &vecGoal, float flDist, int iMoveType)
{
float rgfl[3];
vecGoal.CopyToArray(rgfl);
MOVE_TO_ORIGIN(pent, rgfl, flDist, iMoveType);
}
int UTIL_EntitiesInBox(CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask)
{
edict_t *pEdict = INDEXENT(1);
int count = 0;
if (!pEdict)
return 0;
for (int i = 1; i < gpGlobals->maxEntities; i++, pEdict++)
{
if (pEdict->free)
continue;
if (flagMask && !(pEdict->v.flags & flagMask))
continue;
CBaseEntity *pEntity = CBaseEntity::Instance(pEdict);
if (!pEntity)
continue;
if (!pEntity->Intersects(mins, maxs))
continue;
pList[count++] = pEntity;
if (count >= listMax)
break;
}
return count;
}
NOXREF int UTIL_MonstersInSphere(CBaseEntity ** pList, int listMax, const Vector &center, float radius)
{
edict_t *pEdict;
CBaseEntity *pEntity;
int count = 0;
float distance;
float delta;
float radiusSquared = radius * radius;
pEdict = INDEXENT(1);
if (!pEdict)
return count;
for (int i = 1; i < gpGlobals->maxEntities; i++, pEdict++)
{
if (pEdict->free)
continue;
if (!(pEdict->v.flags & (FL_CLIENT | FL_MONSTER)))
continue;
delta = center.x - pEdict->v.origin.x;
delta *= delta;
if (delta > radiusSquared)
continue;
distance = delta;
delta = center.y - pEdict->v.origin.y;
delta *= delta;
distance += delta;
if (distance > radiusSquared)
continue;
delta = center.z - (pEdict->v.absmin.z + pEdict->v.absmax.z) * 0.5;
delta *= delta;
distance += delta;
if (distance > radiusSquared)
continue;
pEntity = CBaseEntity::Instance(pEdict);
if (!pEntity)
continue;
pList[count++] = pEntity;
if (count >= listMax)
return count;
}
return count;
}
CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius)
{
edict_t *pentEntity;
if (pStartEntity)
pentEntity = pStartEntity->edict();
else
pentEntity = nullptr;
pentEntity = FIND_ENTITY_IN_SPHERE(pentEntity, vecCenter, flRadius);
if (!FNullEnt(pentEntity))
{
return CBaseEntity::Instance(pentEntity);
}
return nullptr;
}
CBaseEntity *UTIL_FindEntityByString_Old(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue)
{
edict_t *pentEntity;
if (pStartEntity)
pentEntity = pStartEntity->edict();
else
pentEntity = nullptr;
pentEntity = FIND_ENTITY_BY_STRING(pentEntity, szKeyword, szValue);
if (!FNullEnt(pentEntity))
{
return CBaseEntity::Instance(pentEntity);
}
return nullptr;
}
CBaseEntity *EXT_FUNC UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue)
{
edict_t *pentEntity;
int startEntityIndex;
if (pStartEntity)
pentEntity = pStartEntity->edict();
else
pentEntity = nullptr;
startEntityIndex = ENTINDEX(pentEntity);
// it best each entity list
if (*szKeyword == 'c')
{
int hash;
hash_item_t *item;
int count;
hash = CaseInsensitiveHash(szValue, stringsHashTable.Count());
count = stringsHashTable.Count();
item = &stringsHashTable[hash];
if (!item->pev)
{
item->lastHash = nullptr;
return nullptr;
}
while (item->pev)
{
if (!Q_strcmp(STRING(item->pev->classname), szValue))
break;
hash = (hash + 1) % count;
item = &stringsHashTable[hash];
}
if (!item->pev)
{
item->lastHash = nullptr;
return nullptr;
}
if (pStartEntity)
{
if (item->lastHash && item->lastHash->pevIndex <= startEntityIndex)
item = item->lastHash;
if (item->pevIndex <= startEntityIndex)
{
while (item->pevIndex <= startEntityIndex)
{
if (!item->next)
break;
item = item->next;
}
if (item->pevIndex == startEntityIndex)
{
stringsHashTable[hash].lastHash = nullptr;
return nullptr;
}
}
}
stringsHashTable[hash].lastHash = item;
pentEntity = ENT(item->pev);
}
else
pentEntity = FIND_ENTITY_BY_STRING(pentEntity, szKeyword, szValue);
if (!FNullEnt(pentEntity))
{
return CBaseEntity::Instance(pentEntity);
}
return nullptr;
}
CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName)
{
return UTIL_FindEntityByString(pStartEntity, "classname", szName);
}
CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName)
{
return UTIL_FindEntityByString(pStartEntity, "targetname", szName);
}
CBaseEntity *UTIL_FindEntityGeneric(const char *szWhatever, const Vector &vecSrc, float flRadius)
{
CBaseEntity *pSearch = nullptr;
CBaseEntity *pEntity = UTIL_FindEntityByTargetname(nullptr, szWhatever);
if (pEntity)
return pEntity;
float flMaxDist2 = flRadius * flRadius;
while ((pSearch = UTIL_FindEntityByClassname(pSearch, szWhatever)))
{
float flDist2 = (pSearch->pev->origin - vecSrc).Length();
flDist2 = flDist2 * flDist2;
if (flMaxDist2 > flDist2)
{
pEntity = pSearch;
flMaxDist2 = flDist2;
}
}
return pEntity;
}
#ifndef REGAMEDLL_FIXES
CBasePlayer *EXT_FUNC UTIL_PlayerByIndex(int playerIndex)
{
CBasePlayer *pPlayer = nullptr;
if (playerIndex > 0 && playerIndex <= gpGlobals->maxClients)
{
edict_t *pPlayerEdict = INDEXENT(playerIndex);
if (pPlayerEdict && !pPlayerEdict->free)
pPlayer = CBasePlayer::Instance(pPlayerEdict);
}
return pPlayer;
}
#endif
void UTIL_MakeVectors(const Vector &vecAngles)
{
MAKE_VECTORS(vecAngles);
}
void UTIL_MakeAimVectors(const Vector &vecAngles)
{
float rgflVec[3];
vecAngles.CopyToArray(rgflVec);
rgflVec[0] = -rgflVec[0];
MAKE_VECTORS(rgflVec);
}
void UTIL_MakeInvVectors(const Vector &vec, globalvars_t *pgv)
{
MAKE_VECTORS(vec);
pgv->v_right = pgv->v_right * -1;
SWAP(pgv->v_forward.y, pgv->v_right.x);
SWAP(pgv->v_forward.z, pgv->v_up.x);
SWAP(pgv->v_right.z, pgv->v_up.y);
}
void UTIL_EmitAmbientSound(edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch)
{
float rgfl[3];
vecOrigin.CopyToArray(rgfl);
if (samp && *samp == '!')
