mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-01 01:25:33 +03:00
455f0c6118
Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData) Removed some useless code for CS Added cssdk
25 lines
716 B
C
25 lines
716 B
C
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#if !defined( SCREENFADEH )
|
|
#define SCREENFADEH
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
typedef struct screenfade_s
|
|
{
|
|
float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out)
|
|
float fadeEnd; // When the fading hits maximum
|
|
float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT)
|
|
float fadeReset; // When to reset to not fading (for fadeout and hold)
|
|
byte fader, fadeg, fadeb, fadealpha; // Fade color
|
|
int fadeFlags; // Fading flags
|
|
} screenfade_t;
|
|
|
|
#endif // !SCREENFADEH
|