mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
d6b59dc0c3
Added checks for null pointers into GetPlayerGaitsequence Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground. Compiler: remove rrti, added -ipo Refactoring |
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animation_tests.cpp | ||
mathfun_tests.cpp | ||
struct_offsets_tests.cpp | ||
TestRunner.cpp |