{
char name[32];
if (SENTENCEG_Lookup(samp, name) >= 0)
EMIT_AMBIENT_SOUND(entity, rgfl, name, vol, attenuation, fFlags, pitch);
}
else
EMIT_AMBIENT_SOUND(entity, rgfl, samp, vol, attenuation, fFlags, pitch);
}
unsigned short FixedUnsigned16(float value, float scale)
{
int output = value * scale;
if (output < 0)
output = 0;
if (output > USHRT_MAX)
output = USHRT_MAX;
return (unsigned short)output;
}
short FixedSigned16(float value, float scale)
{
int output = value * scale;
if (output > SHRT_MAX)
output = SHRT_MAX;
if (output < SHRT_MIN)
output = SHRT_MIN;
return (short)output;
}
void UTIL_ScreenShake(const Vector &center, float amplitude, float frequency, float duration, float radius)
{
int i;
float localAmplitude;
ScreenShake shake;
shake.duration = FixedUnsigned16(duration, (1<<12));
shake.frequency = FixedUnsigned16(frequency, (1<<8));
for (i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (!(pPlayer->pev->flags & FL_ONGROUND))
continue;
localAmplitude = 0;
if (radius > 0)
{
Vector delta = center - pPlayer->pev->origin;
float distance = delta.Length();
if (distance < radius)
localAmplitude = amplitude;
}
else
localAmplitude = amplitude;
if (localAmplitude)
{
shake.amplitude = FixedUnsigned16(localAmplitude, 1<<12);
MESSAGE_BEGIN(MSG_ONE, gmsgShake, nullptr, pPlayer->edict());
WRITE_SHORT(shake.amplitude);
WRITE_SHORT(shake.duration);
WRITE_SHORT(shake.frequency);
MESSAGE_END();
}
}
}
NOXREF void UTIL_ScreenShakeAll(const Vector &center, float amplitude, float frequency, float duration)
{
UTIL_ScreenShake(center, amplitude, frequency, duration, 0);
}
void UTIL_ScreenFadeBuild(ScreenFade &fade, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags)
{
fade.duration = FixedUnsigned16(fadeTime, 1<<12);
fade.holdTime = FixedUnsigned16(fadeHold, 1<<12);
fade.r = int(color.x);
fade.g = int(color.y);
fade.b = int(color.z);
fade.a = alpha;
fade.fadeFlags = flags;
}
void UTIL_ScreenFadeWrite(const ScreenFade &fade, CBaseEntity *pEntity)
{
if (!UTIL_IsValidPlayer(pEntity))
return;
if (!pEntity->IsNetClient())
return;
MESSAGE_BEGIN(MSG_ONE, gmsgFade, nullptr, pEntity->edict());
WRITE_SHORT(fade.duration);
WRITE_SHORT(fade.holdTime);
WRITE_SHORT(fade.fadeFlags);
WRITE_BYTE(fade.r);
WRITE_BYTE(fade.g);
WRITE_BYTE(fade.b);
WRITE_BYTE(fade.a);
MESSAGE_END();
}
void UTIL_ScreenFadeAll(const Vector &color, float fadeTime, float fadeHold, int alpha, int flags)
{
int i;
ScreenFade fade;
UTIL_ScreenFadeBuild(fade, color, fadeTime, fadeHold, alpha, flags);
for (i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex(i);
UTIL_ScreenFadeWrite(fade, pPlayer);
}
}
void UTIL_ScreenFade(CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags)
{
ScreenFade fade;
UTIL_ScreenFadeBuild(fade, color, fadeTime, fadeHold, alpha, flags);
UTIL_ScreenFadeWrite(fade, pEntity);
}
void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage)
{
if (!pEntity || !pEntity->IsNetClient())
return;
MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, nullptr, pEntity->edict());
WRITE_BYTE(TE_TEXTMESSAGE);
WRITE_BYTE(textparms.channel & 0xFF);
WRITE_SHORT(FixedSigned16(textparms.x, (1<<13)));
WRITE_SHORT(FixedSigned16(textparms.y, (1<<13)));
WRITE_BYTE(textparms.effect);
WRITE_BYTE(textparms.r1);
WRITE_BYTE(textparms.g1);
WRITE_BYTE(textparms.b1);
WRITE_BYTE(textparms.a1);
WRITE_BYTE(textparms.r2);
WRITE_BYTE(textparms.g2);
WRITE_BYTE(textparms.b2);
WRITE_BYTE(textparms.a2);
WRITE_SHORT(FixedUnsigned16(textparms.fadeinTime, (1<<8)));
WRITE_SHORT(FixedUnsigned16(textparms.fadeoutTime, (1<<8)));
WRITE_SHORT(FixedUnsigned16(textparms.holdTime, (1<<8)));
if (textparms.effect == 2)
WRITE_SHORT(FixedUnsigned16(textparms.fxTime, (1<<8)));
if (!pMessage)
WRITE_STRING(" ");
else
{
if (Q_strlen(pMessage) >= 512)
{
char tmp[512];
Q_strlcpy(tmp, pMessage);
WRITE_STRING(tmp);
}
else
{
WRITE_STRING(pMessage);
}
}
MESSAGE_END();
}
void UTIL_HudMessageAll(const hudtextparms_t &textparms, const char *pMessage)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
continue;
UTIL_HudMessage(pPlayer, textparms, pMessage);
}
}
void UTIL_ClientPrintAll(int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4)
{
MESSAGE_BEGIN(MSG_ALL, gmsgTextMsg);
WRITE_BYTE(msg_dest);
WRITE_STRING(msg_name);
if (param1)
WRITE_STRING(param1);
if (param2)
WRITE_STRING(param2);
if (param3)
WRITE_STRING(param3);
if (param4)
WRITE_STRING(param4);
MESSAGE_END();
}
void ClientPrint(entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4)
{
MESSAGE_BEGIN(MSG_ONE, gmsgTextMsg, nullptr, client);
WRITE_BYTE(msg_dest);
WRITE_STRING(msg_name);
if (param1)
WRITE_STRING(param1);
if (param2)
WRITE_STRING(param2);
if (param3)
WRITE_STRING(param3);
if (param4)
WRITE_STRING(param4);
MESSAGE_END();
}
void UTIL_Log(const char *fmt, ...)
{
va_list ap;
static char string[1024];
va_start(ap, fmt);
Q_vsnprintf(string, sizeof(string), fmt, ap);
va_end(ap);
if (Q_strlen(string) < sizeof(string) - 2)
Q_strcat(string, "\n");
else
string[Q_strlen(string) - 1] = '\n';
FILE *fp = fopen("regamedll.log", "at");
if (fp)
{
fprintf(fp, "%s", string);
fclose(fp);
}
}
void UTIL_ServerPrint(const char *fmt, ...)
{
#ifdef PLAY_GAMEDLL
// Check is null, test the demo started before than searches pointer to refs
if (&g_engfuncs == nullptr || g_engfuncs.pfnServerPrint == nullptr)
return;
#endif
static char string[1024];
va_list ap;
va_start(ap, fmt);
Q_vsnprintf(string, sizeof(string), fmt, ap);
va_end(ap);
if (Q_strlen(string) < sizeof(string) - 2)
Q_strcat(string, "\n");
else
string[Q_strlen(string) - 1] = '\n';
SERVER_PRINT(string);
}
void UTIL_PrintConsole(edict_t *pEdict, const char *fmt, ...)
{
CBaseEntity *pEntity = GET_PRIVATE<CBaseEntity>(pEdict);
if (!pEntity || !pEntity->IsNetClient())
return;
static char string[1024];
va_list ap;
va_start(ap, fmt);
Q_vsnprintf(string, sizeof(string), fmt, ap);
va_end(ap);
if (Q_strlen(string) < sizeof(string) - 2)
Q_strcat(string, "\n");
else
string[Q_strlen(string) - 1] = '\n';
ClientPrint(pEntity->pev, HUD_PRINTCONSOLE, string);
}
void UTIL_SayText(edict_t *pEdict, const char *fmt, ...)
{
CBaseEntity *pEntity = GET_PRIVATE<CBaseEntity>(pEdict);
if (!pEntity || !pEntity->IsNetClient())
return;
static char string[1024];
va_list ap;
va_start(ap, fmt);
Q_vsnprintf(string, sizeof(string), fmt, ap);
va_end(ap);
if (Q_strlen(string) < sizeof(string) - 2)
Q_strcat(string, "\n");
else
string[Q_strlen(string) - 1] = '\n';
MESSAGE_BEGIN(MSG_ONE, gmsgSayText, nullptr, pEntity->edict());
WRITE_BYTE(pEntity->entindex());
WRITE_STRING(string);
MESSAGE_END();
}
void UTIL_SayTextAll(const char *pText, CBaseEntity *pEntity)
{
MESSAGE_BEGIN(MSG_ALL, gmsgSayText);
WRITE_BYTE(pEntity->entindex());
WRITE_STRING(pText);
MESSAGE_END();
}
char *UTIL_dtos1(int d)
{
static char buf[12];
Q_sprintf(buf, "%d", d);
return buf;
}
char *UTIL_dtos2(int d)
{
static char buf[12];
Q_sprintf(buf, "%d", d);
return buf;
}
NOXREF char *UTIL_dtos3(int d)
{
static char buf[12];
Q_sprintf(buf, "%d", d);
return buf;
}
NOXREF char *UTIL_dtos4(int d)
{
static char buf[12];
Q_sprintf(buf, "%d", d);
return buf;
}
void UTIL_ShowMessageArgs(const char *pString, CBaseEntity *pPlayer, CUtlVector<char *> *args, bool isHint)
{
if (!pPlayer)
return;
if (!pPlayer->IsNetClient())
return;
if (args)
{
MESSAGE_BEGIN(MSG_ONE, gmsgHudTextArgs, nullptr, pPlayer->pev);
WRITE_STRING(pString);
WRITE_BYTE(isHint);
WRITE_BYTE(args->Count());
for (int i = 0; i < args->Count(); i++)
WRITE_STRING((*args)[i]);
MESSAGE_END();
}
else
{
MESSAGE_BEGIN(MSG_ONE, gmsgHudTextPro, nullptr, pPlayer->pev);
WRITE_STRING(pString);
WRITE_BYTE(isHint);
MESSAGE_END();
}
}
void UTIL_ShowMessage(const char *pString, CBaseEntity *pEntity, bool isHint)
{
if (!pEntity || !pEntity->IsNetClient())
return;
MESSAGE_BEGIN(MSG_ONE, gmsgHudTextPro, nullptr, pEntity->edict());
WRITE_STRING(pString);
WRITE_BYTE(int(isHint));
MESSAGE_END();
}
void UTIL_ShowMessageAll(const char *pString, bool isHint)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
continue;
UTIL_ShowMessage(pString, pPlayer, isHint);
}
}
void UTIL_TraceLine(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr)
{
TRACE_LINE(vecStart, vecEnd, (igmon == ignore_monsters), pentIgnore, ptr);
}
// OVERLOAD
void UTIL_TraceLine(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr)
{
TRACE_LINE(vecStart, vecEnd, (igmon == ignore_monsters) | (ignoreGlass ? 0x100 : 0), pentIgnore, ptr);
}
void UTIL_TraceHull(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr)
{
TRACE_HULL(vecStart, vecEnd, (igmon == ignore_monsters), hullNumber, pentIgnore, ptr);
}
void UTIL_TraceModel(const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr)
{
TRACE_MODEL(vecStart, vecEnd, hullNumber, pentModel, ptr);
}
NOXREF TraceResult UTIL_GetGlobalTrace()
{
TraceResult tr;
tr.flFraction = gpGlobals->trace_fraction;
tr.fInWater = int(gpGlobals->trace_inwater);
tr.fAllSolid = int(gpGlobals->trace_allsolid);
tr.fStartSolid = int(gpGlobals->trace_startsolid);
tr.fInOpen = int(gpGlobals->trace_inopen);
tr.vecEndPos = gpGlobals->trace_endpos;
tr.flPlaneDist = gpGlobals->trace_plane_dist;
tr.vecPlaneNormal = gpGlobals->trace_plane_normal;
tr.iHitgroup = gpGlobals->trace_hitgroup;
tr.pHit = gpGlobals->trace_ent;
return tr;
}
void UTIL_SetSize(entvars_t *pev, const Vector &vecMin, const Vector &vecMax)
{
SET_SIZE(ENT(pev), vecMin, vecMax);
}
float UTIL_VecToYaw(const Vector &vec)
{
return VEC_TO_YAW(vec);
}
void UTIL_SetOrigin(entvars_t *pev, const Vector &vecOrigin)
{
edict_t *pEdict = ENT(pev);
if (pEdict)
{
SET_ORIGIN(pEdict, vecOrigin);
}
}
NOXREF void UTIL_ParticleEffect(const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount)
{
PARTICLE_EFFECT(vecOrigin, vecDirection, float(ulColor), float(ulCount));
}
float UTIL_Approach(float target, float value, float speed)
{
float delta = target - value;
if (delta > speed)
value += speed;
else if (delta < -speed)
value -= speed;
else
value = target;
return value;
}
real_t UTIL_ApproachAngle(float target, float value, float speed)
{
target = UTIL_AngleMod(target);
#ifdef REGAMEDLL_FIXES
value = UTIL_AngleMod(value);
#else
value = UTIL_AngleMod(target);
#endif
float delta = target - value;
if (speed < 0.0f)
speed = -speed;
if (delta < -180.0f)
delta += 360.0f;
else if (delta > 180.0f)
delta -= 360.0f;
if (delta > speed)
value += speed;
else if (delta < -speed)
value -= speed;
else
value = target;
return value;
}
real_t UTIL_AngleDistance(float next, float cur)
{
real_t delta;
delta = next - cur;
if (delta < -180.0f)
delta += 360.0f;
else if (delta > 180.0f)
delta -= 360.0f;
return delta;
}
float UTIL_SplineFraction(float value, float scale)
{
float valueSquared = value * scale;
return 3.0f * (valueSquared * valueSquared) - (valueSquared * valueSquared * valueSquared + valueSquared * valueSquared * valueSquared);
}
char *UTIL_VarArgs(char *format, ...)
{
va_list argptr;
static char string[1024];
va_start(argptr, format);
vsprintf(string, format, argptr);
va_end(argptr);
return string;
}
NOXREF Vector UTIL_GetAimVector(edict_t *pent, float flSpeed)
{
Vector tmp;
GET_AIM_VECTOR(pent, flSpeed, tmp);
return tmp;
}
bool UTIL_IsMasterTriggered(string_t sMaster, CBaseEntity *pActivator)
{
if (sMaster)
{
edict_t *pentTarget = FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(sMaster));
if (!FNullEnt(pentTarget))
{
CBaseEntity *pMaster = CBaseEntity::Instance(pentTarget);
if (pMaster && (pMaster->ObjectCaps() & FCAP_MASTER))
return pMaster->IsTriggered(pActivator) != FALSE;
}
ALERT(at_console, "Master was null or not a master!\n");
}
return true;
}
BOOL UTIL_ShouldShowBlood(int color)
{
if (color != DONT_BLEED)
{
if (color == BLOOD_COLOR_RED)
{
if (CVAR_GET_FLOAT("violence_hblood") != 0.0f)
return TRUE;
}
else
{
if (CVAR_GET_FLOAT("violence_ablood") != 0.0f)
return TRUE;
}
}
return FALSE;
}
int UTIL_PointContents(const Vector &vec)
{
return POINT_CONTENTS(vec);
}
void UTIL_BloodStream(const Vector &origin, const Vector &direction, int color, int amount)
{
if (!UTIL_ShouldShowBlood(color))
return;
if (g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED)
color = 0;
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, origin);
WRITE_BYTE(TE_BLOODSTREAM);
WRITE_COORD(origin.x);
WRITE_COORD(origin.y);
WRITE_COORD(origin.z);
WRITE_COORD(direction.x);
WRITE_COORD(direction.y);
WRITE_COORD(direction.z);
WRITE_BYTE(color);
WRITE_BYTE(Q_min(amount, 255));
MESSAGE_END();
}
void UTIL_BloodDrips(const Vector &origin, int color, int amount)
{
if (!UTIL_ShouldShowBlood(color))
return;
if (color == DONT_BLEED || amount == 0)
return;
if (g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED)
color = 0;
if (g_pGameRules->IsMultiplayer())
amount *= 2;
if (amount > 255)
amount = 255;
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, origin);
WRITE_BYTE(TE_BLOODSPRITE);
WRITE_COORD(origin.x);
WRITE_COORD(origin.y);
WRITE_COORD(origin.z);
WRITE_SHORT(g_sModelIndexBloodSpray);
WRITE_SHORT(g_sModelIndexBloodDrop);
WRITE_BYTE(color);
WRITE_BYTE(clamp(amount / 10, 3, 16));
MESSAGE_END();
}
Vector UTIL_RandomBloodVector()
{
Vector direction;
direction.x = RANDOM_FLOAT(-1, 1);
direction.y = RANDOM_FLOAT(-1, 1);
direction.z = RANDOM_FLOAT(0, 1);
return direction;
}
void UTIL_BloodDecalTrace(TraceResult *pTrace, int bloodColor)
{
if (UTIL_ShouldShowBlood(bloodColor))
{
if (bloodColor == BLOOD_COLOR_RED)
UTIL_DecalTrace(pTrace, DECAL_BLOOD1 + RANDOM_LONG(0, 5));
else
UTIL_DecalTrace(pTrace, DECAL_YBLOOD1 + RANDOM_LONG(0, 5));
}
}
void UTIL_DecalTrace(TraceResult *pTrace, int decalNumber)
{
short entityIndex;
int index;
int message;
if (decalNumber < 0)
return;
index = gDecals[decalNumber].index;
if (index < 0 || pTrace->flFraction == 1.0f)
return;
if (pTrace->pHit)
{
CBaseEntity *pEntity = CBaseEntity::Instance(pTrace->pHit);
if (pEntity && !pEntity->IsBSPModel())
return;
entityIndex = ENTINDEX(pTrace->pHit);
}
else
entityIndex = 0;
message = TE_DECAL;
if (entityIndex)
{
if (index > 255)
{
message = TE_DECALHIGH;
index -= 256;
}
}
else
{
message = TE_WORLDDECAL;
if (index > 255)
{
message = TE_WORLDDECALHIGH;
index -= 256;
}
}
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(message);
WRITE_COORD(pTrace->vecEndPos.x);
WRITE_COORD(pTrace->vecEndPos.y);
WRITE_COORD(pTrace->vecEndPos.z);
WRITE_BYTE(index);
if (entityIndex)
WRITE_SHORT(entityIndex);
MESSAGE_END();
}
void UTIL_PlayerDecalTrace(TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom)
{
int index;
if (!bIsCustom)
{
if (decalNumber < 0)
return;
index = gDecals[decalNumber].index;
if (index < 0)
return;
}
else
index = decalNumber;
if (pTrace->flFraction != 1.0f)
{
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(TE_PLAYERDECAL);
WRITE_BYTE(playernum);
WRITE_COORD(pTrace->vecEndPos.x);
WRITE_COORD(pTrace->vecEndPos.y);
WRITE_COORD(pTrace->vecEndPos.z);
WRITE_SHORT(int(ENTINDEX(pTrace->pHit)));
WRITE_BYTE(index);
MESSAGE_END();
}
}
void UTIL_GunshotDecalTrace(TraceResult *pTrace, int decalNumber, bool ClientOnly, entvars_t *pShooter)
{
if (decalNumber < 0)
return;
int index = gDecals[decalNumber].index;
if (index < 0 || pTrace->flFraction == 1.0f)
return;
if (ClientOnly)
MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, pTrace->vecEndPos, pShooter);
else
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pTrace->vecEndPos);
WRITE_BYTE(TE_GUNSHOTDECAL);
WRITE_COORD(pTrace->vecEndPos.x);
WRITE_COORD(pTrace->vecEndPos.y);
WRITE_COORD(pTrace->vecEndPos.z);
WRITE_SHORT(int(ENTINDEX(pTrace->pHit)));
WRITE_BYTE(index);
MESSAGE_END();
}
void UTIL_Sparks(const Vector &position)
{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, position);
WRITE_BYTE(TE_SPARKS);
WRITE_COORD(position.x);
WRITE_COORD(position.y);
WRITE_COORD(position.z);
MESSAGE_END();
}
void UTIL_Ricochet(const Vector &position, float scale)
{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, position);
WRITE_BYTE(TE_ARMOR_RICOCHET);
WRITE_COORD(position.x);
WRITE_COORD(position.y);
WRITE_COORD(position.z);
WRITE_BYTE(int(scale * 10.0f));
MESSAGE_END();
}
bool UTIL_TeamsMatch(const char *pTeamName1, const char *pTeamName2)
{
if (!g_pGameRules->IsTeamplay())
return true;
if (*pTeamName1 != '\0' && *pTeamName2 != '\0')
{
if (!Q_stricmp(pTeamName1, pTeamName2))
return true;
}
return false;
}
void UTIL_StringToVector(float *pVector, const char *pString)
{
char *pstr;
char *pfront;
char tempString[128];
int j;
Q_strlcpy(tempString, pString);
pstr = tempString;
pfront = tempString;
for (j = 0; j < 3; j++)
{
pVector[j] = Q_atof(pfront);
while (*pstr && *pstr != ' ')
pstr++;
if (!*pstr)
break;
pstr++;
pfront = pstr;
}
for (j++; j < 3; j++)
pVector[j] = 0;
}
void UTIL_StringToVector(Vector &vecIn, const char *pString, char cSeparator)
{
return UTIL_StringToVectorND(vecIn, 3, pString, cSeparator);
}
void UTIL_StringToVectorND(Vector &vecIn, int nCount, const char *pString, char cSeparator)
{
int i;
char *pstr;
char *pfront;
char tempString[128];
Q_strlcpy(tempString, pString);
pstr = tempString;
pfront = tempString;
for (i = 0; i < nCount; i++)
{
vecIn[i] = Q_atof(pfront);
while (*pstr && *pstr != cSeparator)
pstr++;
if (!*pstr)
break;
pstr++;
pfront = pstr;
}
if (++i < nCount)
{
Q_memset(&vecIn[i], 0, sizeof(float) * (nCount - i));
}
}
void UTIL_StringToIntArray(int *pVector, int count, const char *pString)
{
char *pstr;
char *pfront;
char tempString[128];
int j;
Q_strlcpy(tempString, pString);
pstr = tempString;
pfront = tempString;
for (j = 0; j < count; j++)
{
pVector[j] = Q_atoi(pfront);
while (*pstr && *pstr != ' ')
pstr++;
if (!*pstr)
break;
pstr++;
pfront = pstr;
}
for (j++; j < count; j++)
pVector[j] = 0;
}
Vector UTIL_ClampVectorToBox(const Vector &input, const Vector &clampSize)
{
Vector sourceVector = input;
if (sourceVector.x > clampSize.x)
sourceVector.x -= clampSize.x;
else if (sourceVector.x < -clampSize.x)
sourceVector.x += clampSize.x;
else
sourceVector.x = 0;
if (sourceVector.y > clampSize.y)
sourceVector.y -= clampSize.y;
else if (sourceVector.y < -clampSize.y)
sourceVector.y += clampSize.y;
else
sourceVector.y = 0;
if (sourceVector.z > clampSize.z)
sourceVector.z -= clampSize.z;
else if (sourceVector.z < -clampSize.z)
sourceVector.z += clampSize.z;
else
sourceVector.z = 0;
return sourceVector.Normalize();
}
float UTIL_WaterLevel(const Vector &position, float minz, float maxz)
{
Vector midUp;
float diff;
midUp = position;
midUp.z = minz;
if (UTIL_PointContents(midUp) != CONTENTS_WATER)
return minz;
midUp.z = maxz;
if (UTIL_PointContents(midUp) == CONTENTS_WATER)
return maxz;
diff = maxz - minz;
while (diff > 1)
{
midUp.z = minz + diff / 2;
if (UTIL_PointContents(midUp) == CONTENTS_WATER)
minz = midUp.z;
else
maxz = midUp.z;
diff = maxz - minz;
}
return midUp.z;
}
void UTIL_Bubbles(Vector mins, Vector maxs, int count)
{
Vector mid = (mins + maxs) * 0.5f;
float flHeight = UTIL_WaterLevel(mid, mid.z, mid.z + 1024.0f) - mins.z;
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, mid);
WRITE_BYTE(TE_BUBBLES);
WRITE_COORD(mins.x);
WRITE_COORD(mins.y);
WRITE_COORD(mins.z);
WRITE_COORD(maxs.x);
WRITE_COORD(maxs.y);
WRITE_COORD(maxs.z);
WRITE_COORD(flHeight);
WRITE_SHORT(g_sModelIndexBubbles);
WRITE_BYTE(count);
WRITE_COORD(8);
MESSAGE_END();
}
void UTIL_BubbleTrail(Vector from, Vector to, int count)
{
float flHeight = UTIL_WaterLevel(from, from.z, from.z + 256.0f) - from.z;
if (flHeight < 8.0f)
{
flHeight = UTIL_WaterLevel(to, to.z, to.z + 256.0f) - to.z;
if (flHeight < 8.0f)
return;
flHeight = flHeight + to.z - from.z;
}
if (count > 255)
count = 255;
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(TE_BUBBLETRAIL);
WRITE_COORD(from.x);
WRITE_COORD(from.y);
WRITE_COORD(from.z);
WRITE_COORD(to.x);
WRITE_COORD(to.y);
WRITE_COORD(to.z);
WRITE_COORD(flHeight);
WRITE_SHORT(g_sModelIndexBubbles);
WRITE_BYTE(count);
WRITE_COORD(8);
MESSAGE_END();
}
void UTIL_Remove(CBaseEntity *pEntity)
{
if (!pEntity)
return;
#ifdef REGAMEDLL_FIXES
if (pEntity->pev == VARS(eoNullEntity) || pEntity->IsPlayer() || (pEntity->pev->flags & FL_KILLME) == FL_KILLME)
return;
#endif
pEntity->UpdateOnRemove();
pEntity->pev->solid = SOLID_NOT;
pEntity->pev->flags |= FL_KILLME;
pEntity->pev->targetname = 0;
}
NOXREF BOOL UTIL_IsValidEntity(edict_t *pent)
{
if (!pent || pent->free || (pent->v.flags & FL_KILLME))
return FALSE;
return TRUE;
}
void UTIL_PrecacheOther(const char *szClassname)
{
edict_t *pent = CREATE_NAMED_ENTITY(MAKE_STRING(szClassname));
if (FNullEnt(pent))
{
ALERT(at_console, "NULL Ent in UTIL_PrecacheOther classname `%s`\n", szClassname);
return;
}
CBaseEntity *pEntity = CBaseEntity::Instance(VARS(pent));
if (pEntity)
{
pEntity->Precache();
}
REMOVE_ENTITY(pent);
}
void UTIL_RestartOther(const char *szClassname)
{
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, szClassname)))
{
pEntity->Restart();
#ifdef REGAMEDLL_ADD
FireTargets("game_entity_restart", pEntity, nullptr, USE_TOGGLE, 0.0);
#endif
}
}
void UTIL_ResetEntities()
{
for (int i = 1; i < gpGlobals->maxEntities; i++)
{
edict_t *pEdict = INDEXENT(i);
if (!pEdict || pEdict->free)
continue;
CBaseEntity *pEntity = CBaseEntity::Instance(pEdict);
if (!pEntity)
continue;
// only non-player entities
if (pEntity->IsPlayer())
continue;
int caps = pEntity->ObjectCaps();
if ((caps & FCAP_MUST_RELEASE) == FCAP_MUST_RELEASE)
UTIL_Remove(pEntity);
else if ((caps & FCAP_MUST_RESET) == FCAP_MUST_RESET)
pEntity->Restart();
}
}
void UTIL_RemoveOther(const char *szClassname, int nRemoveCount)
{
int num = 0;
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, szClassname)))
{
#ifndef REGAMEDLL_FIXES
if (nRemoveCount > 0 && num++ >= nRemoveCount)
break;
#endif
UTIL_Remove(pEntity);
}
}
void UTIL_LogPrintf(const char *fmt, ...)
{
va_list argptr;
static char string[1024];
va_start(argptr, fmt);
vsprintf(string, fmt, argptr);
va_end(argptr);
ALERT(at_logged, "%s", string);
}
NOXREF float UTIL_DotPoints(const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir)
{
Vector2D vec2LOS = (vecCheck - vecSrc).Make2D();
vec2LOS = vec2LOS.Normalize();
return DotProduct(vec2LOS, (vecDir.Make2D()));
}
char UTIL_TextureHit(TraceResult *ptr, Vector vecSrc, Vector vecEnd)
{
char chTextureType;
float rgfl1[3];
float rgfl2[3];
const char *pTextureName;
char szbuffer[64];
CBaseEntity *pEntity = CBaseEntity::Instance(ptr->pHit);
#ifdef REGAMEDLL_FIXES
if (pEntity && pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE && pEntity->Classify() != CLASS_VEHICLE)
#else
if (pEntity && pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE)
#endif
return CHAR_TEX_FLESH;
vecSrc.CopyToArray(rgfl1);
vecEnd.CopyToArray(rgfl2);
if (pEntity)
pTextureName = TRACE_TEXTURE(ENT(pEntity->pev), rgfl1, rgfl2);
else
pTextureName = TRACE_TEXTURE(ENT(0), rgfl1, rgfl2);
if (pTextureName)
{
if (*pTextureName == '-' || *pTextureName == '+')
pTextureName += 2;
if (*pTextureName == '{' || *pTextureName == '!' || *pTextureName == '~' || *pTextureName == ' ')
pTextureName++;
Q_strcpy(szbuffer, pTextureName);
szbuffer[16] = '\0';
chTextureType = TEXTURETYPE_Find(szbuffer);
}
else
chTextureType = '\0';
return chTextureType;
}
NOXREF int GetPlayerTeam(int index)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndexSafe(index);
if (pPlayer)
{
return pPlayer->m_iTeam;
}
return 0;
}
bool UTIL_IsGame(const char *pszGameName)
{
#ifndef CSTRIKE
if (pszGameName)
{
char szGameDir[256];
GET_GAME_DIR(szGameDir);
return (Q_stricmp(szGameDir, pszGameName) == 0);
}
#endif
return false;
}
real_t UTIL_GetPlayerGaitYaw(int playerIndex)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(playerIndex);
if (pPlayer)
{
return pPlayer->m_flGaityaw;
}
return 0;
}
int UTIL_ReadFlags(const char *c)
{
int flags = 0;
while (*c)
{
if (*c >= 'a' && *c <= 'z')
{
flags |= (1 << (*c - 'a'));
}
c++;
}
return flags;
}
// Determine whether bots can be used or not
bool UTIL_AreBotsAllowed()
{
#ifdef REGAMEDLL_ADD
if (g_engfuncs.pfnEngCheckParm == nullptr)
return false;
#endif
if (AreRunningCZero())
{
#ifdef REGAMEDLL_ADD
// If they pass in -nobots, don't allow bots. This is for people who host servers, to
// allow them to disallow bots to enforce CPU limits.
int nobots = ENG_CHECK_PARM("-nobots", nullptr);
if (nobots)
{
return false;
}
#endif
return true;
}
#ifdef REGAMEDLL_ADD
// let enables zBot by default from listen server?
if (!IS_DEDICATED_SERVER())
{
return true;
}
// allow the using of bots for CS 1.6
int bots = ENG_CHECK_PARM("-bots", nullptr);
if (bots)
{
return true;
}
#endif
return false;
}
bool UTIL_IsBeta()
{
#ifdef BUILD_LATEST
if (g_engfuncs.pfnEngCheckParm == nullptr)
return false;
// always beta from listen server
if (!IS_DEDICATED_SERVER())
{
return true;
}
int beta = ENG_CHECK_PARM("-beta", nullptr);
if (beta)
{
return true;
}
#endif // #ifdef BUILD_LATEST
return false;
}
bool UTIL_AreHostagesImprov()
{
if (AreRunningCZero())
{
return true;
}
#ifdef REGAMEDLL_ADD
if (g_engfuncs.pfnEngCheckParm == nullptr)
return false;
// someday in CS 1.6
int improv = ENG_CHECK_PARM("-host-improv", nullptr);
if (improv)
{
return true;
}
#endif
return false;
}
int UTIL_GetNumPlayers()
{
int nNumPlayers = 0;
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
continue;
nNumPlayers++;
}
return nNumPlayers;
}
int UTIL_CountEntities(const char *szName)
{
int count = 0;
CBaseEntity *pEnt = nullptr;
while ((pEnt = UTIL_FindEntityByClassname(pEnt, szName)))
count++;
return count;
}
bool UTIL_IsSpawnPointOccupied(CBaseEntity *pSpot)
{
if (!pSpot)
return false;
const int maxList = 8;
CBaseEntity *pList[maxList];
Vector mins(pSpot->pev->origin + VEC_SPOT_HULL_MIN - 8.0);
Vector maxs(pSpot->pev->origin + VEC_SPOT_HULL_MAX + 8.0);
int nCount = UTIL_EntitiesInBox(pList, maxList, mins, maxs, FL_MONSTER | FL_CLIENT);
for (int i = 0; i < nCount; i++)
{
if (pList[i]->pev->solid != SOLID_NOT)
return false;
}
return false;
}
void MAKE_STRING_CLASS(const char *str, entvars_t *pev)
{
if (!FStringNull(pev->classname))
{
RemoveEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
}
pev->classname = MAKE_STRING(str);
AddEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
}
void NORETURN Sys_Error(const char *error, ...)
{
va_list argptr;
static char text[1024];
va_start(argptr, error);
vsnprintf(text, sizeof(text), error, argptr);
va_end(argptr);
FILE *fl = fopen("regamedll_error.txt", "w");
if (fl)
{
fprintf(fl, "%s\n", text);
fclose(fl);
}
CONSOLE_ECHO("FATAL ERROR (shutting down): %s\n", text);
#if defined(_WIN32)
MessageBoxA(NULL, text, "Fatal error", MB_ICONERROR | MB_OK);
#endif
exit(EXIT_FAILURE);
}
int UTIL_CountPlayersInBrushVolume(bool bOnlyAlive, CBaseEntity *pBrushEntity, int &playersInCount, int &playersOutCount, CPlayerInVolumeAdapter *pAdapter)
{
playersInCount = 0;
playersOutCount = 0;
if (pBrushEntity)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (!pPlayer->IsInWorld())
continue;
if (bOnlyAlive && !pPlayer->IsAlive())
continue;
TraceResult trace;
int hullNumber = (pPlayer->pev->flags & FL_DUCKING) ? head_hull : human_hull;
UTIL_TraceModel(pPlayer->pev->origin, pPlayer->pev->origin, hullNumber, pBrushEntity->edict(), &trace);
bool fInVolume = trace.fStartSolid > 0.0f;
if (fInVolume)
{
playersInCount++;
}
else
{
playersOutCount++;
}
if (pAdapter) {
pAdapter->PlayerDetected(fInVolume, pPlayer);
}
}
}
else
{
playersOutCount = UTIL_GetNumPlayers();
}
return playersInCount + playersOutCount;
}